Hi! I wonder if it's possible to make a "Last seen" system for the cop IA cause for now they just exactly know where you are without "searching". Let me explain myself: Blue : cop car crashed into the bridge Red : Cop car vision limit Yellow eye : Last seen player position Red eye : Actual player position The actual system works as is: - Traffic spawns X police cars ; - You trigger a pursuit ; - Cop IA switches to Pursuit, knowing exactly where you are (Red eye), and the Traffic spawns cars (cop cars too) according to your position. This is why cop cars keep spawning right in front of you instead of behind you or at least near you. How the system should work: - Traffic spawns X police cars as normal traffic ; - You trigger a pursuit ; - AI switches to Pursuit, knowing your last seen position (Yellow eye). Traffic spawns cop cars according to your last seen position (Yellow eye). They'll eventually dispawn or take random paths if they don't find you, which will lead to the ending of the pursuit if you're not in the area anymore. If they see you, then there's no worries about where they spawn because the last seen position and your actual position will be at the same value. (Civilian vehicles spawns according to your actual position (red eye), including rarely cop cars) Sorry for my bad english, I'm French!