Love the adjustments to the racing dash! Would it be possible to make it change color based on rpm? (to match how the shiftlights are colored, depending on the rpm, where green is for low rpms, orange for mid and red to red flashing rpm for the high to rev limit range) Also, I'm not sure if it's just me, but the thumbnails do not seem to have been updated?
Abandoning a delivery in East Coast G2G doesn't seem to reset your combo. Same seems to be happening in Italy too (NB, I'm resetting via Right on the D-Pad) Also R.I.P. my old 2000 mile Italy G2G total distance and max streak T_T
Full list of bugs I've noted so far: Scintilla AWD completely unusable due to understeer (RWD is fine though) Shadows on trees are far too dark SSAO cannot be configured outside of photo mode Bruckell LeGran badging is messed up I still don't get it though, how have you managed to take an AWD supercar and make it slower than a Wigeon in anything but a straight line? At least it's better behaved in manual mode where you can keep the RPM up.
I've uploaded my config of the scintilla AWD please note, I have the sheep racing turbo, agenty values editor, scintilla addons pack on the config. Config WILL still spawn with correct tune, however it will have incorrect parts but you can adjust those to your liking. (You must extract config into "C:\Users\YOURUSERNAMEHERE\AppData\Local\BeamNG.drive\0.25\vehicles\scintilla")
The config isn't the issue, it's that they somehow manage to make every car handle like an American shitbox on ice skates
The gravil marshall roadsport has an extremely quiet supercharger, the sound is definitely playing but get's easily drowned out by all the other sounds, even in interior camera.
Well this is embarrassing, I might have been underestimating my speed and trying to take some fairly tight turns at like 70 mph and/or braking too hard
Could we possibly see a fix to moving cars with F11 causing a car rest? Before this update it was a coin flip, now it seems like every time. This is something us derby guys use a fair bit Enjoying the update otherwise!
Yup. Thank you for hotfix version. --- Post updated --- I just wanted say. I'm sorry. Because. I didn't have a lot of money to buy the game. I'm very sorry for loss.
Some bugs I've noticed while playing scenarios on the new patch: Pressing Retry, R, or I on the Scintilla Delivery mission causes random parts on every car to explode The lights on the T-Series incorrectly reflect in the cabin The reflections on cars flash rapidly in certain parts of Italy The Pigeon and Wigeon's engines (both 550cc and 1300cc) are extremely quiet, it's probably 25% as loud as it used to be The Pigeon has a messed up steering ratio, from center to lock is around 1 3/4 turns to the left and 1 1/3 turns to the right (it used to be 2 turns in both directions) The Grand Marshal Drift Missle has an manual transmission, but an automatic shifter Loading Freeroam immediately after completing a scenario and pressing Insert shows the scenario end screen again The terrain on Utah is full of lines, most obvious from the TopDown camera:
if you didn't buy the game at least have the decency of not saying here out loud, it's pathetic to do this in a game that costs way less than it probably should.
I must have missed that, my sincerest apologies for not being more thorough thank you for pointing it out edit: Seemingly not on the same page, there is no new key for translating vehicles in the world editor
Has anyone been able to beat the long crawl scenario on Utah with the suggested vehicle, or am I just an idiot? 30+ attempts and not once was I able to get past the first turn after the second respawn point. I always slide off or roll on the hill there. Right now I'm convinced it's impossible with the super pig, that truck is too wide. I've got it no problem with the Hopper crawler, that is much narrower than the super pig and doesn't instantly fall off.