1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. gtaman788

    gtaman788
    Expand Collapse

    Joined:
    Aug 15, 2012
    Messages:
    895
    Seeing how its 3 months cycle again. I think it ( creator_program ) will be updated soon. Seeing it will be 3 months on the 15th ( i think it was the 15th ) of June. :)

    if not i think by now a dev would of told us by now. Dont forget the screen shot where Tdev posted the
    J-beam editor.


    Also when he said the lock i think it is the freeze. AKA get it to a playable state. Give it to the creator( creator_program )

    Then we get hyped. Devs have fun by tease us. Then about 2 weeks later.

    hands on cold hard Covet remaster :D
     

    Attached Files:

    • beamngverison26.jpg
    • Agree Agree x 5
  2. Louie's Workshop

    Louie's Workshop
    Expand Collapse

    Joined:
    Feb 5, 2021
    Messages:
    3,028
    I hope the game loading time is improved. I just timed it on my gaming computer (loading into italy) and it was a hair below 1 minute.
    the specs of my computer
    20GB DDR3
    Samsung HP OEM sata SSD boot drive
    Samsung 970 EVO Plus (game drive)
    GTX 1060 AMP!
    Intel Core l7-3930k
     
    • Agree Agree x 1
  3. Louie's Workshop

    Louie's Workshop
    Expand Collapse

    Joined:
    Feb 5, 2021
    Messages:
    3,028
    Screenshot30.png italy might need a remaster
     
    • Agree Agree x 6
  4. Bauer33333

    Bauer33333
    Expand Collapse

    Joined:
    Jul 25, 2020
    Messages:
    267
    People complaining about literally one minute loading times, what have we turned into
     
    • Agree Agree x 13
  5. hesnik1012

    hesnik1012
    Expand Collapse

    Joined:
    Aug 30, 2016
    Messages:
    80
    ever since gta got better loading times people have been like this
     
    • Like Like x 2
    • Agree Agree x 2
  6. Louie's Workshop

    Louie's Workshop
    Expand Collapse

    Joined:
    Feb 5, 2021
    Messages:
    3,028
    I am just saying that on an NVMe drive it should be much faster
     
  7. crazikyle

    crazikyle
    Expand Collapse

    Joined:
    Sep 3, 2013
    Messages:
    876
    Beamng is a little slow though. In any other game I can go from desktop to gameplay in 30-45 seconds. In beamng it's at least 2 minutes.
     
    • Agree Agree x 1
  8. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,515
    How many mods do you have
     
  9. crazikyle

    crazikyle
    Expand Collapse

    Joined:
    Sep 3, 2013
    Messages:
    876
    Like 5? I keep it pretty much vanilla.
     
    • Like Like x 1
    • Agree Agree x 1
  10. Louie's Workshop

    Louie's Workshop
    Expand Collapse

    Joined:
    Feb 5, 2021
    Messages:
    3,028
    I know your talking to the other guy but My mods made a 10 seconds difference

    With 300-some mods- 1:05
    Vanilla- 55
     
  11. Blue Bird Gaming

    Blue Bird Gaming
    Expand Collapse

    Joined:
    Feb 2, 2021
    Messages:
    1,695
    I have about 140 mods and it usually takes 2-3 mins to load (never timed it exactly) but I’ll also admit I’m a bit under specced (Dell Inspiron laptop from 2019 with a i7, but integrated intel graphics and running windows 10 64 bit). Considering my specs I’m not complaining, in fact I actually find it faster than I expected. The fan gets loud if I load a big map with lots of stuff like west coast, and I’ll only get 10-20 fps depending on where I am in the map but regular sized maps work fine with little lag and about 60 fps
     
    • Agree Agree x 1
  12. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,436
    The game performance is getting less and less mod dependent, I remember some updates ago saving a config with 50+ mods active could take several minutes and now it's almost as fast as with 0 mods, map loading times also seem faster. So there's some optimization there, but the entire game is just getting slower regardless of mods because more content is added, that's normal.
     
    • Agree Agree x 8
    • Like Like x 1
  13. ImJacksBrother

    ImJacksBrother
    Expand Collapse

    Joined:
    Jun 28, 2020
    Messages:
    631
    I have around 25-30 mods and it takes usually 30 seconds to load WCUSA or ECUSA Reworked/ECUSA but on utah or other maps it takes 20 secs maybe 45 at most for all maps
     
  14. LucasBE

    LucasBE
    Expand Collapse

    Joined:
    Mar 22, 2015
    Messages:
    2,584
    Where's the issue? Low-poly baked meshes have been used in games since the dawn of times as a way to cut on performance loss, especially with rock walls like these
     
    • Agree Agree x 12
    • Like Like x 2
  15. united.

    united.
    Expand Collapse

    Joined:
    Dec 17, 2020
    Messages:
    491
    not with no mods its about 40 s
     
  16. Cutlass

    Cutlass
    Expand Collapse

    Joined:
    Apr 30, 2017
    Messages:
    3,383
    Yeah it takes me 4 minutes..
     
  17. minivanlover11

    minivanlover11
    Expand Collapse

    Joined:
    Jan 13, 2022
    Messages:
    413
    i have 3 mods and it takes around 2 mins for any map to load, and if i want to play without constant lagging i have to remove all the grass from the ground textures and tire marks [but, the main reason for all that, could be that i play on a older lenovo laptop, probably not the best idea,]:p
     
  18. zachariah.74

    zachariah.74
    Expand Collapse

    Joined:
    Apr 10, 2022
    Messages:
    801
    Yeah thats just a hardware issue
     
    • Agree Agree x 1
  19. Cedar77

    Cedar77
    Expand Collapse

    Joined:
    Aug 18, 2019
    Messages:
    46
    I feel like people will zoom in on anything and say "needs remaster" or "bad graphics" when in reality:
    This is a vehicle simulator, you will almost always be moving. Which means textures like these are perfectly adequate for a little wall on a giant map.
    If this was a close quarters first person shooter going for realistic graphics, I could see the point, even though I care less about visuals than gameplay.
     
    • Agree Agree x 15
  20. VerrierChivace

    VerrierChivace
    Expand Collapse

    Joined:
    Jan 31, 2021
    Messages:
    201
    Noooooooooo wall not perfect!! ned remster now!!!! :mad::mad::mad:
     
    • Like Like x 6
    • Agree Agree x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice