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Beamng 10year anniversary celebration ideas!

Discussion in 'General Discussion' started by joemamaa, Apr 5, 2022.

  1. Wild Hog

    Wild Hog
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    On a side note, the release date for the Steam version was 29 May 2015, double celebration anyone?
     
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  2. P_enta

    P_enta
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    Wait wasn’t 2012 3 years ago….
     
  3. a plane guy

    a plane guy
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    What
    There video was uploaded on may 29th, its may 28th
     
    #63 a plane guy, May 28, 2022
    Last edited: May 28, 2022
  4. moses72

    moses72
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  5. a plane guy

    a plane guy
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    It says may 29th on my youtube o_O
    --- Post updated ---
    8D57EB12-9C22-4A56-AD75-A19D2FEF3BCA.jpeg
    Even on the website ABF9F43A-D864-4F36-81C4-8D5C30D08CCF.png
     
  6. youraveragecovet

    youraveragecovet
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    pretty cool if you ask me
     
  7. Turbo49>

    Turbo49>
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    Me too, probably a timezone thing. But i'm in france, it's probably may 29th in germany so it's probably tomorrow.
     
  8. a plane guy

    a plane guy
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    Yeah it’s tomorrow 7F077EBF-867F-43A4-8A7A-8318C3740D09.png
     
  9. vidderus

    vidderus
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    Isn't the 10th anniversary next year?
    upload_2022-6-27_9-26-53.png
     
  10. Turbo49>

    Turbo49>
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    It's the 10th anniversary of the first appearance of beamng, a youtube video. Next year is the anniversary of the first release of beamng, and in 2025 it'll be of the steam release.
     
  11. G-Farce

    G-Farce
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    BeamNG 10 year anniversary ideas? Oh cool. How about add every single feature back from RoR.
     
  12. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    What did it have that the game doesn't have now? Maybe just the rope physics, which will be in BeamNG eventually
     
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  13. G-Farce

    G-Farce
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    I think it had a few more things, like winching, moving payloads with cranes. You could control a crane. cool stuff like that. I remember a lot of high quality crane mods on trucks in that game.

    As for the less popular things: It runs better on more hardware, had linux support and built in Multiplayer, with BeamNG it's not officially supported at all. Modders have the multiplayer covered here to an extent hacking up a solution to the lack of official multiplayer but with how many normal resource mods keep breaking with updates who knows how long that will last since it's not officially a supported feature.

    edit: also RoR could run multiple vehicles on a single core. Quite a feat of optimization.
     
    #73 G-Farce, Jun 27, 2022
    Last edited: Jun 27, 2022
  14. P_enta

    P_enta
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    A story of how and why the game came to be
     
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  15. Turbo49>

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    It's simply that the jbeam were much less complex i can imagine, i doubt it was that much more optimized.
     
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  16. G-Farce

    G-Farce
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    Maybe... I'm not gonna pretend to be a programmer but both games did crashes fairly well, some mods better than others. BeamNG crashes have evolved a lot now but I'd like to compare 2013 BNG with best running RoR of the time and measure the single core performance decreases to get an idea of the changes. They're both on entirely different engines so one might call it an "unfair comparison" but I don't care lol. Folding to That kind of argument does me, the consumer, no favours.

    Tangent;, I noticed with BeamNG the most noticeable unrealistic element of the crash physics is how heavy vehicles and trucks like Man, volvo etc the front lift off the ground too much in collisions, when compared to IRL crash videos, the truck weight simply glues it to the road. Just a quirk.
     
    #76 G-Farce, Jun 28, 2022
    Last edited: Jun 28, 2022
  17. Turbo49>

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    Maybe the crashes itselves are not that different, but there are a lot more simulated apart from that, such as tire pressure (in RoR it's just springs if it's like alpha beamng) oil level, fuel level, engine components heat, probably better suspension, etc.
     
  18. G-Farce

    G-Farce
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    True I didn't think about all that, but at the same time RoR is FOSS. By comparison BeamNG is entirely a business model first, though we've been lucky to get everything we have from these devs and the growth has been a good ride. My point stands as both have pros and cons and additionally, comparing FOSS to business-first models lends to different results. I like to think some FOSS is better coded for different applications thats why it got ripped to shreds in a fit of jealousy when BeamNG was coming out.
     
  19. Turbo49>

    Turbo49>
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    ...what ?
     
  20. G-Farce

    G-Farce
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    The_More_You_Know_0-0_screenshot.jpg
     
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