That's kinda the point of the creator program, the videos are supposed to release together with the update and show the new content/features Also MuYe's videos are not exactly what i'd call boring
I suggest we be patient! --- Post updated --- I wanna confess something: ever since Dart (think it was him but I may be wrong) posted the video with the three new sounds, I just can't have enough of the new V8 and the new Diesel I6 ones - the new I3 is also very nice but not for the FCVs because it doesn't sound as refined as the existing FCV I3 sound. Especially for the new V8, I can't imagine how good it's gonna sound in the Bastion Battlehawk Redtail, with the Performance Exhaust (or without any exhaust) and on Savage mode, combined with the bagpipe sound of the Stage 3 Supercharger pulley spinning on maximum boost! Now all I want is the cold start phase to be included as well!
First off, holy fucking shit, new Argo-esque thingamajig. This is...four or five new cars now? At least two of which don't look to be road-legal? Man, that's a great surprise. I don't know if we'll be seeing non-road-legal vehicles more often, but now that we've seen that the trophy truck isn't a one-off for that category, we could get just about anything else now. Interstate '76's Texan maps (mostly) look a lot closer to Utah than the new map. There are a few maps from that game's Nitro Pack which weren't based in Texas, but those were much more green than the new map - looking more like East Coast, USA. If we're looking at maps from that series that look rather similar, I think some of the early levels of Interstate '82 look more similar - and they were around...Nevada/south Utah/maybe SoCal. Which is right around the area that the new map is in. If the new map is 4x4 (or bigger - it's the first all-new map in four years, so who knows how long it's been worked on), then it's going to be real fun for doing cruises or fuel economy testing or just about anything else. I don't think it'll have a racetrack - we haven't had a new one of those on the levels of Hirochi or Automation in a while.
Well, I think if it's a new map, and if it's called Big Island USA, it's going to be like West Coast, West Coast is the opposite of East Coast, because East Coast is in the east of the United States and West Coast is in the west of the United States. United. So Big Island would be the opposite of Small Island, because Small Island is a small island, and Big Island is a large island. But I don't think it would be an "expansion" or "extension", the map team wouldn't say "Ah, we're done with the remasters, now let's expand the maps.", remasters are enough.
I've looked at the teasers again and what my is coming up with is: The trophy truck is 2WD I just now realized The Lil 6x6 thing looks like the "Laborador Beaver" mod Coincidence? I THINK NOT Has anyone else seen the relationship between the Labrador and the lil 6x6?
don't forget the jargl dt825 becoming the wentward dt40l, one of those bruckell names was meant to be the legran wagon, and arguably the charmand 1304 became the vivace.
Bruh, I barely have the time to finish our blogs and changelog on time, what scripts? The only text they get is 1) a list of highlights to check out 2) reminder to include the disclaimer that this was filmed on pre release version 3) the date of when the embargo is lifted
well there's always posts of devs about new tech anyway, it just isnt posted on fb or twatter --- Post updated --- nah too flat, whould be extremely boring, you already have mods for that kind of maps --- Post updated --- you are the personification of windows explorer aren't you? we discussed that pages ago
The Trophy Truck is indeed RWD but there's no way the Devs leave it strictly like this. I mean, the choice of making the D-Series Prerunner 4WD/AWD is also given for anyone who wants it. The new 6x6 does look like the Beaver.
going back to the whole balancing thing, it would make sense if they leave the trophy truck RWD only, as it gives the heavier, less-suspensioned prerunner at with one competitive edge.
This new amphibious vehicle could be the right opportunity to introduce water splashes sound effects, don't you think ? I remember when they implemented specific friction sounds for dirt, sand, wood, metal, etc., that completely transcended the driving experience in BeamNG, at least for me. Therefore I am quite excited for the next evolution in that domain.