-Per Object Motion Blur -Displacement via Normal Maps (Not actual physical geometry displacement) Just reverse the action of a skid mark so that it always draws without having to skid. And give it a stop falloff after a short distance. Instead of skidmarks, have it draw a normals map of a track in the mud/snow/gravel ect.... I would only do 2 tires for performance, I tried to make a particle do this with little sucess because particles do not seem to render normals. -Allow particle animation for 4 frames. I read that is not enabled so it crashes game trying to use it. A program that makes it easier to program the animations is GlueIT.v1.06. It is an old program used for animated sprites. For those now familiar with animated particles, they would work just like an animated sprite. The emitter will still emit like normal, it would just be doing so while running an image sequence. -A build it your way World Editor Template.. Where everyone starts off with small grid, and only add the daes, terrain paints, forest items, ect.... As needed. Where all the games known assets can be pooled, then wrote to the level being built.. Necessary files needed for self containment for sharing. -An Expert mode for testing purposes. When booting in expert mode all the stuff is skipped and it loads straight to small grid. If that is not possible, then allow a hot key to say main menu, freeroam, small grid. All with one key press. Make it faster to do some changes to a jbeam and reloading level to see those changes take place. -How about option to turn off fade menus option for main menu, or increase its fps for the main menu. To me it seems like the main menu runs at 30fps.
My wishlist is just tire thermals, the whole game is so advanced and yet it doesn't have this thing that other games do
Hidden jbeam variables (non adjustable) https://www.beamng.com/threads/hidden-jbeam-variables-and-an-improved-wheel-and-tire-system.84531/
Give the Park Ranger truck a proper livery, since as it stands now it's just a sloppy censorship of the old Border Patrol truck. It even has the DHS seal just edited to say "Parks & Recreation".
- A new Asian map featuring city highways, can do lower poly with fewer trees or just in tunnels (fps gets a lot better when I am in tunnels). - Also AWD Covet AND 2nd gen Pessima FFS - Add more modern Japanese mid size sedans too (like the Camry or Accord or Altima, Sunburst is just too small imo), the Devs can work with some good modders to make the cars too - Expansion for West Coast and Italy maybe?
modern d-series, moonhawk and barstow remaster, maybe t-series remaster, idk of anything else physics wise cuz all i can think of is cars
It's coming in the next update confirmed by tdev Q&A A simple resolution scale setting would be a great start so that you don't need to resize the entire window to play at a lower resolution
D Series/Roamer/H-Series.. Leaf Spring Improvement.. The design is 10 years old now.. The shackle angle is bad and the center bolt is weak.. Axle rolls forward off road or with too much power Independent Suspension: Moving the Tie Rods/Rack and Pinion infront to become tougher off road..