Important question, since I could not access BeamNG due to the lack of space in my laptop (for now), does my mods still work for you guys in 0.27? Or are there any issues? If so please do PM me. Also I'm now laying groundwork to work on my first vehicle mod. It will be ETK K-based but with a V8 and unique lettering and badges. Kinda like a RUF based from a Porsche. Will have to begin in next week Monday as my exams are over in this semester. I would probably digress away from engine swaps now. Or maybe trying to fix some of my V12s that I posted on the forums.
0.27 allows crazy stuff, warning if you set the truck horn for wind sound it can destroy your eardrums lol EDIT: Ever wanted to inflate your tires so much that they explode? Probably no but now you can anyway EDIT 2: Stambecco and Wydra wheels for all cars! EDIT 3: Huge tire props as equippable tires
My modding projects Im doing a poll on my youtube channel about my mods. please vote for the mods you care about in my youtube community! Click here to vote : https://www.youtube.com/@tsukatan6607/community
The lone spectator walked on and spotted a car laying on its roof. Could be a new discipline of the next car-olympics, he thought...
Here's a thread on how do it: https://www.beamng.com/threads/decal-road-exporter-for-blender.89560/#post-1534476
whoops; unexpected hiatus of sorts finally added longitudinal engine parts. kinda getting close to relez finally, i think
Wheel hub swaps for Stambecco and Wydra (4 wheel versions only, more than 4 wheels don't support universal wheels)