Released Hirochi CCF Remaster

Discussion in 'Land' started by Theo Wilkinson, Aug 8, 2022.

  1. PaiDoNikolas

    PaiDoNikolas
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    Finally a beautiful Hirochi... :rolleyes:
     
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  2. ghost_cauli

    ghost_cauli
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    upload_2022-12-7_11-20-53.jpg upload_2022-12-7_11-20-532.jpg
    upload_2022-12-7_11-20-531.jpg

    I spent way too much time looking for any decent side pics of those bumpers. But I guess everyone knows what Vertex/BN Sports kits look like.
     
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  3. LucasBE

    LucasBE
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    • Agree Agree x 12
  4. Belasco City PD

    Belasco City PD
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    Will you be adding left side drive to the CCF unless you already have?
     
  5. Theo Wilkinson

    Theo Wilkinson
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    This looks pretty awesome

    I don’t need convinced lol
    --- Post updated ---
    Yes, as much as it’ll be UKDM RHD default, LHD will be supported and on most configs
     
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  6. Belasco City PD

    Belasco City PD
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    Nice, man!
     
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  7. Theo Wilkinson

    Theo Wilkinson
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    I’ve now got some basic textures in game, all the detail is to be added (I’ve started that tonight)
    upload_2022-12-8_22-14-14.png upload_2022-12-8_22-14-14.png upload_2022-12-8_22-14-14.png upload_2022-12-8_22-14-14.png

    Some :cold_face:
    upload_2022-12-8_22-14-14.png upload_2022-12-8_22-14-14.png

    And finally, I’ve got the soft top in game (no frame so no opening yet)
    upload_2022-12-8_22-14-14.png upload_2022-12-8_22-14-14.png upload_2022-12-8_22-14-14.png
     
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  8. mattsikung

    mattsikung
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    Are you reusing anything from the og ccf2 except design?
     
  9. Lordlichi2006

    Lordlichi2006
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    absolute amounts of baller
     
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  10. fabio

    fabio
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    Awesome work on remaster. :) I'm not trying to be rude or something. :) However, I have a quesion about sequential indicators. Maybe it was answered in some other thread, but I didn't catch it. I don't know how to describe it, but I noticed, that they are not synchronized with the one that are not sequential. Is that intentional or is it just something that cannot be synchronized? I think all mods with those kind of indicators has this ''problem''. :)
     
  11. Theo Wilkinson

    Theo Wilkinson
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    No, except 1 set of wheels (the ones in every picture I’ve took)
    --- Post updated ---
    It’s incredibly difficult to line the timings up properly
     
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  12. Agent_Y

    Agent_Y
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    I might be missing something but what is so difficult about it? Knowing that the on and off state of the indicator both last exactly 0.4s, you can easily calculate the intervals of each state of the sequential one
     
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  13. Belasco City PD

    Belasco City PD
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    I can't wait to drive a modern convertible, it looks so awesome.
     
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  14. Theo Wilkinson

    Theo Wilkinson
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    I was not aware of the exact timings…

    the indicators are 12 segments
    the total ‘blink’ time is 0.8 seconds
    therefore 0.8/12 = 0.06 recurring
    so I want a 0.067 interval for each segment, however I want about 0.2 of that to be fully on, therefore I want to minus 0.2 off 0.8
    so 0.6/12 = 0.05 (not recurring thank god)
    I’ll put that into the lua tomorrow, let’s see if it works :)
     
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  15. Agent_Y

    Agent_Y
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    You could have experimented trying to match your custom electric to blink with the same frequency as vanilla signals, or you could have checked the vanilla LUA that controls them, both easy solutions
     
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  16. Theo Wilkinson

    Theo Wilkinson
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    I don’t know where the vanilla lua for indicator stuff is- doesn’t matter either way as you’ve given me the exact figure
     
  17. mattsikung

    mattsikung
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    in that case the thread should be called 2020 Hirochi CCF Remake and not remaster as a remake is taking a concept and making it from the ground up while remaster is taking something and just altering
     
  18. Theo Wilkinson

    Theo Wilkinson
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    Does the Covet share anything with the pre-remaster Covet?
    Why does it matter anyway lol
     
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  19. mattsikung

    mattsikung
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    yea it doesn't. well anyways the remaster looks awesome
     
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  20. d3fault_1420

    d3fault_1420
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    miat
     
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