I was wondering, I know that the BeamNG devs are working on different materal physics, but i was wondering if they could add advanced simulation to other things than cars, what I mean is if you drive through a wooden fence, it wold break apart like a real wooden fence would! it would look so coold! I remember seeing some simulation on it but I forgot where I saw it, some where on YouTube ;P, but I think it will make BeamNG feel more like a living world, currently in BeamNG, you have a very realsitic (besides the 2013 busfag) car, that can be smashed up, but nothing else, rocks? trees? drive through a house? nothing, nothing moves! and then it feels add, when my wheelds get torn off because I hit a small rock that doesn't move, moving rocks and trees that could snap with realistic physics would make BeamNG a tun of fun! just an idea, I get that it would take AAAAGGGEESS to make, and optimisation would be really hard, and it won't be a easy task, but it would be really cool Just an Idea ;P -Whippy
Ideas such as these have been suggested many times before. I think (don't quote me on this, though) that slightly more destroyable maps are planned, but currently require a few major features to work properly. These include: Support for Node/Beam sleeping (JBeam objects aren't simulated after reaching a minimum speed or being more than a maximum distance from the player) Support for rotating N/Bs in editor Support for anchoring Nodes to world space, and possibly Support for map-dependent JBeam objects A few static JBeam objects exist for demonstration (stop signs, Jersey barriers, etc.), but are somewhat useless to map makers until the above needs are fulfilled.
Depending on the level of detail you'd put into world destruction, you'd also have to have a significantly faster cpu. Unless they could through map destruction onto the GPU with OpenGL, the cpu would have quite a bit more to simulate.
The trick would be if those joints and physic objects would actually interact with Beamng's stuff. It's basically it's own self contained bubble right now.
ooh damn! I shoulda checked the threads a bit harder!... altho the OP is asking for deformable materials... deformable materials could just use something like vertex deformation sorta like how cars in other sims deform (GTR/GTR2 has vertex deformation) id like to see grip levels for various materials..instead of having grass that acts like asphalt for example! Physical-properties-for-materials
N/B objects can collide with static objects. All you'd have to do is replace those static objects by physics objects, they should work. Different materials have different physical properties.