1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Audio Feedback Thread

Discussion in 'General Discussion' started by Nadeox1, Aug 9, 2017.

  1. Jackets64

    Jackets64
    Expand Collapse

    Joined:
    Nov 26, 2017
    Messages:
    1,908
    “v8_cross_02_engine” and “v8_cross_02_exhaust”
    Be aware, it leans very far towards an American V8 type of sound, I imagine it will be used for the Bastion.
     
    • Agree Agree x 3
  2. Exchy

    Exchy
    Expand Collapse

    Joined:
    Aug 27, 2016
    Messages:
    639
    Thanks c:
    On the side topic, what are the effects of these, except volume which is obvious? Especially interested in max stress value
    upload_2022-9-20_18-46-59.png
     
  3. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    642
    So yes, sequentials are supported. What you're hearing in the GT7 example is the sound of the gearbox changing gear rather than the sound of the shifter switch.
     
  4. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    642
    These are suspension setups - my notes:
    • {"soundFile":"event:>Vehicle>Suspension>legacy>spring_compress2", - the FMOD event to play
    • "volumeFactor":0.8, - the volume coef/multiplier used to scale the impulse value to withing the RTPC value 0 - 1
    • "colorFactor":0.5 - reduce the overall volume by up to 10dB 0 = -10dB, 1 = 0dB
    • "attackFactor":10, - envelope attack - the smaller the value the slower the attack
    • "decayFactor":20, - envelope decay - the smaller the value the slower the decay, the higher the number, the quicker the decay/release of the sound
    • "pitchFactor":0.25, - a pitch bend coef for that sound based on the impulse, the higher the number the more pitch bend within the impulse.
    • "maxStress":3300 - used for normalising the input / beam stress which comes from physics - leave this value for Corey/vehicle guys and just use volumeFactor for getting the RTPC range between 0-1
     
    • Like Like x 2
    • Agree Agree x 1
  5. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    603
    Really? Because I changed the sample name in the engine jbeam to them and was able to hear them. (I like the I3_3 better than the I3_2)
     
  6. Exchy

    Exchy
    Expand Collapse

    Joined:
    Aug 27, 2016
    Messages:
    639
    RTPC, envelope, pitch bend. . . Yeah well, roughly understood, im already at 250 volume and it's not enough for me (gt3 car, which is empty box), will try to mess with others, extreme noize factor seemed to completely remove all bumping. Thanks a lot
    upload_2022-9-20_19-7-16.png
     
  7. Jackets64

    Jackets64
    Expand Collapse

    Joined:
    Nov 26, 2017
    Messages:
    1,908
    I think he just meant that they aren’t used for anything yet. You can use them, but they aren’t used for anything vanilla.
     
    • Agree Agree x 3
  8. Addicti0nToB00st

    Addicti0nToB00st
    Expand Collapse

    Joined:
    Aug 22, 2018
    Messages:
    591
    Yo, any chance you could record and upload it to YouTube for our hearing pleasure? I can't guess why they would use i3 sound, but imo i6 diesel may be used for etk remaster and V8 for bastion
    Thanks in advance
     
    • Like Like x 1
  9. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    603
    Ok now I get it
     
  10. Jackets64

    Jackets64
    Expand Collapse

    Joined:
    Nov 26, 2017
    Messages:
    1,908
    Not YouTube, but I’ve got a Google Drive link for ya!
    https://drive.google.com/file/d/1q9XgG0mEOGcnuVudtvUgjtSh44vjO043/view?usp=drivesdk

    This is only the V8 sound, but I can record some others for you later.
     
    • Like Like x 2
  11. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    642
    You may be able to hear them, but WE haven't put them in the game yet as in jbeams etc.
     
    • Like Like x 4
  12. Addicti0nToB00st

    Addicti0nToB00st
    Expand Collapse

    Joined:
    Aug 22, 2018
    Messages:
    591
    • Agree Agree x 2
    • Like Like x 1
  13. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    642
    Yeah, not set up noise filtering yet.
     
  14. Exchy

    Exchy
    Expand Collapse

    Joined:
    Aug 27, 2016
    Messages:
    639
    new crossplane sampled up to 6-7k? Because after those values digitalization kicks in like vtec
     
  15. Jackets64

    Jackets64
    Expand Collapse

    Joined:
    Nov 26, 2017
    Messages:
    1,908
    6-7k sounds reasonable, especially for an American V8. Plus, it sounds like a larger pushrod-type engine, rather than an engine like a Coyote that can rev to 8,500 with a valve train upgrade. One small gripe I have with it, I wish the idle was more like something similar to what you hear out of a Hellcat or the like, the current idle seems very muffled and kind of truck like, even with no muffling.
     
    #975 Jackets64, Sep 20, 2022
    Last edited: Sep 20, 2022
    • Agree Agree x 2
  16. Exchy

    Exchy
    Expand Collapse

    Joined:
    Aug 27, 2016
    Messages:
    639
    Just throwing a question here. Is more "editable" sound system planned? With some tutorial to it.
    (maybe adding sweep support)
     
    #976 Exchy, Sep 21, 2022
    Last edited: Sep 21, 2022
  17. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    642
    There is a modding template planned. But we need to be very sure that our mixer layout won't change, which is quite difficult as the game evolves a lot. I think once we have the ray casting and cockpit filter sorted out, we'll be in a much better position to do this.

    Sweep support? As in RPM sweeps and granular synthesis.... that's a completely separate issue, and the current tools available to create sweeps are not free to the end user.
     
    • Like Like x 4
  18. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    603
    Yeah, LeSound Audio Motors was ON SAIL for like $260 at one point.
     
  19. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    642
    That's very much unsupported these days.
     
    • Like Like x 1
  20. Aquila:)

    Aquila:)
    Expand Collapse

    Joined:
    May 28, 2022
    Messages:
    509
    If it’s not to much to ask, would you mind giving me a short explanation on what ray casting (and maybe cockpit filtering is)? I don’t know much about this topic but it sounds interesting:)
     
    • Agree Agree x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice