thinks is more about moving the camera around not where its looking. --- Post updated --- if you hold ALT and use the scroll wheel you can adjust the speed of the camera
Anyone else's "Post FX" options gone? Like I can't open the Post FX menu to change the settings as there is no longer a button for it ANYWHERE
The parameters of "Paint 2" and "Paint 3" ("clearcoat", "clearcoatRoughness", "metallic" and "roughness") of vehicle configs are not correctly loaded. When a config is loaded, The paint itself is correctly loaded and displayed, however its parameters are not correctly loaded to "Vehicle Config --> Color" Panel. Instead, the parameters of "Paint 2" and "Paint 3" are set to the exact same value of parameters of "Paint 1". At this time, any applied change to the vehicle config will make the vehicle to respawn, using incorrect parameters of "Paint 2" and "Paint 3"(and the paint of vehicle instantly changes), resulting the loss of originally saved paint parameters.
Thanks for checking. I've identified a rare issue with the modern driving and safety electronics that might be the culprit here. I fixed it for the next hotfix (hopefully soon to be released), please report back if that fixed your issue once it's released.
We just pushed an hotfix ! ------------------------------------------------------ From here please report only issues from 0.25.3
this is the patch notes (steam) https://store.steampowered.com/news/app/284160/view/3360263387971735594 Hotfix 0.25.3 Released Vehicles Civetta Scintilla Fixed missing rear firewall beams causing nodes to get loose when some parts are removed Fixed roll cage being too strong Fixed roof bar mount texture UVs Fixed race hood texture UVs Fixed UI name for front driveshaft on AWD models Fixed wrong default tires on the GTx and GTx Spyder All vehicles Updated thumbnails Tires Fixed tread direction of new drag tires Digigauge Fixed readability of the screen, removed blank space on the sides Fixed center column text being to big in some cases and clipping on other cells Small Island Fixed AI decal road Missions A selection of Missions can now be played directly from the Scenarios Menu. Wild West Trails, Highway Loop 1, A Flock of Pigeons, River Crawl, Soccer pit 1, Scintilla Delivery, Slither Drift (Short), A Run for Life, Garage to Garage Delivery: East Coast USA, Garage to Garage Delivery: Italy, Garage to Garage Delivery: Jungle Rock Island, Hypermiling at the Gas Station, Knockaway: Blocked Road, Beginning and Target Jump: Bridge. Starting these from the Scenarios Menu will use the default settings and the default car (for A Run For Life and Hypermiling at the Gas Station). Missions can be made available like this using a setting from the mission editor. Other mission changes: Added two more Missions to the Driver Training Campaign: Trailer Delivery Intro and Barrel knocker Basics You can now gain the Driver Training Campaign Steam achievement (previously attainable by completing the old campaign) by passing the Advanced Circuit mission of the new Driver Training Campaign. All Missions now have a Date and Author field. Fixed UI Issue in Target Jump missions. Fixed Vehicle Freezing not working properly in Target Jump missions. Fixed Points not being rounded properly in Bus missions. Garage to Garage missions will now have proper traffic for their level. Fixed Garage to Garage missions sometimes having too big vehicles or too small parking spots. Added 3 AI races to Small Island Fixed an issue where some actions were not blocked correctly, allowing the user to recover or teleport the player vehicle, among other things. Garage Mode Fixed some camera issues after changing the vehicle Powertrain Fixed Clutchex AWD not working correctly in reverse Controller Fixed an issue where under some circumstances DSE would not initialize correctly and leave the car unusable Fixed an issue where adaptive brake lights with no installed ESC would not function correctly AI/Traffic Fixed a bug where AI traffic resets by pressing Insert or Home Fixed a few logic issues in Chase mode; chasing vehicles should act stronger now on long road segments Game Engine Fix UI not being able to access files with non-ascii characters Improved throttling of dashboard updates Fixed calculations of camera speed and rotational speed that are used by sound system Thumbnail Creator Fixed wrong camera mode when taking the screenshot for a custom config
Again, the ratio 15.7GB/96.4MB is a bit alarming, does steam really have to rewrite the WHOLE GAME in a tiny update?
"A selection of Missions can now be played directly from the Scenarios Menu. . . ., Garage to Garage Delivery: East Coast USA, Garage to Garage Delivery: Italy, Garage to Garage Delivery: Jungle Rock Island, . . ." *Muffled screaming* Thank you! Also, instantly found a bug - the delivery place seems to be scaling with the car now? And does not update when you change the car? I love checking new cars and driving whatever I want in the Garage Delivery, and in this case I was spawned in a Wigeon which I changed to Bastion. And now I can't deliver the Bastion because I don't fit?... I think the previous "One size fits all except really large trucks and buses" delivery place was a bit more convenient. Thank you, devs, for curing my week-long BeamNG deprivation! --- Post updated --- Are you seriously asking for help on the Pirated Version's Error on the official game forum? Lmfao
So nothing about AI not recognizing anything but the "polizia" skin? What about Post FX menu? Is it back now?
It seems that horn sounds are still cut short (since 0.25.0), it is especially noticeable when briefly using Horn 11. --- Post updated --- When teleporting a vehicle with F7, it now repairs it, is there a way to disable this behaviour?
Look in the controls settings ther eshould be a keybind for the teleport function and one for teleportation without repairs delete the keybind of the first one and add f7 to the second one
Another data-point for the missing grass on Direct3D (it does show in Vulkan mode) issue: OS: Windows 7 64-bit GPU: Nvidia GeForce 1080 Ti (with latest driver -- 473.62) (Did test in safe-mode (which apparently defaults to 0.75 grass density)) ________ In 0.25.3, the AI race labels in the map view appear to show placeholders instead of the names of the events; same for their descriptions (e.g. it literally says "missions.aiRace.small_island.irxca.description"). (Also tested in safe-mode.) (The races were great fun though! ) ________ In any case, I might as well use this post to extend a strong appreciation to the team for their/your passion and ever-advancing standard of detail/quality/fidelity/... Here's to unfaltering next decades of the "dreamwork"