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0.25 Discussion thread

Discussion in 'General Discussion' started by Leeloo, Jun 14, 2022.

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  1. Wild Hog

    Wild Hog
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    But it doesn't make sense for the popped-off (and totally disconnected from the rest of the body) doors to just latch on again when the (also non-functional at this point) pretend button to open/close them is pressed. The latch isn't supposed to engage once the door has been popped off, is what I want to say.

    Watch the video they posted closely
     
  2. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    When you press that button you push the door back into the still functional latch,making it appear as if it was closed.
     
    • Like Like x 4
  3. fylhtq7779

    fylhtq7779
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    I understand
    Sorry for wasting time, I thought it shouldn't be like this
     
  4. Wild Hog

    Wild Hog
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    But that button wouldn't even work anymore once the door is detached from the body?

    I think I'm just confusing myself at this point...
     
  5. DeltaV

    DeltaV
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    The doors still work, what doesn't work is the fancy hydraulics that open them. It's just like closing your car door normally, the pyrotechnics don't destroy the latches.
     
  6. black3004

    black3004
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    I'm having a problem with my g920 where the force feedback follows the car direction only until around 25 degrees and then stops and becomes weightless, I tried many cars that used to work before.
     
  7. Wild Hog

    Wild Hog
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    Right. I guess I somehow thought the button electronically operated the latch.
     
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  8. combatwombat96

    combatwombat96
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    I probably misread in the changlog but is the openable doors only available on the new Civetta?
     
  9. vmlinuz

    vmlinuz
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    Sometimes the shading on trees goofs up and parts of them are way too dark, no pic atm sorry
     
  10. DeltaV

    DeltaV
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    Another bug (I think): Headlights and/or full beams don't illuminate as much sometimes. In investigation I initially thought it was due to the windscreen in cockpit view, but it actually seems to have something to do with FOV.

    Cockpit view (low FOV):
    upload_2022-6-16_14-18-54.png

    High FOV:
    upload_2022-6-16_14-21-1.png

    Low FOV:
    upload_2022-6-16_14-21-36.png

    As I zoom in and out, I can see the light reflection from the car in front dissapear and reappear.
     
  11. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    Yes, it's an experiment to see how our community uses them, what kind of issues show up etc.
     
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  12. Camera2004

    Camera2004
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    So I tried 0.25, but many mods outright refused to work. I sure hope the devs will come up with a hotfix that can allow better mod support in the future.
     
    • Agree Agree x 1
  13. vmlinuz

    vmlinuz
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    There is no apparent way to turn the SSAO quality up for normal gameplay, I think that might be what's causing the black trees
     
  14. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    The issue might be that you now need to restart the game for some mods to start working, no idea why
     
  15. DeltaV

    DeltaV
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    This is probably a known issue, but the AI really don't like passing each other on small roads.
    upload_2022-6-16_15-3-23.png
     
    • Agree Agree x 8
  16. locualo

    locualo
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    an annoying problem actually
     
    • Agree Agree x 4
  17. DeltaV

    DeltaV
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    Traffic lights have holes in the bottom of each light
    upload_2022-6-16_15-32-19.png
    upload_2022-6-16_15-32-56.png
     
    • Agree Agree x 2
  18. GBorge98

    GBorge98
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    its most likely because each update changes or removes certain things that mods require to work for example the light bars, most light bar mods that use vanilla light bars like RPL are broken so its up to the author of the mod to keep them up to date
     
    • Agree Agree x 2
  19. roland91

    roland91
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    Jul 12, 2014
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    As some have said before, the driver camera behaviour while standing still IS indeed very annoying. It makes checking for traffic at intersections impossible and parking quite difficult aswell.

    Also I really dislike all the red/green flashy boxes appearing everywhere, I do hope that some day I will be able to disable them.

    Otherwise a good update, the game feels a lot smoother and just looks far more complete than ever before. Only the mission system seems a bit unstable for me, but I have not yet had the time to really dig into that. Until then enjoy a "light show" - I suppose an epilepsy warning is required for it.
     
  20. Aquila:)

    Aquila:)
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    In my opinion, one should at least be able to enable the option to look around when standing still without the camera snapping back, it’s nice when you want to inspect the interior and for parking it’s good as well in my opinion (there is a button to Center the camera btw). Concerning the buttons in the interior: I like them but I agree with you, that there should be an option to disable the green/red lights
     
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