oh also i forgot to mention I got really carried away and spent like 3 hours making this render of the S15 parked next to a 7/11: when (if) the S15 is finished I wanna make this same render but with a bit more effort put into it, maybe I can even get something that looks half photoreal. also, new tail light textures: new: old:
update (big one this time): -Updated jbeams of trunk/boot and rear bumper They're still pretty messy looking but they're better then before. Also don't mind the brake light from the 200bx in this photo, that's been fixed. -Created a new jbeam/slot structure for the dashboard There is now a way to have no dashboard selected (this will slightly alter the weight of the body as it removes the dash nodes) -Added basic customisation for dashboard parts You can now remove the A/C unit console thing, add a different handbrake (although rn there's only one), swap out the A/C vents for something like a turbo gauge (not made yet), or just straight up remove the A/C vents. In the future there will also be options to customise shifters, shift knobs and also add a custom race dash (maybe, still not guaranteed). -Stiffened and adjusted shaping of front bumper jbeam It used to act very flimsy and spike pretty easily. -Added new exhaust in-game I'm really happy with how the textures came out on this one. -Made some cool photos I used the "Kamurocho, Tokyo" map by AgentMooshroom5 together with ReShade's trails.fx for the motion blur. -Added new taillight textures in-game They look pretty bad rn, I might have to partially redo them a second time. -Made emmision textures for the taillights Just like the other taillight textures, I'm not that happy with their look in-game -Lowered stress on a bunch of Jbeams Can still get pretty high but it's a big improvement from before. -Started modelling glass Still no rubber seams, for now it's just the raw wind shield.
suggestion: 78works head and taillights. search them up they look real good and are my favourite aftermarket lighjts for the s15
I'm on holiday rn so I've been able to do a bunch of progress in a short period, I'll probably be pretty busy in a week or so though so I'm making up for it now.
update: -Fully retopologised door panels The door panels used to use a subdivision surface modifier (ik, very controvertial), now they have only one medium-poly version. Transferring textures from the old version to the new one was kind of a pain. -Retextured doorpanel controls Made a full 3d model of the door controls (and then baked them) to give a more high quality look to the door panel. -Added side glass No rubber seams yet.. -Added door panels and rear seat pockets in-game For now there's a seperate texture just for the door cards (which isn't very well optimized so I might have to do some baking later on to merge some interior textures). Baking them onto one map was a pain though (as it always is in blender imo). Also the noise on the texture on the door panels came out unrealistically intense in-game so I might have to tone it down a bit and re-bake. -Adjusted shaping of rear wing jbeam, and some other body panels Still a lot of work to be done on the jbeam but atleast now it looks okay.