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Maluch JBeam rebuild

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by AdamPLGames, May 17, 2021.

  1. Addicti0nToB00st

    Addicti0nToB00st
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    Bold of you to assume that this goofy ass wing makes any real downforce
    Probably makes lift instead lmao
     
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  2. Xupaun

    Xupaun
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    Actually it makes downforce, the problem is for the stock 650cc engine to push through the drag and go fast enough for the wings to produce any significant downforce lol
     
    • Agree Agree x 1
  3. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I have to add some of the new 0.26 stuff before the hotfix, expect more loads and openable doors
     
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  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Todo for hotfix:
    • Fix gear whine, again...
    • Fix racing interior missing parts
    • Fix modern rally version generating 1GB worth of console errors in 2 seconds and crashing the game...
    • Fix some skins being PNG instead of DDS
    • Add animated shifter, update race shifter animation
    • Add working odometer
    • Add door detents
    • Add openable doors, hood, decklid, rear windows, sunroof, all with optional triggers
    • Add some versions that work with the new traffic based on the traffic Covet
    • Add the vanilla small suitcases and backpacks as load options for roof box, front cargo and parcel shelf
    • Add Covet race gauges, customizable
    • Add Maluch sized debadged rusty Covet wheels because they are too cool
     
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  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    So apparently 7 skins in the mod are now broken and crash the game when used, I have to fix that first, then the content update
     
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  6. Mikah 01

    Mikah 01
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    Yeah i had a maluch as a temporary default vehicle but in this update everytime i load a Map , the game crash so i had to disable the mod
     
  7. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Spawn new vehicle, enable the mod, select a config with no skin, set as default. Temporary solution. On my end already fixed all skins but some aren't colorable anymore.
     
  8. Mikah 01

    Mikah 01
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    That's awful
     
  9. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Fixed gear whine
    Fixed race interior missing parts
    Fixed some configs crashing the game due to skins
    Fixed sequential transmissions being manual for some reason
    Updated race shifters animation

    What I need to do and didn't realize:
    Add realistic monetary values for each part or else it won't work in career mode (properly). No part has monetary values for now, the game uses some default value for each one, resulting in unrealistically high repair costs. Thankfully I have a manual with specified costs of every part irl for reference.
     
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  10. Agent_Y

    Agent_Y
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    BeamNG Team

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    All the 1500+ parts of the car (with some small exceptions like dummies) have set realistic monetary values now and it took me 7 hours and it was a pain
     
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  11. Mikah 01

    Mikah 01
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    That's why you were offline for awhile
     
  12. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Why would I even be online all day
     
  13. Mikah 01

    Mikah 01
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    You're last post was at 11:03 am . Then you're last post on this thread was like 5h min later or something
     
  14. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Am I supposed to post on this thread all the time?? Bruh
     
  15. Mikah 01

    Mikah 01
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    It isn't what i mean . I just wanted to Say that you were probably offline for awhile because you were reworking the part
     
  16. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    After a lot of pain and having to redo the race dash Jbeam, I added the Covet race gauges. You can choose the metric or imperial units, and add an extra gauge with either boost or water temperature (by default the car is aircooled and has no turbo so obviously you wouldn't have that gauge).
    dfasff.png
    This already has a working odometer so it should be easy to also add that to the normal gauges. ELX SX is also getting the trip counter like irl.
     
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  17. DamienDutch

    DamienDutch
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    yeah stay here, otherwise we feel lonely :(
     
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  18. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    All analog gauges have working odometers now, RHD included. New ELX SX gauges that are the same as EL ones but with trip counter.
    dfasff.png
     
    • Agree Agree x 1
  19. DamienDutch

    DamienDutch
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    top right look a bit funky but the rest are great !
     
  20. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Looks funky because it uses a super low res texture as that was the only photo we found of these gauges, I don't think we can improve it
     
    • Like Like x 3
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