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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. PowerstrokeHD

    PowerstrokeHD
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    Yeah. Sound samples should be added to beamng when Automation 4.2 releases
     
  2. FFIVGUY

    FFIVGUY
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    4.2 has been out for a while
     
  3. PowerstrokeHD

    PowerstrokeHD
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    I thought it was still in beta?
     
  4. FFIVGUY

    FFIVGUY
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    It's in alpha, but it's still playable
     
  5. PowerstrokeHD

    PowerstrokeHD
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    well i mean when it fully releases
     
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  6. AX53

    AX53
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    Oh really? What makes you think that?
     
  7. _russian_boi_

    _russian_boi_
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    aight, i found somthing a while ago that was pretty exciting but im deciding to share it now, i dont know if it has been mentioned in the past however when i was poking around in the game files i found early art and missions for campaign mode under the directory: (your drive here)/steamapps\common\BeamNG.drive\campaigns (this is just one example but in the campaign there are multiple races, cutscenes, partly completed comics,etc. basicly confirms new or remasterd map/maps and humans

    some stuff i found (there is tons more):
    teaser2.png

    teaser.png image_2022-04-29_233101830.png
     

    Attached Files:

    • image_2022-04-29_232955422.png
    • image_2022-04-29_233050326.png
    • 887931-0b86299cc8466fd47e8903f409005b06.png
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  8. CaptainZoll

    CaptainZoll
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    i believe all of these assets are already used in the "A Rocky Start" Campaign.
     
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  9. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    I swear I remember a conversation about this perhaps a year ago, TDK said something about it.
     
  10. _russian_boi_

    _russian_boi_
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    oh my bad :,D i havent tried the rocky start campaign yet, apologies i had not realized
     
  11. Koichiro Iketani

    Koichiro Iketani
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    Screenshot_2022-04-30-13-38-07-98_f9ee0578fe1cc94de7482bd41accb329.jpg
     
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  12. AX53

    AX53
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    So that would mean an LFS style engine sound synthesizer?
     
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  13. SNFriedM14

    SNFriedM14
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    #41213 SNFriedM14, Apr 30, 2022
    Last edited: Apr 30, 2022
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  14. zachariah.74

    zachariah.74
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    I hope they ARE working on that, new engine sounds that are that good would be great
     
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  15. McBeamer94

    McBeamer94
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    So this approach may also create new sounds for engine configurations currently not featured in the BeamNG lore (Inline-2s, V4s, V12s, Flat-6s/-8s/-12s, V16s, you name it).
    Although I find the existing car sounds nice enough. The current American V8 sound may not really fit the 50s/60s/70s OHV V8s (despite its low idle at those applications) and the 10s/20s OHV Bastion V8s (despite being great-sounding when coupled with the Stage-3 Supercharger on the 6.5 V8) but it does fit the inbetweeners - the 80s/90s/00s/10s Gavril SOHC 4.5/5.5 and Soliad 4.4 engines.

    On that note, five points:

    1. The Gavril 423ci OHV V8 kept going as the 6.9 in the 80s/90s/00s/10s D-/H-Series, the Roamer and the Grand Marshal. It can have a more refined sound in these cars while the old ones (50s/60s/70s) can have all those classic sound effects of their era.
    2. The Bruckell/Soliad V8s can sound differently from the Gavril/Burnside ones because it's natural that 2 engines of the same type coming from 2 different manufacturers can sound different from one another. So the Gavril SOHC 4.5/5.5 V8 engines can keep the V8 sound we know (it fits them really well after all) while all other V8s (excluding the Bolide V8s, which are flat-planes and already have their own distinctive sound) can get different sounds.
    3. This is also true of the Inline-4s, the Inline-6s and the V6s. The current Asian Inline-4 sound fits all old (60s/70s/80s/90s) Japanese Inline-4s but the Bruckell 2.2/2.5 and the Ibishu 2.5 of the Hopper are a bit too large for having this sound and also, the modern ETK 2.0 gas Inline-4 should sound more refined. Also, if an old ETK Inline-4 comes, it too should sound a bit different, more metallic than the buzzy Japanese Inline-4s.
    4. The current Inline-6 sound is amazing for all ETK Inline-6s but the Gavril 232ci/4.1 Inline-6, the Bruckell 244ci Inline-6 and the Hopper 4.0 Inline-6 should sound a bit colourless because of their large displacement (the slightly rough engine idle sound is spot-on on both Gavril 232ci/4.1 and Bruckell 244 Inline-6s though because it's characteristic of their large displacements, so it must be kept as it is).
    5. The V6 sound as is fits the 90s Ibishu Pessima 2.7 V6 perfectly but the Bruckell V6s should sound differently, both from the Ibishu V6 and from one another Bruckell engine, because the 10s Bruckell Bastion 3.5 V6 is a more modern engine than the 80s 3.3/3.8 Bruckell engines.
     
    #41215 McBeamer94, Apr 30, 2022
    Last edited: May 2, 2022
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  16. Koichiro Iketani

    Koichiro Iketani
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    I absolutely agree, the one that gets on my nerves the most is the Bastion V6, i can't drive that car because the sound is just wrong for it, it's like a Bolide with the Gavril 6.0 diesel, interesting swap but the sound is just :mad:

    Also,
    doesn't the I-Series already have a inline-4? Or just different displacement inline-6s?
     
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  17. 2020 Cherrier Tograc

    2020 Cherrier Tograc
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    The I-Series has a 3.0 I6 and 2.4 I6 if I recall correctly
     
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  18. Koichiro Iketani

    Koichiro Iketani
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    Yeah i checked on the wiki in the meantime, you're right
     
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  19. McBeamer94

    McBeamer94
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    Yes, the sound mix on the Bastion V6 is disconcerting, I feel like I hear a V8 starting up/turning off with the existing V6 sound in between! :confused:

    Also, the Diesel V8 sound of the Gavril 6.0 Turbodiesel V8 is amazing, so I have no problem with it! Hehe! :cool:

    As for the ETK I-Series, no, it only has Inline-6s, with the smaller one being a 2.4 unit. You probably referred to the "2000" and "2000i" badges, which aren't representing any ETK engines right now. As I wrote a few pages back on this thread, the "2000" badge can represent an ETK 2-liter Inline-4 while the "2000i" badge can represent a 2-liter Inline-6 (the "2400" badge will have no role, since there's the "2000" for playing the role of the Base trim level, so it can go away). :D
     
    #41219 McBeamer94, May 1, 2022
    Last edited: May 2, 2022
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  20. KèrozéN

    KèrozéN
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    Recording and sampling a whole new sound for a car is long, expansive and hazardous. (due to, among others: find a specific car to recording, arrange an appointement long enough to record all needed sound in all different conditions, hoping to have good weather condition at the same time, and prey for have a clean and not corrupted recording when they back to the studio, and probably all other difficulty and complexity that I don't know about)

    But I have a complete trust in the beamNG team and their attention to detail, and I'm 99.99sure they will record enough new car sound for each engine type and have the most possible of part sound simulated in the game (engines/body/frame/hydrolic/gearbox/etc...)

    Waiting for this, maybe it's possible to tweak/resample existing sound to give them more roughness/crackle/resonance/etc.. or mix both of them together (exhaust sound of a car with engine sound of another one for example)
    to get new engines sound more suitable with all the engines you mentioned above.
    However, it will stay a temporary solution, which will bring a bit of variety to the game sounds, and more accurate sound for some engines.

    For an example of what i'm trying to describe, there is a mod (by @_Tanco) who's do it perfectly by creating an 10s German V8 sound, only with existing sound ingame.
     
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