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0.26 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 17, 2022.

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  1. Wulf

    Wulf
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    Had to.
    A42x_2.png
     
    • Like Like x 9
  2. B. Tanner

    B. Tanner
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    Jan 20, 2015
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    Idk if its the right place, but it seems like the new animated shifter breaks quite a lot of mods which are addons for the official cars. I had quite a lot 200bx and 88 pessima mods which are almost all useless for now because the shifting logic isnt working at all. But also stuff like the k-series facelift and many more. If there is a possibilty for some kind of fallback would be great. Otherwise i wait patiently for the modders to update them, i guess.

    /i narrowed it down to mods of official vehicles with unique/added unibodies.
     
    #282 B. Tanner, Sep 21, 2022
    Last edited: Sep 21, 2022
  3. McBeamer94

    McBeamer94
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  4. DankMemeBunny

    DankMemeBunny
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    Jun 24, 2016
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    I have never had so much out of memory crashes before, using traffic or not. It ran out loading italy by itself...
    I have what the game recommends which is 16GB.
     
  5. IllinoisMan1980

    IllinoisMan1980
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    Aug 31, 2020
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  6. jasel

    jasel
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    i love the new shadow update, covet remaster and i very love the blur motion!

    but : when i move the car, the wheels or rims of the cars does not like blur motion when i active the blur motion
     
    • Agree Agree x 6
    • Like Like x 1
  7. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Radial blur is not supported yet, when they add that it will improve the wheels and other rotating things
     
    • Agree Agree x 7
  8. jasel

    jasel
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    oh okay
     
  9. Neverless

    Neverless
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    BeamMP got updated to now support 0.26. The Known issues should also say that the player can simply fix his issue by running the multiplayer launcher once (this will auto update the mp mod and therefore remove the issue).

    https://github.com/BeamMP/BeamMP/releases
     
    • Like Like x 1
  10. P_enta

    P_enta
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    these graphics look so friggin good it’s amazing
     
    • Agree Agree x 1
  11. fivedollarlamp

    fivedollarlamp
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    I agree 100%, and this would probably be easier than ever to implement. A lot of the bright colors could just be removed from the simplified vehicles.
    The vibrant and colorful traffic makes the game look kinda cartoony and less realistic. It would be a small change but it would make a big difference.
     
    • Agree Agree x 3
  12. Agent_Y

    Agent_Y
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    BeamNG Team

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    It's not currently possible to separate the color palettes between configs. But it would be cool if configs could have different palettes, for example refreshed facelift colors.
     
    • Agree Agree x 2
  13. Acrain7

    Acrain7
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    Sep 7, 2015
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    When the Covet's handbrake is up, it is pushed far enough back that it actually clips through the console.
    upload_2022-9-21_11-13-14.png
     
    • Agree Agree x 2
  14. toxichero

    toxichero
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    Aug 14, 2013
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    can we get a way to permenently acknoladge the mod count warning pop up?
     
  15. zachariah.74

    zachariah.74
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    Sorry if somebody already answered this but dude, the engine is inside of the cabin so of course its louder in there
     
    • Agree Agree x 11
    • Like Like x 1
  16. I<3ChickenWings&V8

    I<3ChickenWings&V8
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    You joking right?
     
  17. McBeamer94

    McBeamer94
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    The placement of the engine in the MR Turbo makes me enjoy listening to the kinda-VTEC intake sound of it (combined with the turbo whooshes, of course) and it also makes it far easier than having it in the front and mixed up with the wind noise! :cool:
     
    • Agree Agree x 1
  18. Sickminecraft45

    Sickminecraft45
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    There is an issue with the Covet! It says there are 39 configs but I only can see 35!
     
    • Agree Agree x 1
  19. McBeamer94

    McBeamer94
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    This is also the case with the Cherrier FCVs. The configs in the vehicle selector are 35 but the selector says they're 43. Same case with the ETK 800-Series, the configs are 21 (iirc) but the selector says they're 25.
     
  20. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    It counts the traffic configs which are invisible
     
    • Like Like x 1
    • Agree Agree x 1
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