Released Ragdoll Crash Test Dummy 1.1

75KG Ragdoll Humanoid

  1. B25Mitch

    B25Mitch
    Expand Collapse
    Vehicle Designer
    BeamNG Team

    Joined:
    Aug 27, 2013
    Messages:
    274
    Crash test dummy available for download! This ragdoll humanoid weighs 75kg and will stand up until you hit it. The Jbeam is fairly light and allows multiple dummies to be spawned without FPS drop. 3D model by myself, although feel free to use it however you want.

    Drop test:

    (imported from here)

    Multiple sideswipe test:

    (imported from here)

    Enjoy!


    15/9/2014

    My second JBeam mod: a dynamic street light prop. Light on FPS and reasonably good collision. The object can be broken into 3 pieces.




    (imported from here)

    I believe this mod only works properly in the experimental build.

    14/9/2014:

    With the new collision improvements in the experimental build, jbeamed props are suddenly super cool. I figured I'd learn how to jbeam by making something incredibly easy, like a dumpster. After 3 solid days of combing through node names, manually placing coltris, getting the flexbodies to work and wrestling with the material editor, I have a new found appreciation for people who mod actual cars from scratch.


    (imported from here)
     

    Attached Files:

    #1 B25Mitch, Sep 14, 2014
    Last edited by a moderator: Jun 11, 2016
    • Like Like x 5
  2. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,804
    Re: This mod is rubbish

    HA...thought this was going to be an extension of the material editor misery. Nice job. Will give her a shot and thanks!:cool:
     
  3. Again_Dejavu

    Again_Dejavu
    Expand Collapse

    Joined:
    Dec 26, 2013
    Messages:
    717
    Re: This mod is rubbish

    Can it deform? Or will it only be pushed around?
     
  4. B25Mitch

    B25Mitch
    Expand Collapse
    Vehicle Designer
    BeamNG Team

    Joined:
    Aug 27, 2013
    Messages:
    274
    Re: This mod is rubbish

    It'll deform, especially if crushed between a car and a wall, but usually it won't sustain much damage from rebound collisions since it's fairly light (200kg).
     
  5. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,804
    Re: This mod is rubbish

    I unzipped to both PRU and experimental vehicles files and it isn't showing up. Can it be packed as one folder like most zips instead of all the individual files?
     
  6. B25Mitch

    B25Mitch
    Expand Collapse
    Vehicle Designer
    BeamNG Team

    Joined:
    Aug 27, 2013
    Messages:
    274
    Re: This mod is rubbish

    whoops, sorry about that, fixed.
     
  7. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,804
    Re: This mod is rubbish

    All good now. Those lids get all freaky when wrapped up deep in the front end of a D15. This will make for some inevitably insane alley shots here soon.
     
  8. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    Re: This mod is rubbish

    Awesome to see that you got it working, great work! :)

    If you fix the directory structure inside the zip archive (as in put a 'vehicles' folder in there, look at the content/ zips) people would be able to just drop the zipfile into "My Documents/BeamNG.drive/mods" and it would work :)

    Also, you don't need to ship the *cached*.dts files.

    About the content creation part: what was your biggest problem on the way and how can we improve the content creation workflow for beginners in your opinion?
     
  9. B25Mitch

    B25Mitch
    Expand Collapse
    Vehicle Designer
    BeamNG Team

    Joined:
    Aug 27, 2013
    Messages:
    274
    Re: This mod is rubbish

    Hi tdev,

    I found the workflow quite simple once I fully understood it, but the documentation in the wiki is lacking in places, which meant I had to discover some things by trial-and-error.

    For example, the Flexbodies documentation (http://wiki.beamng.com/Flexbodies) is very brief and doesn't mention that the meshes must all be exported into a single .DAE file with the same name as the vehicle. This caused me some confusion as I didn't understand why my incorrectly named .DAE meshes weren't appearing on the jbeam.

    Most of the material woes I encountered were caused by the latest exerimental build, so that was really my fault for not using the stable version.


    I'll take a look at changing the file paths to get it to work in the mods folder (haven't tried that yet).
     
  10. BaronRedStorm

    BaronRedStorm
    Expand Collapse

    Joined:
    Jul 12, 2014
    Messages:
    817
    Re: This mod is rubbish

    This will be fun *Crashes into a rubbish bin*
     
  11. DrowsySam

    DrowsySam
    Expand Collapse

    Joined:
    Jul 30, 2013
    Messages:
    996
    Re: This mod is rubbish

    Glad you got your textures working :)

    Now that they are working, you could shift to the experimental build and enjoy the updated collisions, perfect for something like this.
    It will also allow you to make use of multi-dae, you won't need to have the dae's name the same as the vehicles, or have the whole model in a single dae file.

    I will update the Flexbodies wiki page soon :)
     
  12. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,960
    Re: This mod is rubbish

    I was kinda hoping the wheels would actually be functional, but hey ho, seems they dont even need to function, its slippy enough as is. Awesome to have some more functioning props
     
  13. B25Mitch

    B25Mitch
    Expand Collapse
    Vehicle Designer
    BeamNG Team

    Joined:
    Aug 27, 2013
    Messages:
    274
    Re: This mod is rubbish

    Yeah, proper wheels would have been cool, but I had to balance it against a few limiting factors:

    1.) I'm not sure if BeamNG.drive can handle wheels that small.
    2.) It would add a lot of nodes and beams to what should be a simple prop.
    3.) thinking about how to set up a jbeam for castoring wheels does my head in.

    So I ended up just turning the friction down to 0.1 for the 4 'wheel nodes'.
     
    • Informative Informative x 1
  14. Zappymouse

    Zappymouse
    Expand Collapse

    Joined:
    Jun 18, 2013
    Messages:
    1,059
    Re: This mod is rubbish

    BeamNG has no problem with adorable tiny wheels; the Pigeon's stabilisers are about the same size as these. IMO, you're correct- adding wheels to a prop like this is probably more trouble than it's worth. It behaves realistically enough as is. Great work! :)
     
  15. Nish01

    Nish01
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    222
    Re: This mod is rubbish

    awesome glad you persevered and figured it all out. makes me want to start a small project just to get an idea of how to make things
     
  16. ORIGIN4LFluffy

    ORIGIN4LFluffy
    Expand Collapse

    Joined:
    Jan 1, 2014
    Messages:
    112
    Re: This mod is rubbish

    Ha, I get it. Rubbish, it's a dumpster, for rubbish. HA. Good joke, good joke. Oh, and nice work! I wanna stack a few of these up and bring them down on a pickup truck and see if one lands in the bed :D
     
  17. KiloHotel

    KiloHotel
    Expand Collapse

    Joined:
    Sep 29, 2012
    Messages:
    400
    Re: This mod is rubbish

    Nice work! May I suggest a heavy object with a pallet underneath it? Need some stuff to move around with the forklift.
     
  18. Godzilla!

    Godzilla!
    Expand Collapse

    Joined:
    Mar 17, 2013
    Messages:
    2,243
    Re: This mod is rubbish

    screenshot_00010.jpg screenshot_00011.jpg
    It is fun to hit.
     
  19. B25Mitch

    B25Mitch
    Expand Collapse
    Vehicle Designer
    BeamNG Team

    Joined:
    Aug 27, 2013
    Messages:
    274
    Re: This mod is rubbish

    Gee, 100 downloads already? I'd better put up another mod I guess :)

    I just updated the OP with a streetlight prop.


    (imported from here)
     
  20. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,683
    Re: Props by B25Mitch - street light update

    I got a suggestion for this one. You should add a "headlight" so we can turn it on :)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice