1. The BeamNG Team wishes everyone Happy Holidays!
    BeamNG team presence will be limited during the holiday season as we take the time off to rest and enjoy the holidays!
    There will be no mod support or mod approvals from 19th of December until 5th of January. Please expect delays during this period.
    We hope you enjoy the holidays too, see you in 2026!

Released Formula Bee 2.0

Entry level single seater with interesting handling

  1. TrackpadUser

    TrackpadUser
    Expand Collapse

    Joined:
    Aug 24, 2019
    Messages:
    550
    • Like Like x 1
  2. Unster

    Unster
    Expand Collapse

    Joined:
    Jan 23, 2018
    Messages:
    502
    I think this Vee snap-oversteers worse than it would in real life because you're missing the weight of the driver. Driving the same model in Automobilista 2 (without any assists of course) tends to oversteer too but it's much more controllable. This thing once it starts oversteering there's no control whatsoever. I think it's because all the weight is on the rear.
     
  3. TrackpadUser

    TrackpadUser
    Expand Collapse

    Joined:
    Aug 24, 2019
    Messages:
    550
    Is there a way to get corner weights in AMS2?

    I don't own the game, but could possibly compare with what I'm getting in beam, and adjust accordingly.
     
  4. Unster

    Unster
    Expand Collapse

    Joined:
    Jan 23, 2018
    Messages:
    502
    Corner weights? AMS2 does simulate the weight of the driver, so that could be one major difference with the lighter cars.
     
  5. TrackpadUser

    TrackpadUser
    Expand Collapse

    Joined:
    Aug 24, 2019
    Messages:
    550
    Corner weight is the weight on each tire.

    In beam there's a UI app for this, which looks like this:
    upload_2022-1-1_14-21-19.png

    I'm asking because adding a driver doesn't just affect the overall weight, but also the weight balance. I'm mostly wondering how off I might be.
     
  6. Unster

    Unster
    Expand Collapse

    Joined:
    Jan 23, 2018
    Messages:
    502
    Oh OK, I didn't know about that app. Yes, adding driver weight would definitely improve the weight balance (put some weight on the front where it's missing).
     
  7. Unster

    Unster
    Expand Collapse

    Joined:
    Jan 23, 2018
    Messages:
    502
    I had a look at that app and I see now there's nothing wrong with the weight distribution and it's better than I expected. Hmm. So I don't know why it handles so terribly, lol.
     
  8. JlnPrssnr

    JlnPrssnr
    Expand Collapse

    Joined:
    Jun 15, 2016
    Messages:
    448
    Automobilista 2 outputs the same telemetry data as Project Cars 2 does, I can have a look if I can record that for the Vee somehow
     
  9. Unster

    Unster
    Expand Collapse

    Joined:
    Jan 23, 2018
    Messages:
    502
    I watched the AI drive this Bee rather well. It slows down on turns and turns the wheel very gently and minimally. That works for me too and I can now stay on the track most of the time, though the vehicle is still a challenge to drive, especially the classic version with the narrow, less grippy tires. I'm starting to like though. It's a good challenge. Have to be very gentle on the steering wheel.

    I'm not sure which model is more accurate (this or the AMS2 version). I've never driven the real thing. Compared to this, the AMS2 version acts like it has minor stability control. Like I said, there you can drift and usually recover from it. With this one, once you start drifting, it's over.
     
    #29 Unster, Jan 3, 2022
    Last edited: Jan 3, 2022
  10. Ekspect

    Ekspect
    Expand Collapse

    Joined:
    Apr 11, 2021
    Messages:
    124
    Awesome Mod! I really enjoy it! But A sequential gearbox would make it even better. I know its not realistic but It would make a nice addition. Also A different type of nosecone or steering wheel? I saw a formula Vee with a cut out steering wheel and a digidash you have on your Superlite.
     

    Attached Files:

    • download.jpg
  11. Foresthunter

    Foresthunter
    Expand Collapse

    Joined:
    Dec 29, 2021
    Messages:
    8
    Since the engine is from the Autobello Piccolina could you add the blow through turbo to this, just as a possbile modification for fun. Also would a stage 3 performance long block be possible or quad carbs I want some more horsepower for this tiny car for even more fun
     
  12. TrackpadUser

    TrackpadUser
    Expand Collapse

    Joined:
    Aug 24, 2019
    Messages:
    550
    Finally got around to reworking it.

    Stuff I've done :
    • Reshape the entire body to be slimmer, more in line with how they look IRL. I've also raised the entire thing off the ground relative to the transmission so it's possible to run more rear camber.
    • Reimagined the variants. Bottom 2 variants are loosely based on Formula Vee and Formula First respectively, with the top variants being higher powered variants with twin carb and an optional set of wings (as before)
    • Did the textures as on my other mods. It was still mostly using single color textures for most surfaces.
    • Played with setups a bit. It's still sketchy on turn-in but is otherwise fairly easy to do laps with. It's also fairly forgiving when it does slide.
    • Replaced the mod specific gauges with my universal gauge mod.
    • Updated the car to modern beamNG standards with GRP parts, oil pan, dynamic mirrors, brake glow and probably other stuff I forgot.

    Screenshot2025-12-14122822.png Screenshot2025-12-14122625.png Screenshot2025-12-14122428.png Screenshot2025-12-14122049.png


    With the engine flipped around, and the very tight space around the engine, there's just no space for a turbo. I did add the stage 3 long block.
     
    • Like Like x 4
  13. TrackpadUser

    TrackpadUser
    Expand Collapse

    Joined:
    Aug 24, 2019
    Messages:
    550
    TrackpadUser updated Formula Bee with a new update entry:

    Revamp

    Read the rest of this update entry...
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice