Jorge already said that it is a very specific car and not much can be added, so in my opinion I doubt there will be apart from some aftermarket parts but we'll see
Still would have been nice I guess to have offroad coils in the front just so we could adjust the height even further than the race suspension allows. Maybe in the future the solid axle from the roamer could be ported over also? Theres a couple SFA 4runners out there in the wild
That's what I'm thinking as well, I tried to make it work but it didn't. My idea is to include every suspension option offered on the Roamer including live axles and 3-links, but that idea is probably going to be on hold for a while now.
needed for transfer case on the transmission --- Post updated --- https://trail4runner.com/wp-content...th_gen_4runner_sas_40s_v8_supercharged_40.jpg
if someone makes nix pickup crawler parts mod work with the 4runner. that would definitely be possible at least to very close. if you dont know you can get the mod at his discord. https://discord.gg/CtGxzkqmYn
Please don't make any more requests as for now, the author has more important things to do first, but I'm certain that he will try to make your request possible sometime.
Here's a transmission update to further improve the shiftlogic. With some tweak in the vehicleController.lua, the aggression calculation in D and S modes are now separated. With more definable jbeam data, the gearbox will upshift very quickly after throttle reduction in D. If throttle is moved very gently, the shifting RPM in both D and S are almost the same. Thus, the gearbox can be both fun and realistic*. Code: "aggressionSmoothingUp":2, "aggressionSmoothingDown":0.8, "aggressionSmoothingUpSport":2, "aggressionSmoothingDownSport":0.08, "aggressionSportMinimum":0.25, "aggressionStopped":0.50, The ZIP file structure is arranged the same as the mod. To implement it simply copy the files into the original mod zip and replace the corresponding files. *Note: The updated shifting behavior is based on my driving experience of some vehicles with 8AT. When the throttle is low, both D and S shift at a lower RPM(S does not means always highest RPM). However, if the throttle is moved very aggressively, the RPM will be held high much longer in S than in D.
Thank you very much! Excellent contribution as expected I just published another hotfix with the shiftlogic already implemented.
I've done the stage 1 and 2 NA curves, Added a supercharger and have a Stage 1 Turbo. Not entirely sold on the sounds for the turbo yet but here they are. Also decreased the sound of the engine some more.. compared to base game cars it's so damn noisy. Also if you could please use these lines for your tires that would be great: ["$tirepressure_F", "range", "psi", "Wheels", 20, 8, 35, "Tire Pressure", "Relative to atmospheric pressure", {"subCategory":"Front", "stepDis":0.5}], ["$tirepressure_R", "range", "psi", "Wheels", 20, 8, 35, "Tire Pressure", "Relative to atmospheric pressure", {"subCategory":"Rear", "stepDis":0.5}], It's mostly to set the default pressure a littlebit higher, actually have a minimum. And set the stepdistance to 0.5psi. That way the OCD brains can handle the pressures it can be set to.