Released 2019 Toyota 4Runner (Update 27/12 - Hotfix)

Discussion in 'Land' started by JorgePinto, Jun 4, 2022.

  1. Braskus

    Braskus
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    So i redid the stock engine curve based on the real values of the highest ouput 1GR-FE(I figured this would have the newest one with all the who whatsits). I can do the other things like performance blocks, intakes, turbo's, superchargers if the creator actually wants to use my curves. Otherwise i won't bother. Stock limit is at 6 but i've showed how it trails off to leave room for the aftermarket bits to add rpm without it spiking or dropping off horribly.

    Edit: Tach isn't accurate. I set multiplier to 0.96 and max to 7500. Now it's accurate and allows for the extra rpm the engine can use(last 500rpm isn't on the gauge but at least it works. :p)

    upload_2022-6-6_12-33-32.png
     

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    #81 Braskus, Jun 6, 2022
    Last edited: Jun 6, 2022
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  2. Subarishi_Motors

    Subarishi_Motors
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  3. Keon_

    Keon_
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    It's a pretty great mod. My suggestion would be superchargers instead of turbochargers, as well as front off-road coilovers.
     
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  4. Subarishi_Motors

    Subarishi_Motors
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    i just want a base model 4runner
     
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  5. CARROTloVEr56

    CARROTloVEr56
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    awesome. i LOVE your mod. i use it in every vehicle i drive in the game!!!!
     
  6. VENOMOUS 2

    VENOMOUS 2
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    keep it update!
    --- Post updated ---

    please for new color VOODOO BLUE!!
     
  7. Alien Boy

    Alien Boy
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    LESGOO!!
     
  8. wearyNATE15

    wearyNATE15
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    Sweet mod! Will there be any offroad suspension options in the future for more lift? Or just the TRD coils?
     
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  9. VENOMOUS 2

    VENOMOUS 2
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    missing transfer case upload_2022-6-6_0-22-11.png
    --- Post updated ---
    this is real
     
  10. dumpling

    dumpling
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    I've spent too much time adjusting to turbos to fit with the engine, so I don't feel like changing them to superchargers. Off-road front coilovers were originally added, but it doesn't work well since independent suspensions don't allow as much articulation and travel range as other types of suspension, so I removed them before the release.
    just wait...
    There are a bunch of suspension options in the parts selector, and lifted suspension are only available for the rear for now.
    The chassis was taken from the Roamer, which is why it is missing.
     
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  11. Camera2004

    Camera2004
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    upload_2022-6-6_14-19-7.png
    Bug report here, the TRD text near the C-Pillar seems to be floating.
     
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  12. JorgePinto

    JorgePinto
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    Thank you everyone for your contributions and feedback! New update is now available with a number of improvements:

    screenshot_2022-06-06_07-48-53.png

    • Re-added tow hitch (Standard in the Off-Road config)
    • Improved engine curve (thanks to @Braskus )
    • Sport suspension revised for better performance (thanks to @dumpling )
    • Race suspension default values revised (thanks to @dumpling )
    • Increased how much the wheels can offset in (thanks to @dumpling )
    • Radiators revised to be stronger (thanks to @dumpling )
    • Turbos revised to be more durable (thanks to @dumpling )
    • Info files revised with more accurate pricing (thanks to @dumpling )
    • Added new sport config with sport parts and big spoiler (thanks to @dumpling )
    • Fixed steering wheel position and rotation
    • Centered rear brakes within the hub
    • Added and fixed factory colors and information values (thanks to @baarry5444 )
    • Fixed side TRD Pro logos floating offset the car
    Yes please, @dumpling already helped a lot with technical bits, but the more help the merrier, I think there is room for all this kind of improvements :)
     
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  13. Braskus

    Braskus
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    Love the look of some of the improvements! The steering wheel position is something i was going to mention. Another thing i might suggest is adjusting the wheels to be 17x9 using the base games 17x9 offroad slot. For better compatibility. I'll get onto the torque curves and turbo's shortly. I have no life so it probly won't be that long. XD
     
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  14. rob_01

    rob_01
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    your mods are great and finally a toyota offroader. i like how everyone helps out and you use their additions to make the mod better. thanks everyone
     
  15. Skoda_Lover

    Skoda_Lover
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    I can't wait to get home to test this wonderful SUV!
     
  16. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Please don't take this message as offensive by any means but I have to say this.

    This mod is a mess now...
    Engine mounts way too stiff and some of them break on spawn
    Turbo overheats on normal driving
    Node names of body and frame are conflicting which completely ruins the Jbeam
    Rear suspension Jbeam is not even symmetrical somehow
    Why does the speedometer gauge have its own Jbeam which is also not the best quality?????
    Door Jbeams are about as bad as on the Defender (I'm not sure if you get how to make them properly)
    Quarter panel Jbeam is even worse
    Something definitely wrong with the frame too but no idea what, probably geometry
    No lights except headlights have flares
    The hood is a mess, especially the hinges
    Roof also a big mess
    Headlights are attached completely wrong
    What happened to the bulkhead, looks like it was moved way back to the door hinges, and part of it all the way back to rear suspension????????
    Engine connected to rear axle??????????????
    What is this snorkel Jbeam??
    Bull bar not separable from the frame
    Everything is way too stiff overall (stiffer doesn't mean more durable, usually it's the opposite)
    This one is fun... THE CONSOLE REPORTS SO MANY ERRORS THAT THE LOG WEIGHS 40MB, COMPARED TO 1MB ON AVERAGE IN A FEW HOURS OF GAMEPLAY WITH OTHER MODS. When I try to use Notepad++ to count all the errors, it freezes and just says 0, it can't even handle this number. And the file has 500k lines so definitely close to 100k errors. What even...

    There is some hope for the mod but it has been released way, WAY too early. Sorry for being harsh but right now the quality is worse than the initial release of the Defender, it's comparable to a meshslap with Jbeam edited to fit the shape (doesn't even fit in some places like the A pillars and bulkhead), except at least it has working (-ish) custom gauges, better broken glass textures, realistic colors and engine performance, etc. You can do a lot better than this, I don't get why this has so many visible issues, it doesn't seem lazy but rather that you had completely no idea what you were doing.
    You know about the principle "if it works, don't touch it"? You made a lot of changes to the Roamer frame that weren't needed and ruined the geometry of the frame. You also edited many of the body panels in ways that you should NEVER do to Jbeams.

    Again I don't want to sound harsh, and it is not meant to be offensive, but this mod makes me doubt if you even understand the fundamental principles of Jbeam. The Defender never had the problems that this has, was it only because you didn't bother editng much of the original Jbeam? You can't just randomly move the nodes around, or set the weight to whatever you want. Your Beamic Park Roamer also had some custom Jbeams and they were way better than the ones here.

    I wanted to help you and solve some of the issues with the mod, but turns out that what needs to be done is probably redoing a lot of it from the start, from the base Tograc Jbeam (or whatever car you used for it). Making less edits to the original structures and making them properly this time. I wouldn't have time to do this myself, and it would be better for you if you learned how to do it. It could take weeks to do it properly. If you really don't get the principles of Jbeam, I could explain some of them to you with examples, but I have no idea if you do or not. Maybe I could explain each part of the Jbeams you put here from other cars, and you would know how to properly edit them (I don't know about all of them, but hopefully most).

    I am sorry if I offended you or sounded too harsh, I just don't understand how this mod is such a downgrade from the Defender, and being in early release is not really an excuse for such fundamental problems. I wouldn't believe that it was out of laziness ("as long as the model works, it's good", as meshslappers say). Maybe you are trying your best but don't have the knowledge to do it properly. This mod really has potential but at this point it's barely usable, works well only if you don't drive or crash too hard, then everything breaks. And all these errors will just build up as you add more parts, eventually breaking it completely. But if you fix it now, it will be way easier to work with in the future.
     
  17. JorgePinto

    JorgePinto
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    No offense, things are what they are and I'm not denying anything, no lies have been told there. It is true I had no idea what I was doing in half of the things that are wrong, and did my best which what I knew or remembered.

    This surely started up badly with the combo of Roamer, Tograc and Sunburst parts I did to create the frame and body. I was being naive the whole time but thought it could work out, it kind of did, but just at a quick look, the worst thing is I see my expertise seems to be worsening instead of improving, and after 2 months of work on this I feel really discouraged at realizing how bad the inner workings of the mod are, I don't feel like starting over at all, my current mental health is far from ideal for something like this, all I want now is to forget about this monstrosity as quick as possible, it is a hobby turned into hell right now.
     
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  18. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I didn't want to discourage you like this, you probably misunderstood me. The idea of merging several cars into one is not bad at all, if done properly it can work pretty well, I have done it for my Maluch Jbeam (it's mostly Piccolina + Covet). The issue is that you need to understand what you are doing. It is not a monstrosity at all, just not as good compared to the Defender. It is true that if you don't know what you are doing you will be worsening it when trying to improve, but it's not like learning it will be hard. As for starting over, I don't mean the whole mod, just the individual parts that are bad: rear suspension, engine mounts, frame shape and node names, radiator, doors, hood, roof, quarter panels and front of the body. In some cases, the fixes are easy, and instead of starting over you can just copy some stuff from the original again. The only thing that will be left are the console errors but that's a detail compared to this.
     
  19. Braskus

    Braskus
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    So i did the NA performance parts(Sport intake, Stage 1 and 2 Block). The turbo's on the other hand make the engine kinda explode.. Then it just started shaking around. Not sure what's up with that. Tried spawning the sport version which has a turbo stock and it does it to. Also do the turbo's have flexbodies and jbeam or are they imaginary turbo's?
     
  20. TENP0

    TENP0
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    Nov 20, 2021
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    I have a problem with if turn on the fog light, frame is dropped into like nearby 20 FPS.
     

    Attached Files:

    • 2022-06-06190948.png
    • 2022-06-06191019.png
    #100 TENP0, Jun 6, 2022
    Last edited: Jun 6, 2022
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