Released Advanced Steering Mod

Discussion in 'Utilities and programming' started by lmaoxd, Mar 27, 2022.

  1. FlipcarPIGNU

    FlipcarPIGNU
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    I deleted the original lua file by accident so how I can remove this mod?(Sorry for my poor English)
     
  2. lilexjecto

    lilexjecto
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    check integrity game files i guess
     
  3. FlipcarPIGNU

    FlipcarPIGNU
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    Thanks!Now I can play BeamNG again!
     
  4. Nekkafy

    Nekkafy
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    I want to use more than 20 degrees of car turn, how can I do it and is it possible?



    I started working with inversion, but this is what I found even on stock values, I found cars that even with 20 degrees behave like this, one of them is on the video, and by increasing the eversion parameter more cars get into this list
     
    #24 Nekkafy, May 9, 2022
    Last edited: May 9, 2022
  5. wgirard4

    wgirard4
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    Hey man! Thank you for this, I've been enjoying playing the game on a controller alot more since I installed it. Makes it alot easier to be laid back and drive around compared to vanilla!!
     
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  6. default0.0player

    default0.0player
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    Code:
    {
        "enableCustomSteering": true,
    
        "counterForce": {
            "useSteeredWheels": true,
            "response": 0.375,
            "maxAngle": 8.0,
            "inputAuthority": 0.35,
            "damping": 0.6
        },
    
        "steeringSpeed": 1.0,
        "relativeSteeringSpeed": true,
        "slipTargetOffset": 1.5,
        "maxAdaptiveLimitAdjustment": 1.0,
        "logData": false
    }
    Increase the "maxAngle"
     
  7. Nazu

    Nazu
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    where is the input.lua file at?
     
  8. lmaoxd

    lmaoxd
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    Not sure what you mean exactly, but I'll try to help if you explain it a bit better.
     
  9. C-:

    C-:
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    What a legend!
     
    • Agree Agree x 2
  10. Sheezjacker

    Sheezjacker
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    Couple problems, the arcade steering breaks the cherrier FCV with the rally suspension, and AI steers too little with arcade steering on
     
  11. lmaoxd

    lmaoxd
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    I don't have the game installed atm, but I'll look into this when I can.
     
  12. lilexjecto

    lilexjecto
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    ok, bump, after 1 month, mod is breaking ai and sends trlliard of errors
    upload_2022-8-31_16-53-25.png
     
  13. Grimm232

    Grimm232
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    Delete the current "input.lua" files from your game, next verify the game files thru Steam not the Beamng launcher and it'll reinstall the original "input.lua" file. If it works you will need to reinstall the "input.lua" file from his mod. I hope this works for you.

    I also really wish I could change my name on here. Had this account for years now lol.
     
  14. lilexjecto

    lilexjecto
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    It sends errors when asm is installed, everything is fine with normal steering
     
  15. lilexjecto

    lilexjecto
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    it really worth the update, at least fix this error
    --- Post updated ---
    i can record a vid how it is working
     
  16. Grimm232

    Grimm232
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    If you want so we can see wants happening. also do have any other mods that might conflict with this one?
     
  17. lilexjecto

    lilexjecto
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    I have no mods installed :)
     
  18. Grimm232

    Grimm232
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    Interesting and it is enabled right?
    Code:
        "enableCustomSteering": true,
    
    This should be the first line in the .json file. I know if i have this turned to false the AI doesn't work at all.
     
  19. lilexjecto

    lilexjecto
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    oh, first line in config of mine is just a {
    :)
     
  20. Grimm232

    Grimm232
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    sorry i meant the second line
    Code:
    {
        "enableCustomSteering": true,
    
        "counterForce": {
            "useSteeredWheels": true,
            "response": 0.375,
            "maxAngle": 8.0,
            "inputAuthority": 0.35,
            "damping": 1.0
        },
    
        "steeringSpeed": 0.25,
        "relativeSteeringSpeed": true,
        "slipTargetOffset": 1.5,
        "maxAdaptiveLimitAdjustment": 1.0,
        "logData": false
    }
    basically it should look like this with but with you custom settings
     
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