WIP Beta released LEGO Car (progress thread)

Discussion in 'Land' started by Agent_Y, Sep 17, 2022.

  1. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    I wouldn't really call it user friendly, each large piece has its own UV map, if combined into one you wouldn't be able to line it up anyway since the smaller pieces have no UV maps due to being too small to realistically put stickers or decals on. And there will be so many different part variants in the final version that a shared UV would be a mess. My workflow is basically making whatever I want on the big pieces without worrying if it will line up, then selecting the smaller pieces with proper colors to match the big ones, it will always look janky in the end but that's what custom lego contraptions often look irl too so it's fine.
    Some examples of the part UVs if you are interested, it is not all of them and all are subject to change, and there will be more as I add more large parts:
    legocar_door_R_UV.png legocar_door_L_UV.png legocar_hood_UV.png legocar_roof_UV.png legocar_trunk_UV.png legocar_spoiler_UV.png legocar_licenseplate_short_UV.png
     
    • Like Like x 1
  2. bloxxor

    bloxxor
    Expand Collapse

    Joined:
    May 14, 2022
    Messages:
    135
    interesting
     
  3. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    Progress update 06: Before adding the light bars, which I haven't fully designed in mind yet, I decided to add those wigwag lights like the Bastion and some mod cars have. And I made them customizable too. The results are pretty cool I think.

    It works on all light variants in the mod and there are LOTS of them as you can see on the config screenshots. It took 10+ KB worth of materials, 20+ KB worth of glowmap in Jbeam, and a simple custom LUA file for the new electrics. Just look at this...
    asffrr.png
    It's not even the whole glowmap for the mod, there are also underglow lights and nitrous fire effects in it of various colors, everything standardized to prevent conflicts and allow max customization.
     
    • Like Like x 2
  4. Lewhik

    Lewhik
    Expand Collapse

    Joined:
    Dec 19, 2021
    Messages:
    896
    Nice! You got any Plans about the License Plates? Not sure if you can even add custom ones, would be hella fun to have the LEGO ones
     
    • Agree Agree x 1
  5. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    The real lego ones have different dimensions than vanilla ones, so they would only work on this car when added. If you really want them, I can add, but they have a very plain design and would clutter the parts selector (there are dozens of rear bumper variants available of different sizes and colors and with different plates already, since I made the plates not removable from bumpers like real lego, that would add even more of them, and front bumpers too)
     
  6. Lewhik

    Lewhik
    Expand Collapse

    Joined:
    Dec 19, 2021
    Messages:
    896
    I was only asking if it was possible, but after that it sounds senseless, and I honestly like how the default Plates look on it
     
    • Agree Agree x 1
  7. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    Well it sure is possible, a lot of things are possible, such as making a tank version and a plane version, but the question is that if it's worth the effort, and the answer is obviously no
     
    • Like Like x 1
  8. LJ_DC20

    LJ_DC20
    Expand Collapse

    Joined:
    Dec 9, 2021
    Messages:
    90
    i like this idea of making a lego car in BeamNG, i thought it will be a joke mod at first, but holy shit its real

    also, i dont have to worry about my custom lego cars destroyed since i can do that in game
     
    • Agree Agree x 2
  9. Ayca

    Ayca
    Expand Collapse

    Joined:
    Apr 7, 2018
    Messages:
    767
    Sorry for disturbing and sounding like i'm a child, but has there been any new progress and changes?
     
  10. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    Not enough to show on this thread yet, as I have little time now due to university, but I have been working on this in my free time, fixed some bugs with the dummy where it wouldn't work too stable on a few configs, started adding some police light bars, after I finish them I need to add some more modern police skins to use the LED light bars, and rework some of the placeholder configs that make no sense including most of the police ones, then I will write a progress update. After that I'll add the remaining police accessories like flashers, LED signs, push bars, spotlights, interior bits etc. And that will be all for the police variants so I'll be able to move to the sport and tuner ones.
     
    • Like Like x 2
  11. Ayca

    Ayca
    Expand Collapse

    Joined:
    Apr 7, 2018
    Messages:
    767
    Cool! :D
     
  12. zig

    zig
    Expand Collapse

    Joined:
    Aug 18, 2022
    Messages:
    12
    does the steering wheel work?? what i saw in one of the vids i noticed the steering wheel does not work so please make it work.
     
  13. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    It does, where did you see it not working?
     
  14. SmokeyDokey

    SmokeyDokey
    Expand Collapse

    Joined:
    Aug 27, 2022
    Messages:
    1,483
    I don't blame you, you were too busy eating a grape to notice that the car wasn't the right one.
    Seriously though, like I always do with shorts, you could always do something else while you wait to the short to restart if you want to make sure of something. The car was on screen for about 4 or 5 seconds, fore than enough to notice that
    1. not the same lego car
    2. kinda crappily made compared to this one
    3. Doesn't look like a lego car at all, probably only called that due to how it breaks
    4. very off topic.

    On topic question - will the hood/ trunk or doors be openable? I doubt it because it's lego, but I would like to know.
     
    • Agree Agree x 1
  15. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,004
    Honestly it looks like a Roblox car
    --- Post updated ---
    And deforms like one to lol
     
    • Agree Agree x 1
  16. SmokeyDokey

    SmokeyDokey
    Expand Collapse

    Joined:
    Aug 27, 2022
    Messages:
    1,483
    @Agent_Y I think he just predicted your next project...
     
    • Like Like x 1
  17. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    Doors are openable with key bindings, hood can just break off when you click break all hinges but doesn't physically open since there are no actual hinges, trunk is just a bunch of solid pieces so it won't open and realistically you only access the cargo area from the interior instead (there is a hole in the back of the seat or you could remove the parcel shelf)
     
    • Like Like x 1
  18. SmokeyDokey

    SmokeyDokey
    Expand Collapse

    Joined:
    Aug 27, 2022
    Messages:
    1,483
    That's an insult to roblox cars, even they deform better than this crap somehow
     
  19. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,350
    I have too many projects... Also Roblox car would be just meshslap but with no deformation lol
     
    • Like Like x 1
    • Agree Agree x 1
  20. Ayca

    Ayca
    Expand Collapse

    Joined:
    Apr 7, 2018
    Messages:
    767
    Hey, just a quick question, do you have any new footage of it getting into an accident?
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice