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Technical workshops?

Discussion in 'Microblogs' started by tdev, Sep 21, 2022.

  1. Lordlichi2006

    Lordlichi2006
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    thanks for the update, i am really looking towards this so the lack of updates was a bit worrying. keep up the good work!
     
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  2. Paul13

    Paul13
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    How about traditional jeepneys.
     
  3. Jackets64

    Jackets64
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  4. Paul13

    Paul13
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  5. LucasBE

    LucasBE
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    Make it yourself my dude, looks like it ain't that hard according to you
     
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  6. Jackets64

    Jackets64
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    To be honest, no they probably won’t. It sounds like you don’t understand the amount of work that goes into a BeamNG vehicle mod, even something as simple as an old Jeepney. BeamNG is one of the hardest games out there to make quality content for, it’s not an easy process. The devs likely have other priorities than a Jeepney as we’ve seen so much offroad content that is supposed to be coming soon. Like LucasBE said, if you want one, learn to make it yourself. You’ll likely want to base it on the Hopper, but that’s about all I can tell you.
     
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  7. Paul13

    Paul13
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    thanks!
    --- Post updated ---
    I already to tell permission bud.
    --- Post updated ---
    Jeepneys doesn't affect any people there like Filipino in Philippines like said: (It's Traditional Jeepney is only Philippines, I doubt that unique vehicle.)
    --- Post updated ---
    But The Government wants to phaseout an old Jeepney to New hybrid-jeepney (It's because of any car brand like these from Electric Jeepneys)
     
  8. Jackets64

    Jackets64
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    In any case, this isn't the place to discuss it. Like I said before, you can find the place to suggest vehicles here: https://www.beamng.com/threads/vehicle-suggestions-see-first-post.79/
     
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  9. crashmaster

    crashmaster
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    id love to have a more technical explanation of things.

    so far ive been learning the wiki for about 10 years... node, beam, and tris have gotten easy to make.
    still haven't perfectioned suspension and spring ratios stuff but im very proud of the progress ive made over the years.

    but there is so much behind the scene of a vehicle jbeam that is not talked about that i need to reverse engineer to even understand what i am working with.

    so far, i love the idea of having more tips and tricks to work with beamng, it sounds like its a vital thing for the community to learn to be able to make proper mods.

    i know im a bit late, but yes im really interested.
    having a in depth technical explanation on how things works in beamng would surely help a lot more individuals make greater quality mods.

    who knows, maybe with the new jbeam editor i might finally ditch that old NBEditor software that barely works.... lol...
    im eager to learn a better workflow, that nbe is not getting better.... it was just supposed to be a temporary workaround for me bc im a very visual person. just looking at numbers idk what node pos im changing. but that new editor seems very promising..

    thanks for the amazing work over the years tdev! you and the whole team are truly the best devs ever!
     
  10. Exchy

    Exchy
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    So, is this a dead end after all or what?
     
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  11. Lordlichi2006

    Lordlichi2006
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    Any chance of this ever happening?, i know its a bump but ive been really interested on this and i feel like modders communicating with devs would be a pretty good thing
     
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  12. blockeeeer

    blockeeeer
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    I wonder why "flare" is still used. It's not as effective as the emissive map, and is very difficult to use, it can't get block by the model , and doesn't work well with smooth car lights.
    upload_2025-1-3_23-23-13.png upload_2025-1-3_23-24-38.png
     
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  13. Neverless

    Neverless
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    Yeah this is definitely a missed oportunity to help the serious modders improve. Could even record all of it and publish it for people in the future to reference. I dont think its smart proposing this, making everyone excited and then just ignoring it. Like any update would be nice "hey things came in between; we figured we want to make this alot different; no actually cant do; expect it to be later this year" like anything. My community manager ass is just looking at it thinking "hello where communication", any communication is better then no communication as that just makes it worse
     
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  14. Lordlichi2006

    Lordlichi2006
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    not the right place to ask ? but the flares create the proyection of the light on the road, emissive materials are only lighting up the material itself, they are incapable of affecting any other surface, and its a bug that theyve yet to fix the model cllipping thing
     
  15. jamessimo

    jamessimo
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    Just wanna +1 this.
     
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