"Last seen" Police spawning

Discussion in 'Ideas and Suggestions' started by Piwel, Dec 19, 2022.

  1. Piwel

    Piwel
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    Joined:
    May 18, 2019
    Messages:
    4
    Hi!

    I wonder if it's possible to make a "Last seen" system for the cop IA cause for now they just exactly know where you are without "searching". Let me explain myself:
    upload_2022-12-19_12-16-8.png
    Blue : cop car crashed into the bridge
    Red : Cop car vision limit
    Yellow eye : Last seen player position
    Red eye : Actual player position

    The actual system works as is:
    - Traffic spawns X police cars ;
    - You trigger a pursuit ;
    - Cop IA switches to Pursuit, knowing exactly where you are (Red eye), and the Traffic spawns cars (cop cars too) according to your position. This is why cop cars keep spawning right in front of you instead of behind you or at least near you.

    How the system should work:
    - Traffic spawns X police cars as normal traffic ;
    - You trigger a pursuit ;
    - AI switches to Pursuit, knowing your last seen position (Yellow eye). Traffic spawns cop cars according to your last seen position (Yellow eye). They'll eventually dispawn or take random paths if they don't find you, which will lead to the ending of the pursuit if you're not in the area anymore.
    If they see you, then there's no worries about where they spawn because the last seen position and your actual position will be at the same value.

    (Civilian vehicles spawns according to your actual position (red eye), including rarely cop cars)

    Sorry for my bad english, I'm French!
     
    • Like Like x 13
    • Agree Agree x 2
  2. Gamergull

    Gamergull
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    BeamNG Team

    Joined:
    Jun 3, 2018
    Messages:
    460
    Good idea. Merci!
     
    • Like Like x 5
    • Agree Agree x 4
  3. Peterkragger_PL

    Peterkragger_PL
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    Joined:
    Oct 8, 2016
    Messages:
    388
    Beam Theft Auto let's goooooooo
     
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