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0.26 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 17, 2022.

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  1. Matt_890s

    Matt_890s
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    So I've noticed a few bugs/things that are not fixed yet, afaik. I'm pretty sure they have been brought up before, though:

    - 200BX rear race suspension cannot be tuned
    - Mk1 Pessima has broken textures on the fender turn signals
    - Vehicle selector menu takes an awfully long time to load compared to 0.25

    hopefully these can get fixed/improved upon for the next hotfix:)
     
    • Agree Agree x 2
  2. locualo

    locualo
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    The new car roof loads are great!
    can we have a Mountain Bike and a Road bike as losd sometime in a upcoming update?
    i think it whould be a great addition.
     
    • Like Like x 2
    • Agree Agree x 2
  3. McBeamer94

    McBeamer94
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    A trunk-/hatch-mounted bike carrier would be great too. But yeah, having it roof-mounted is definitely better because it doesn't restrict your visibility. Also, how about a bed-mounted bike carrier, for cars like the D-Series or the H-Series?
     
    • Like Like x 1
  4. Mopman93

    Mopman93
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    BeamNG Team

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    I cannot reproduce this issue, does it happen in safe mode too? what specific steps are you taking to reproduce this issue?
     
    • Like Like x 1
  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Pause the game, move the camera, drop player at camera with or without reset, unpause. It doesn't always do this but I think most of the time it does.
     
  6. Louie's Workshop

    Louie's Workshop
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    Something that kind of bugs me is the way that you can only have non-police traffic spawn upon loading in. I really think it should be an option in gameplay to load police as well as civilian traffic upon spawn. (also not a lot of variety it seems the game only loads pessimas, etks, legran, and covet.)
     
    • Agree Agree x 4
  7. Fixtor

    Fixtor
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    Is there a chance we might be able to put two engines in a Covet? One in the front for the front wheels and one in the rear for the rear wheels.

    I tried messing around with making a quick mod to enable that but it seems that when I'm putting two engines into my custom dual-engine body, there are duplicated nodes (front and rear engines have nodes with the same names) and the game throws errors - at least that is my quick guess as to why the errors are thrown.
     
    • Like Like x 2
  8. Jackets64

    Jackets64
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    There are a couple of people that are trying to make this work but we don't have very good if any support for dual engines in game yet, other than in electric situations.
     
    • Agree Agree x 1
  9. Occam's Razer

    Occam's Razer
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    The traffic system will load exclusively simplified traffic vehicles if you have that option enabled (which I believe is the default). But currently, there are only simplified jbeams for both pessimas, all three ETKs, the Covet, 200BX, the FCV, the Sunburst, and the LeGran.

    I haven't tested it, but disabling simplified traffic vehicles should inject more variety into the traffic.
     
    #609 Occam's Razer, Oct 6, 2022
    Last edited: Oct 7, 2022
    • Like Like x 4
    • Agree Agree x 3
  10. bussin.buses

    bussin.buses
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    • Agree Agree x 1
  11. Acrain7

    Acrain7
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    Front right fender seems to have the sideskirt skin uv backwards
    upload_2022-10-6_0-8-58.png

    front splitter on the Series II bumper has the skin uv mirrored backwards
    upload_2022-10-6_0-9-37.png
     
    • Agree Agree x 1
  12. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I did it like a day after the update came out, practically it works terrible since the engines don't rev match so one of them will always shift at the wrong time and blow up. We would need support for separate transmissions that shift at different times, and make both automatic.
     
  13. McBeamer94

    McBeamer94
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    The Okudai livery's problems you mention are true (plus the colours affect each other - when you paint the white area black, the red one gets darker and vice versa) but man, I like your config! I made an Okudai Racer the other day, with the 1.5 DOHC I4, and I managed to make the engine produce 234hp/200Nm (with the Stage 2 Performance Long Block, ITB Intake and Long Tubular Header without any exhaust attached), with the rev limiter @9000rpm! You even put the cut rear bumper! ;););)
     
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  14. bussin.buses

    bussin.buses
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    I wish we had more variations of the rusty skins. Like the old d-series one, a d-series on with rust around the bottom of the cab and wheel arches, dirty/scratched skins for the modern cars, etc.
     
    • Agree Agree x 1
  15. McBeamer94

    McBeamer94
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    Exactly. Or rusty race car skins. What if someone finds a rusted out race car? Or a police car? Or a fire service car?
     
    • Agree Agree x 1
  16. bussin.buses

    bussin.buses
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    Yeah, the rusty police skin on the GM is so cool
     
    • Agree Agree x 1
  17. TheWater1234

    TheWater1234
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    592
    At ECUSA, the traffic light is not working at the intersection next to the gas station. One of the traffic lights shows the yellow light all the time, and the artificial intelligence COMPLETELY ignores the traffic light indications.

    I also heard car horns and car collisions near this intersection
     

    Attached Files:

    • screenshot_2022-10-06_14-59-20.png
    #617 TheWater1234, Oct 6, 2022
    Last edited: Oct 6, 2022
  18. McBeamer94

    McBeamer94
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    This glitch has been around since the 0.24 Update and I'm sorry I was late at mentioning it. In the '96 Pessima, when you set the Race Adjustable ECU Rev Limiter @9500rpm, the revs can only go up to 9000rpm, which is wrong.
     

    Attached Files:

    • 2022-10-0512.png
  19. a28

    a28
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    Jan 28, 2020
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    I have a similar issue :)
    Steps:
    1. Pause the game (J)
    2. Enter free cam (Shift+C)
    3. Move to a different spot on the map
    4. Move car to camera location (F7)
    5. Recover vehicle on that position (Insert) without unpausing the game

    And instead of recovering the car where I dropped it with F7 the vehicle either goes back to its original position or somewhere very deep under the map.

    My guess is with 0.26 the car location is not updated (saved) before game is unpaused and thus the command to recover the vehicle (Insert) acts the same as Reset Physics (I)

    The problem doesn't happen if game is unpaused before step 5
     
    • Agree Agree x 2
  20. Comrade Coyote

    Comrade Coyote
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    Jul 21, 2020
    Messages:
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    I noticed a bug that I haven't seen reported anywhere else yet. On the ETK K series, the analog speedometer is always metric, even if you have the imperial gauges in the part selector. This doesn't happen on the 800 series, and I think it's new with this update.
     
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