But just because there's a convertible version doesn't mean there won't be a rigid roof variant with gullwing doors... Although, now that i re-read it, it doesn't sound very likely to happen... but who knows
Are there any graphical changes/updates coming somewhat soon (vage on purpose) cause ive been teased by that bge_coconut and different tonemap reference in tonemap.h.hlsl for a good while now and id like to not modify game files to get a ACES tonemap tbh ❤️
Why are you deciding to not release updates every 3 months as we've been told? This looks agressive but it's not.
3 month schedule wasn't promised by the devs at any point, before the last update the devs stated that the game is being harder to work on and they are implementing more rigorous processes so that they have to work less on hotfixes, so that's why they stated that the next updates might take somewhat between 6 months, and we MIGHT, somewhere in the future go back to the old schedule of 3 month update cycles
2 questions: 1. Are there plans to return to the 3 month update cycle? 2. Are there plans for something to celebrate the 10 year anniversary? You don’t need to answer if any of this is confidential. Also, thanks for doing this! Not many game devs that would do a random Q&A out of nowhere.
This is by far the more likely reason those are there. Any modern convertible that doesn't have a fixed rollover hoop for aesthetic/aerodynamic reasons will have bars that quickly deploy in their place, should the car roll over.
Thank you very much for your hard work and for this q&a, it is very refreshing. Some questions: How are you planning the career to be? (persistent damage, economy based, improveable vehicles, racing oriented vs. Variety of activities, scripted vs. open world...?) What would your idea of a release/1.0 version include in terms of features? How complete would you say is the game now compared to your plan of a release version? 25%, 50%...?
Exactly. 4-seater Convertibles are the most obvious example to use deploying rollover hoops because the empty space behind the rear seats and below the backlight area of the soft top/hard top just isn't enough. 2-seater Convertibles usually use such hoops for keeping their designs clean and smooth (for example, the Mercedes SL, since the R129 generation at least). All other 2-seater Convertibles that use fixed hoops have them integrated into the chassis structure - by taking a crossmember role - for less complexity, better rigidity, better handling and even better aerodynamics.
I know that the Lamborghini Huracán Spyder has these fitted, because Chris from B-is-for-Build spent a decent amount of time and effort trying to retract them on his crashed damaged salvage Huracán. After they detonate, they mechanically lock into place and are really hard to put back in, which is sensibly intentional.
Most people don't roll their Lambos and then try to fix them, so i imagine they didn't bother trying to make a user-friendly unlocking mechanism
I guess they can be replaced? And I imagine they made it like that so you are forced to replace them, as if they have been activated there is a risk of them having damage from an rollover accident and they wouldn't be as structurally safe anymore. Or.. Since they have to be deployed very quickly, it simply was not possible to make it both deploy quick and also unlocking at the same time. I kinda see them as airbags, you can't reuse those neither I'm just brainstorming, not sure if any of these theories are correct.
You're both right, the way of thinking is the same as the airbags. I just have my doubts about the reusability of the shooting hoops because we're talking about something which is as direct a chassis part as it can get. But ok.
Interesting.. I looked a little more into it, apparently you can do it on older BMW's at least Resetting the bars.
People are assuming or hoping it will come out on the 10 year anniversary, but that will be a Saturday so I doubt it
Hmm I dont think so. seeing the stable or creator_program has not updated. And new super car we dont know its name as of yet. BUT in saying that. We may have a DEV blog post saying thanks for 10 years since first video. How it grew to this awesome game we have now. AS WELL as some info on new car. its name engines ect Here is to over 30,000 Hours ( keep in mind when i DO go out. And do things/sleep i leave beam running. ) SO more like 10.000 Hours lol. But yeah i added the extra bit ( this post ) so you have proof its me ( by my games you can tell cars are my life ) Thank you to the 10 years of this awesome game/program