Importing vehicles into Blender

Discussion in 'Content Creation' started by Pythonic456, Jul 7, 2022.

  1. Pythonic456

    Pythonic456
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    I cannot find a way to completely import a vehicle from BeamNG into Blender. I know how to import the .DAE file, but thats only the body parts, not the wheels, engine, etc. Is there something that makes this really simple? Like a mod for BeamNG to export a whole vehicle to a single .DAE or .blend, or a addon for Blender that can import the whole thing?

    P.S. Sorry if this is the wrong subforum, I'm new here :)
     
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  2. CaptainZoll

    CaptainZoll
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    if the car you're importing doesn't have an engine, the car will either have a second DAE file labelled "mechanical" in its zip file, or the meshes might be in the \vehicles\common\ folder (if the parts are shared between multiple vehicles, like the pickup/roamer/van chassis).
    for wheels, it's more difficult, as the position of the wheels is determined by the suspension Jbeam file, you'll have to first find the wheels and tires from the mesh files you want (which are a disorganised mess in the common folder), then import them and manually put them in position, based on the coordinate given in the suspension jbeam.
     
  3. Pythonic456

    Pythonic456
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    Ok, thanks.
     
  4. DaddelZeit

    DaddelZeit
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    BeamNG has a 3d mesh export UI app, which is useful for exporting the current car in whatever state, even crashed.
     
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  5. Pythonic456

    Pythonic456
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    The 3D mesh export UI app works, thanks!
     
  6. carsmashdudes

    carsmashdudes
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    My 3D mesh export UI app freezes my game, and I have to shut it down in task manager.
    Anyone else experiencing this?
     
  7. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Me too, it's probably too heavy on the GPU side for us
     
  8. carsmashdudes

    carsmashdudes
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    Whats your card specs?
    I'm running Geforce RTX2080 OC 8GB GDDR6 and
    i9 processor and 64GB RAM
    Should not be a problem?
     
  9. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Then maybe it's broken for everyone
     
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