You just need to stop before you get your self in hot water. AgentMoosh said no, so leave it at that. AgentMoosh has permission from the game developers of Yakuza to do so, YOU don't. So stop.
I literally do not have permission and clearly stated so, game modding is just a nobody really currently cares area and I'd rather keep other people from getting any issues since your standard thread deletion won't work for outside projects usually
Regardless if you do or don't have permission, the fact remains that you said no to them and they should have just left it at that, which is my main point.
This is possibly the single most consistently reported "bug" so if you want an explanation scroll back through the thread for 10 seconds or read the main post
I think the new update might've buggered the textures for this mod. Installed it a little while ago and all the asphalt textures (road & sidewalk) are sky blue.
Have you tried clearing your cache? Take the mod out of the Repo folder and place it somewhere where you won't lose it, along with any other mods and try clearing your cache, I'm going to reinstall this mod to verify if it has any issues since the last update.
Can't say I've tried that yet. Haven't had much luck doing so to try and fix other mods in the past. On a semi-related note, my D-Series textures have been messed up for ages and clearing the cache for that did jack.
No issues here so it's on your side, try deleting the kamuro folder from levels in your userfolder and then also clear cache as that sounds like a pbr cache issue
Well after an embarrassing amount of time, I figured out that I just needed to wait for the rest of the map to load.
i can't even clarify how amazing this map is. i know it's models ripped from yazuka and all, but this is such an amazing map to look around in, at all the buildings and posters and whatnot (surprisingly my hp victus can handle it, it's a mid-end gaming computer but i don't think 8GB RAM is 16GB, i did myself dirty and it worked out somehow) it's one of my favorite projects I've seen from beamng.drive, i've had a lot of memories with it, being so happy to actually be able to run it, going around, just walking around with crap blasting in my headphones, driving the new official car for the first time on this map being the last time i played beamng for a month before my steam got hacked, then getting a new steam and re-installing beamng drive and being so happy that, when my mom wanted me to remove steam's games from my computer but me only deleting the shortcuts, all my mods were still there, including kamurocho anyways, i have high hopes for this project! great job!
Update is now live, redownload from first post This map now ties in with one of my other yakuza ports (the kamurocho carpark) and you can enter that map by going to the entrance in this one, and vice versa. This requires the updated version of the carpark to also be installed and the game will warn you if you don't. I had the idea a while back and proceeded to forget about it, it's been dug up now and CK has now managed to implement it fully using his imgui magic, thanks to him Download it here: https://www.beamng.com/threads/kamurocho-underground-carpark-showroom-yakuza-4.87322/ Full changelog from CK - updated for 0.26 - all lua changes that are included in onomichi - added ability to enter parking from kamurocho level - fixed searching sceneobjects on lua startup - improved some of the normals - improved all materials - optimized materials switch - fixed sega sign - fixed some wrongly setup materials - added more ai roads, and fixed some issues - added parking sites - added night cubemap switch - improved puddles - added new cubemaps