WIP Beta released Sochi Autodrom

Discussion in 'Terrains, Levels, Maps' started by Tisha006, Aug 11, 2022.

  1. Tisha006

    Tisha006
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    May 13, 2021
    Messages:
    144
    Sochi Autodrom
    The infamous and terrible sochi autodrom has made its way into beam
    I hate this track with a passion but the model was too good not to use
    Like always the track features
    Working AI
    Time trials
    And walls that are sticky cause i cba to fix them
    Just a quick warning, The map might be fairly intensive to run (I managed to average on about 30 fps on an intel core i5 10300 and 8gb ram)

    Credits
    Asseto Corsa Club - The model
    Azuu - Porting and basically everything else




    BeamNGdrivex64_2022-08-11_11-59-24.png


    BeamNGdrivex64_2022-08-11_11-58-49.png


    BeamNGdrivex64_2022-08-11_11-58-02.png


    BeamNGdrivex64_2022-08-11_11-57-27.png
     

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  2. PrinceWillPlays

    PrinceWillPlays
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    Thank you Tisha!
     
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  3. Obruhma

    Obruhma
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    dude there is no texture ಠ_ರೃ
     
  4. xIceCreamGod_

    xIceCreamGod_
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    what's up with the massive frame drops at the slightest hint of traction loss? Every lock up or slide renders the map unplayable until traction is regained again.
     
  5. ThePlaneEnthusiast

    ThePlaneEnthusiast
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    this is why there's an fps drop xIceCreamGod_
     
  6. xIceCreamGod_

    xIceCreamGod_
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    just saying "its fairly intensive to run" doesn't explain anything about fps drops under a certain and specific condition, but ok...
    it runs perfectly fine at near 100fps otherwise
     
  7. azureskies

    azureskies
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    It's an extremely old port. The polycount is extremely unoptimized which causes the frame drops
     
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