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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. SNFriedM14

    SNFriedM14
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    Yep.
    --- Post updated ---
    I remember a bit ago when there was 0 to speculate a bunch of people like myself made completely useless, larger “WCUSA V2” concept maps and it just worked better. It was built around the current one but with much more area, but I think it just worked more, despite consisting of the original.
     
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  2. McBeamer94

    McBeamer94
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    I fondly remember this too. Our general idea was to build up on the existing WCUSA map and fill in the empty and unused areas around it only for some fellow commenters knowing the situation better to inform us about the inability of changing the map size. Shame but hey, that's how experience is collected.
    As someone who knows little else about development other than the fact that it can take a lot of time in many cases, a solution I see for replacing the WCUSA map with a bigger one with the same name is to copy most of the existing map (with the obvious exceptions of the Oil Refinery Tanks, which have to go somewhere outside of the main urban network, and the turnaround tunnels, which make no sense) into the larger one and build up on it by filling in the empty areas. Dunno if that's a good way but it seems feasible.
     
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  3. Occam's Razer

    Occam's Razer
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    Two words: terrain resolution. Yes, there are some very, very big maps out there, but when each polygon of the terrain is ~4X4 meters, the landscape is going to be pretty rough up close, both visually and as a driving surface.

    Also, there really are no good solutions for integrating a large bridge into a terrain-based map. You'll always need to either hang the bridge off of the edge of the terrain block (like WCU does), and accept that there won't be anything large or substantive on one end, or you'll need to position the bridge within the terrain block, and accept that whatever waterway it's crossing is going to waste a lot of room that could otherwise be spent on drivable surfaces.
     
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  4. Scott Guo

    Scott Guo
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    Hi devs, thanks for this amazing game!

    I would like to ask for some love in the trucking division. I enjoy driving trucks with various types of load in the game and it'll be great to have a proper and flexible load system for cargo. And I think it'll be great to have official European trucks and trailers.

    Thanks a lot!
     
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  5. D A R K

    D A R K
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    We talking about WCUSA but this map is in good shape if we take a look on other maps.

    Automation Map is map which need much more rework. I like this map a lot but if we look on state of other maps like WCUSA, ECUSA or Italy where we have infrastructure then Automation Map is in worst state. I'm not sure if devs can do anything about that because map was created with Automation devs and for Automation cars but this map should be reworked. I like enviroment there, track and main straight road. Everything else like road blocked by rocks, other side of river which is empty space, backroads which are 2 in existence (?) is worst part of promising enviroment.

    My question is:
    If BeamNG.devs can do anything about Automation Map ? Or if this map will be for old features like Automation cars where bad looking cars have bad looking enviroment ?
     
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  6. Formula24

    Formula24
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    Not entirely true the Metro 6r4 was a 3.0L NA V6 so that could happen plus the rallycross version of the 6r4 destroked the 3.0L down to 2.3 and added a turbo to avoid the weight penalties and could make upwards of 700hp . A very unlikely option but I personally think the coolest option would be a N/A Rotary, because beam has been lacking a rotary in official forum, and rotaries where ran in Group B and Group S albeit in a front engine car not a mid engine hatchback. Plus just imagine the noise.
     
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  7. Koichiro Iketani

    Koichiro Iketani
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    I think a new rotary engine deserves to be added together with a RX-7-like sportscar, not just as a swap for the Covet
     
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  8. McBeamer94

    McBeamer94
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    About the rotaries, I'd like to see them turbocharged in BeamNG, just for the flames and the pops and bangs they can create. The NA rotaries, on the other hand, are perfect for some classic Japanese sports cars. The sound can be great on both situations though. :cool:
    As for the Rallycross racers, they're really missing from BeamNG! ;)
     
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  9. Addicti0nToB00st

    Addicti0nToB00st
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    A prototype Miramar with rotary would be sick
    Or maybe rotary 200bx proto
     
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  10. McBeamer94

    McBeamer94
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    Exactly, a rotary-powered sportscar would be the perfect introduction of rotaries in the game.
    Plus, a whole rotary-powered brand could be created, having a range of rotary-powered cars spanning a few decades. Classic and modern rotaries can show the development of the brand over the years and create their own special lore.
    --- Post updated ---
    That's very nice but Ibishu has already made its choice and that's making Inline and V piston engines.
    A new brand, exclusively making rotaries, would be better, I think.
     
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  11. CaptainZoll

    CaptainZoll
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    why not hirochi? they're known for being the small, quirky underdog brand, and a 70s SBR with a wankel in the back would be quite interesting...
     
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  12. ManfredE3

    ManfredE3
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    I could see Hirochi getting the hypothetical wankels. I know flat engines are their thing but I don't really want to see "quirky Japanese engineering company" get stretched between two brands.

    As much as we need a vintage Japanese sports car, it isn't the only empty niche that could make use of a dorito. Minitrucks are also an option (Mazda REPU, Datsun 620, etc...) and would allow for some American/Japanese company cooperation, which could be interesting to see for the first time

    Cherrier also has some options here actually... And some prototype American cars (I'd love to see some non-production cars in game... Engineering test beds and the like would be great)
     
    #45812 ManfredE3, Aug 8, 2022
    Last edited: Aug 8, 2022
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  13. Brother_Dave

    Brother_Dave
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    Seeing some discussions about terrain size. I dont think theres a huge need for larger maps although id definitely prefer one huge map instead of the current setup with alot of 'small' ones.

    Ive been diggin through plenty of stuff through the years and Torque3D, which BeamNG game engine is based off of, and i do remember some kind of map tiling / paging tool. As much as BeamNG has changed from T3D, alot still seems similar which means it could probably be adapted. I havent even looked at it but would be a fun thing to go blasting through Utahs tunnels and turn up in say Italy, could give some really fun car chases.

    https://github.com/ChrisCalef/T3DTerrainMaster

    upload_2022-8-8_14-47-9.png
     
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  14. moses72

    moses72
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    Yeah, a rotary minitruck would be super cool and could lead to official air suspension as well, and i think we need a classic FR german grand tourer (944-928) or an old gas crisis moonhatch thing
     
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  15. McBeamer94

    McBeamer94
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    I disagree. Hirochi already has the Flat engines. I don't want a brand to have both Flats and Doritos at the same time because that seems like that brand has no specific identity. Hirochi can be especially quirky with the Flat engines it already has, it just needs to go over that direction, as we've already said.
    Plus, this game follows real-life patterns by having brands that seem to have expertise in certain engine types and configurations: Cherrier has the I5, ETK has the I6s, Bruckell and Gavril have the big V8s, Ibishu has the I4s, Civetta generally makes high-revving V-engines, so it's natural that Hirochi can build its own brand identity by making use of its Flat engines. It's also natural that a brand having the Dorito passion identifying it can be created and offer us the unique Wankel experience. It's a matter of brand uniqueness. ;)
     
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  16. Deleted member 174490

    Deleted member 174490
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    Yes but it can only play one song.
     
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  17. Addicti0nToB00st

    Addicti0nToB00st
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    Even so, I'm more inclined towards nsu type brand than a Japanese one
    But what i would like to see more is a prototype rotary in existing brands, as even Lada experienced with rotary in their cars
    It would appeal to more audience if the brand in question was japanese though,that's for sure
     
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  18. moses72

    moses72
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    why not though? how about hirochi being the weird japanese brand with uncommon engines, like flats and rotaries, or weird amounts of pistons (i7, v9, etc)
     
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  19. McBeamer94

    McBeamer94
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    Some 60s experimental prototypes like the Mercedes C111 cars, coming from the existing brands, would indeed make sense for showing that they eventually abandoned the Dorito concept in favor of the pistons.
    But a self-luminous brand would make more sense for mass Wankel production and it could also have at least a few vehicles based on this concept. A lineup consisting of a classic small Sedan, a classic small Coupe, a classic Sports Car, a classic Pick-Up Truck and a classic mid-engined Supercar like the XP-895 Aerovette plus some more modern cars with turbos and a Rotary race car. That's how brand identity is built! ;)
    --- Post updated ---
    It already has Flats to be as unique as it wants, doesn't need Doritos to do exactly the same thing. No car brand ever had Flats and Doritos at the same time. And what's the problem with having a specific Wankel brand anyway? We want content expansion after all.
     
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  20. moses72

    moses72
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    A: this is beamng, screw realism, why can't we have a dorito/flat brand ?
    B: the wankel specific brand is a good idea, but tbh it's not really worth it
     
    • Agree Agree x 2
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