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Path doesn't show in Script AI manager

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Cloverfell, Dec 18, 2022.

  1. Cloverfell

    Cloverfell
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    Joined:
    Dec 18, 2022
    Messages:
    2
    I seem to have a very unusual issue with the script AI manager. It doesn't show the paths of the cars that I recorded. The recordings function as normal its just that the paths don't display after recording them. I didn't see anyone who has this issue when looking on google or in the threads. I tried uninstalling and reinstalling beamng but nothing. Can anyone hep me?
     
  2. al36

    al36
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    Joined:
    Oct 19, 2020
    Messages:
    361
    I know nothing, but your video is private, we can't see it.
     
    • Agree Agree x 1
  3. Cloverfell

    Cloverfell
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    Dec 18, 2022
    Messages:
    2
    Sorry, I forgot to make the video unlisted it should be fine now
     
    • Agree Agree x 1
  4. wubmachine

    wubmachine
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    Joined:
    Jul 9, 2014
    Messages:
    7
    I am having the same issue, I uninstalled all mods and cleared cache... I still have the issue.
     
  5. hjoong

    hjoong
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    Joined:
    Dec 19, 2022
    Messages:
    2
    I have the same problem. The problem seems to have occurred after the update. Any solution?
     
  6. TStabbert

    TStabbert
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    BeamNG Team

    Joined:
    Nov 28, 2016
    Messages:
    66
    Hello!
    Thanks for the report, it is indeed broken, and will be fixed with the next hotfix.
    Until then, you can use the attached file as a workaround: place it inside your userfolder, so that the total filepath looks like this (you probably need to create those folders yourself):
    Code:
    /user_folder/lua/ge/extensions/editor/scriptAIManager.lua
    That will override the broken version with this new fixed version, similar to how a mod would do it. Just remember to remove it when it's fixed :)
     

    Attached Files:

    • Like Like x 1
  7. hjoong

    hjoong
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    Joined:
    Dec 19, 2022
    Messages:
    2
    thank you It's been resolved.
     
  8. Crash—Car

    Crash—Car
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    Joined:
    Nov 5, 2022
    Messages:
    20
    Thank you, I also faced this problem and was looking for a solution
     
  9. The Reaper#5060

    The Reaper#5060
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    Joined:
    Dec 27, 2022
    Messages:
    1
    has This been fixed yet?
     
  10. TStabbert

    TStabbert
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    BeamNG Team

    Joined:
    Nov 28, 2016
    Messages:
    66
    No, unfortunately, the fix did not make it into any hotfix before the holidays
     
  11. RivNG

    RivNG
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    Joined:
    Nov 9, 2019
    Messages:
    5
    aw that sucks, i was wondering why it wasnt working
    also, is it in the 0.27 section?
     
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