WIP Beta released Gavril Vendetta 0.8

Said to be one of America's finest creations... Ever.

  1. nortenho

    nortenho
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    "I do not want to see it posted or mentioned again on the forums. That also includes this thread"
    Driv3r1142 - Today at 11:54am
     
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  2. Jackets64

    Jackets64
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    Ok guys, he asked you guys to stop asking about/discussing the mod.
     
  3. elcamino

    elcamino
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    Banned

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  4. Matt_890s

    Matt_890s
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    Hey @Driv3r1142
    I just want to let you know that you should feel free to take your time. A lot of people are hyped about a revamped Vendetta, but don't feel rushed to deliver and just work at your own pace, you know? In the end, if you decide that it's too much work, I guess most of us would understand if you decide to temporarily leave the mod alone, or permanently if that's what you really prefer.
    Sorry if some of that was worded badly (I suck at phrasing things), but yeah, take your time and don't burn yourself out with this mod.
     
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  5. Driv3r1142

    Driv3r1142
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    Bump because it's my thread. Also sorry in advance if anything's worded strangely, I'm extremely exhausted atm....

    Anyway, I apologize for being absent for the last few months, I've been watching the forums though and engaging in private conversations with people involved in the Vendetta remaster, so I haven't been dead all this time. I've also been working steadily on this off and on these past few months since I last posted...

    Currently have all 3 facelifts in-game;
    screenshot_2022-10-31_23-31-04.png screenshot_2022-10-31_23-31-30.png
    Interior's now completely modeled and in-game;
    screenshot_2022-10-31_23-31-46.png screenshot_2022-10-31_23-32-20.png
    Skins support has been added;
    screenshot_2022-10-31_23-41-23.png screenshot_2022-10-31_23-41-33.png
    Engine bay has variants, with the late engine bay variant utilizing stuff from the LeGran/Wendover;

    screenshot_2022-10-31_23-47-04.png screenshot_2022-10-31_23-47-37.png
    Engines are still using the older models and textures, don't really want to port over the new engine assets atm.


    Among other things, can't honestly remember all that's been done since I last posted progress :( Needless to say quite a lot has changed or been done since. The C2 body has been scrapped for the time being, it's not far enough along yet, but other than that pretty much everything I want to have in-game for this is currently in-game to some degree.

    The JBeam's a bit of a mess right now unfortunately... I've asked Agent_Y for some help here, so far its been quite helpful and we've identified a multitude of problems and whatnot that ideally should be addressed, but I'm not entirely sure if all the issues currently present can be fixed by either of us before I release anything. Some, definitely for sure though. There's still quite a bit of work to do atm, several issues came up while fixing stuff that need to be addressed, and there's still several more things previously found that need to be dealt with (Such as somewhat buggy collision, missing flexbodies, the luggage rack needs a JBeam, etc.)

    Either way I'm wanting to release the update before the end of the year, no promises though.



    On another note, I've been contemplating the next step for the Vendetta. The current model isn't up to par with what people expect these days (having modeled most of the shell back in 2020 and early 2021,) and there are several fundamental proportional issues that make working on this extremely difficult (Such as the transmission and driveshaft tunnel being way too wide, pushing the seats right up against the doors, which severely over-complicated modeling the interior.) Structurally there are several major inaccuracies with the bumpers that will be very difficult to fix (Such as the sides of the rear plastic bumpers taking over the entire lower quarter of the quarter panels,) and on top of that there are some minor proportional issues in the frame, and since I want to do a C2 Corvette body for this as well, I need that frame to be 100% exact or it won't fit (Previously I had a special shortened frame, however this isn't ideal and isn't exactly realistic.)

    So, I've also been working on a new model these past few months that should help address these issues;

    ea41c75a94b00a48d94bcd4e7641389d.jpg f187c137fc65ff5d1ea407213747064a.jpg 04f648a993afe44d6e46d42b1c761e95.jpg 29bf746cccc39b653361fbbba480ebf5.jpg 3259848d44c4d35e78cc78a805164a01.jpg a3d1ef870ef7b9e943290bf673b5a8ea.jpg c7316728f5afafeea261b574b3f3d4fd.jpg cf8b220125dbd314eb7d8b230869eada.png d7c9a5488d1f31514ebf8651840fd5a3.jpg 2882f807d433e786c1c7a77880450bad.png
    This time going for much more of a C3 look, enough so that I could probably go ahead and put IRL badging on it for a forum special version...

    Remastering the remaster so to speak, I guess is how you could phrase this? Kinda strange really, but standards have changed quite radically since I started the remaster in 2020... I'm not 100% happy with the model currently in-game, and it's going to hamper my long-term goals trying to just make it work for what I want to do with the project.

    I also don't want to just keep you all waiting either, and with the current model in-game practically finished for the most part it'd be pointless to throw it all away and start over at this point. So that new model will be its own separate iteration, hell it may not even be related to the Vendetta in the end and I'll go on to do a full fledged C2 and C3 Corvette mod instead, keeping the Vendetta around as a repo-friendly novelty... We'll see. I'm open to suggestions on this btw.

    I also mentioned a Beam Mountains refresh in April, that's pretty much ready to go atm asides from a couple missing textures;

    screenshot_2022-11-01_00-29-31.png screenshot_2022-11-01_00-29-17.png
    Need to correct a file path I missed earlier, at least that's what the console's saying...

    screenshot_2022-11-01_00-29-49.png screenshot_2022-11-01_00-29-54.png screenshot_2022-11-01_00-30-23.png

    Could have it out this week if that required fix is as simple as it seems to be in the console and nothing else comes up :)



    The Cosmo, as I mentioned in its thread, is effectively on hold for the time being. Until I get a better setup going for PBR texturing that doesn't involve the struggles of working around Blender and Cycles limitations, I can't do much with its materials, and I don't want to touch its JBeam either because people will get false expectations for an update (Like "Where's the PBR materials?!")

    Most of my available free time and effort for texturing atm is going into the Vendetta, and another project that I'm not quite ready to reveal here yet (NOT related to the C3 shell I just showed btw, that's a long term side project.)

    Stay tuned, I should have more info on the Vendetta remaster posted this week ;)
     
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  6. moses72

    moses72
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    emotiguy-thumbs-up-guy.png
     
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  7. Nacho Problem

    Nacho Problem
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    I LOVE IT!
     
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  8. Driveline Animations

    Driveline Animations
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    Holy crap, that looks really good compared to the old version!
     
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  9. coolcarguy#1

    coolcarguy#1
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    :eek: THAT IS FUCKING AWESOME!
     
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  10. jjjjj

    jjjjj
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    My god... I thought I'd never see this get remastered. Welcome back Driv3r1142.
     
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  11. Big_Smokes_Kitchen

    Big_Smokes_Kitchen
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    Damn, this new vendetta is looking really good
     
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  12. PoisonousPanda

    PoisonousPanda
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    VERY NICE
     
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  13. IShokku

    IShokku
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    how to download new version???
     
  14. DamienDutch

    DamienDutch
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    men not yet not rezeld yet have patient
     
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  15. IShokku

    IShokku
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    gotchuuuuuu
     
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  16. nortenho

    nortenho
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    P E R F E C T
    i love to see the progress of this mod
     
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  17. JowoHD

    JowoHD
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    damn that dedication
     
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  18. Leavs_theSirenEnthusiast

    Leavs_theSirenEnthusiast
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    crazy
     
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  19. Muminvivaro

    Muminvivaro
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    love it!
     
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  20. ryanisstigg

    ryanisstigg
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    If the '80-'82 looking version gets CrossFire fuel injection, this will be my new favorite mod
     
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