Actually the letter X on roman numbers means 10, and Friday (tomorrow) is the 10th uPdAtE cOnFirmEdD tOm0RRoW /jk
Perhaps you haven't experienced this thing we call "the economy" in the last three years... An easy way to judge the cost of something is to compare it to the median income of the country it's sold in. In the US, the median income was $17.02 per hour in 2020, and the rule of thumb is that the government will take anywhere between a quarter and a third of your income due to taxes, social security, etc. This leaves about $10 per hour. BeamNG costs 3 hours of average (taken by median) labor, and in other countries, it can be much more. You may not realize if you're financially comfortable, but that's a lot, especially in a country where people feel worse about their economic prospects now than they did during most of the Great Recession (of 2009). Also, my PC runs Beam just fine - America has much cheaper hardware on the used market due to tech coming here first. Many supercars for much more, and the Ferrari 812 starts at $355,000 and goes up to the competition model, at $602,000. His pricing could be quite normal, we just don't really know the specs of the new vehicle yet This, while I wouldn't like, I could understand. The devs need to cover the cost of licensing fees but want to add real life vehicles, DLC would be the only way to do both.
Well... my country is top 5 on the inflation economy list. More than 50% of annual inflation + my government takes around of a 50% of my income. So I know what i'm talking about. 3 hours of labor is cheap --- Post updated --- Dammit --- Post updated --- It says July not June. so it's a month from now!!!11!!1111!!!
I've said it before and I'll say it again: BeamNG doesn't need real life nameplates when one of its core elements is a whole universe of fictional companies created by the imagination and the colossal amount of hard work put by the Beam Team. Any 10-year-olds wanting real life vehicles and companies in this sim, please look elsewhere. Or at least know your mod sources, if you still want to play BeamNG.
Yeah, absolutely. I think having fictional nameplates adds to the charm and character of the game, and gives the devs more freedom in that they can make their own lore and design language. And I assume the devs like it that way as well, considering Audi is a client but the devs have shown no interest in adding an Audi to the game, despite the fact the company would probably be fine with it.
To people who are having the conversation about real cars in BeamNG: BeamNG is amazing because of the creativity of their vehicles. How vehicles are based off of real cars, but have charms to each that make it very different from the cars its based off of. Isn't FH5 kinda boring? The cars have no uniqueness, it's just real cars copied into a game. In BeamNG, the devs put so mcuh time and effort into getting inspiration, then designing their own package to put it in. In conclusion, please don't ever say BeamNG should add a real car.
Exactly, plus the low volume of cars allows for fine details that make every car truly feel different! Realistic shiftlogic is such a bonus that no other game has!