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0.26 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Sep 17, 2022.

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  1. raiden1998

    raiden1998
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    Joined:
    May 26, 2014
    Messages:
    2
    since today i have those weird green and purple spots on the street on Utah
     

    Attached Files:

    • Unbenannt.png
  2. McBeamer94

    McBeamer94
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    Joined:
    Jan 4, 2019
    Messages:
    2,561
    One more bug: the Bastion Interceptor vehicles (both the Unmarked one and the one with the livery) don't show that they have the Base Interior chosen in the parts selector. They are equipped with it but the parts selector shows an empty slot instead. Just for good measure though, check all Bastion variants equipped with the Base Interior to make sure the selector shows the Base Interior is indeed chosen for them.
     

    Attached Files:

    • 2022-10-067.png
    • Agree Agree x 1
  3. hey_big

    hey_big
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    Joined:
    Aug 26, 2015
    Messages:
    164
    The eSBR shifter has a manual position.
     
    • Agree Agree x 2
  4. Acrain7

    Acrain7
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    Joined:
    Sep 7, 2015
    Messages:
    3,515
    Funnily enough your config is almost exactly the same as mine! Okudai Racer with the 1.5 DOCH I4, Stage 2 Performance Long Block, ITB Intake, Long Tubular Headers, Race exhaust, Heavy Duty engine mounts, Race oil pan, and a 10k RPM redline! Makes 224 HP and 142 Lb/Ft of torques. (Less due to the exhaust restricting it). Of course, all race mechanicals: Race Coilovers, Race Swaybars, Race Brakes, Race Brake Pads, Quick Ratio Race steering, 205/55R14 Grip-All Race tires on 14x8 TIMS Egotas, then the Race 6-speed Manual with an Ultra Light flywheel, Race LSD and Adjustable Final Drive. The body has all lightweight glass, fiberglass hood, cut bumper (as you so keenly mentioned), the Series II Bumper with no foglights for aero and a front splitter, the beautiful Okudai Livery, turbo tailgate, windshield banner and mesh grille. On the inside i've got the lightweight interior with the factory pedals, Race door panels, the Race six speed shifter and handbrake, Bucket drivers seat and a mod.307 NOMI Wheel. Oh, and then a roll cage, for safety :p

    If you have BeamMP or something of the like I'd love to battle against you in our high revving hatchbacks :p (Even though you'd probably win with your higher hp.) :D
     
    #624 Acrain7, Oct 7, 2022
    Last edited: Oct 7, 2022
    • Agree Agree x 1
  5. MC-H

    MC-H
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    Joined:
    Aug 25, 2017
    Messages:
    46
    Humble Bundle status report:

    As of this writing, the Installer version on HB has been updated to 0.26.0.0.143330, while the Download version and the version number displayed on the site remain as 0.25.4.0.14071.

    Hopefully, they are updating the other version right now. I hope the hotfix can soon follow.

    Update: As of this edit, the Download version had also been updated to 0.26.0.0.143330. Though the version number displayed on the site remains 0.25.4.0.14071.
     
    #625 MC-H, Oct 7, 2022
    Last edited: Oct 8, 2022
    • Like Like x 1
  6. McBeamer94

    McBeamer94
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    Unfortunately, I don't have a system which can back up extra CPU computational power. I only have a 10-yo laptop with 4GB of RAM and it gets a bit hot (to say the least) when playing BeamNG. :(
    I'll give you the complete specs of my 1.5 Okudai Racer though - and the files, when I find them (I'll re-edit this post to upload them in the next 2-3 hours - I also made a 2.0 Racer, with the Wangan skin but I'll only put the 1.5 specs, to surprise you ;))! As you can see, we were all inspired by the legendary 1987 Mugen Motul Honda Civic, only the side-exit exhaust on the left side is missing for the full experience (my car is RHD, a true JDM)! ;)

    Engine - Transmission:
    • 1.5 DOHC I4
    • Stage 2 Performance Long Block
    • ITB Intake
    • Race Adjustable ECU (234hp and 200Nm/147.5lb-ft, just for official reference), with the rev limiter set @9000rpm only because the engine loses power above that limit and I don't like that (a Stage 3 Performance Long Block designed for power on that 9-10k slot would be great)
    • Long Tubular Header with no Exhaust attached
    • Race Oil Pan
    • 5-Speed Sequential Transmission with Sequential Shifter, Hydraulic Handbrake and Ultra Light Flywheel
    • Race LSD with 4.06 Ratio (212 km/h of top speed @9000rpm) and full power lock (in other words, you press the gas while turning and the car's nose gets deeper into the turn)

    Suspension, front and rear:
    • Race Shocks and Springs
    • Race Sway Bars
    • Race Brakes with Full Race Brake Pads
    • Quick Ratio Race Steering without Power Steering
    • 15x8 Okudai PR01 White Wheels with 225/45R15 Selecta Race Tires

    Body and Interior:
    • Lightweight Quarter Glass Panes
    • Fiberglass Tailgate with Lightweight Rear Glass, Custom Spoiler and Lower Spoiler
    • Red Rear Fascia with "COVET DOHC" script
    • Lightweight Windshield
    • Race RHD Interior with Alcantara design, Race Switching, Red Race Bucket Driver Seat (the only seat, no passenger seats whatsoever), Race Door Cards and Lightweight Door Glass Panes
    • Roll Cage with Front Strut Brace
    • Fiberglass 2.0 Hood
    • Standard Painted Front Bumper with Mesh Grille and Sport Lip
    • Oil Cooler for Bumper Support
    • Cut Rear Bumper
    • Okudai Paint Design
    • Nomi Mod. 307R Race Wheel
    • Okudai JDM Headlights
    • Front Fascia with Mesh Grille
    • Painted Side Skirts
    • Painted Body Trim
    • ~1015kg/2238lbs of curb weight

    edit no.2! Here are the files! I also made some other versions, with the 1.3 SOHC I4 and the 2.0 DOHC I4! Enjoy! ;)
     

    Attached Files:

    #626 McBeamer94, Oct 7, 2022
    Last edited: Oct 8, 2022
    • Like Like x 1
  7. Spilner

    Spilner
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    Joined:
    Sep 17, 2022
    Messages:
    11
    Hi everybody, does anyone know or is possible to launch directly into vulkan mode from steam with a launch rule? I’d like to use big picture mode as it is controller friendly, but the launch bypasses the launch window and goes directly into standard mode (not vulkan)
    Cheers
     
    • Like Like x 1
  8. SupremeDalek73

    SupremeDalek73
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    Joined:
    Sep 13, 2019
    Messages:
    285
    Not sure if this has been mentioned yet, but the description for the DXi Covet still mentions hubcaps despite the config not having any.
     
    • Agree Agree x 1
  9. vladiss1648

    vladiss1648
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    Joined:
    Jan 26, 2020
    Messages:
    29
    на спецтакси бернсайд установлена механическая коробка передач, а салон на автомат
     

    Attached Files:

    • IMG_20220928_194539.jpg
    • IMG_20220928_194528.jpg
    • Agree Agree x 1
  10. Marcella213

    Marcella213
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    Joined:
    Sep 7, 2022
    Messages:
    4
    Spotlights. Also, an antenna for the Grand Marshal's trunk (barely visible here)
     
    • Agree Agree x 1
  11. Sithhy™

    Sithhy™
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    Joined:
    Apr 5, 2017
    Messages:
    3,366
    First time I have to make such a bug report, but I have to say that the AI traffic performance in game for me is just atrocious; pretty much the same as before the introduction of simplified traffic. No matter the settings I try, only 6 AI cars is the best amount I can play with as otherwise my fps will go down so hard that it makes the game not fun to play. My CPU is a Ryzen 5 2600 (non X) so it might not be the most powerful compared to people with like 12-16 core CPUs, but I've seen people have many more AI vehicles on little better CPUs than mine while still running the game at 30fps+, yet for me, such figures are unobtainable.

    When I set the traffic settings to Auto, the game only gives me 6 vehicles in total, as I have 6 physical cores (12 threads) in my CPU, even though I should be able to have a bunch more vehicles active, compared to other people.

    Am I doing something wrong? Is there a hidden setting I need to enable? Is my CPU actually to blame? The game runs the same for me in safe mode as it does in regular mode, which is disappointing
    upload_2022-10-8_17-8-31.png
     
  12. bussin.buses

    bussin.buses
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    Joined:
    Aug 1, 2022
    Messages:
    5,012
    It’s probably bc you have vehicle pooling
     
    • Agree Agree x 2
  13. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,379
    You have vehicle pooling on which is really performance intensive, also another really laggy new thing is the motion blur so try disabling that
     
  14. Sithhy™

    Sithhy™
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    Joined:
    Apr 5, 2017
    Messages:
    3,366
    I have tried it with & without vehicle pooling in safe mode, yet the difference in performance was negligible which is a bummer. As for motion blur, my games' performance is about the same as it was before 0.26, so I'm not very worried about it having an impact
     
  15. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,379
    Motion blur performance weight might increase per vehicle. I can spawn 5 simplified traffic cars with motion blur on and about 8 with it off as far as I remember from my testing.
     
  16. CaptainNoobacus

    CaptainNoobacus
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    Joined:
    Feb 2, 2020
    Messages:
    471
    what kind of cpu can handle vehicle pooling with ease? ryzen 7 and above?
     
  17. Aquila:)

    Aquila:)
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    Joined:
    May 28, 2022
    Messages:
    509
    A new ryzen 7 cpu (5th gen or newer) definitely can. A month ago I did still use a ryzen 5 3600x tho and I used pooling without using simplified traffic (as this option didn’t exist yet)
     
  18. Nanandmic567

    Nanandmic567
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    Joined:
    Oct 3, 2021
    Messages:
    161
    I don't know if these bugs have been reported, but here's the issues I found in 0.26 anyways..

    1. The manual shifter in the Cherrier FCV is missing from the stock interior (but the custom interior option doesn't have this issue), plus the automatic shifter of the FCV does not have sound when the gear changed too. (I think the shifter itself is operated like a joystick so..)
    BeamNGdrivex64_dg1L5xBI4J.png

    2. The 1988 Ibishu Pessima has some issue regarding to the auxiliary parts (Simple traffic and parked one) are always visible even the “Include auxiliary debug content” option is disabled.
    BeamNGdrivex64_8vwTgIokGc.png

    So that's the issues I found for today.
     
  19. KèrozéN

    KèrozéN
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    Joined:
    Feb 14, 2014
    Messages:
    426
    Hi,
    I spotted some little black squares, that appears randomly in my car at random time. (only occurs with Scintilla on my side)
    I catch one of them while a thumbnail generation, and they can be spotted on this Youtuber's video (between 21:17 and 21:21)


    At the beginning, I thought it was only on my side, (material issue maybe) but since i saw this on a youtube video, maybe it is on the game side?
    My config is in my signature, if that can help. (Nvidia/Intel build)
     
    • Agree Agree x 1
  20. mr_nik

    mr_nik
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    Joined:
    Aug 20, 2022
    Messages:
    59
    Ayo where turn signal glass on wide fenders? Fix this devs :(

     
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