On Hold Appalachia USA (Larger Map Similar To WCUSA - Will Be Developer Quality)

Discussion in 'Terrains, Levels, Maps' started by danielscott082996, Dec 29, 2022.

  1. danielscott082996

    danielscott082996
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    Feb 12 - On Hold Assets Pay Walled.

    Give me a couple days and I'll update with new link.


    Been working on this map for a while now, so I figure I should make a post for suggestions, feedback, and to show current progress. This map is Appalachia USA, an area located in the Appalachian mountains featuring the city of Beamsburgh and its surrounding countryside along with a section of the i69 interstate and more. I'm aiming to make this a very detailed map using mostly vanilla assets, on the level of West Coast USA or other dev maps. I started with the Tillamook map from the Gen1 Werkz Patreon as my template. So credit to them for that. I then got my heightmap, moved assets from other maps, and started from basically nothing. Here's what I've done so far.....



    City of Beamsburgh

    screenshot_2022-12-10_09-58-56.png screenshot_2022-12-10_09-59-06.png screenshot_2022-12-10_09-59-30.png screenshot_2022-12-10_10-30-33.png screenshot_2022-12-10_10-28-23.png screenshot_2022-12-10_10-27-55.png screenshot_2022-11-23_04-07-33.png screenshot_2022-12-10_10-00-51.png screenshot_2022-12-10_10-01-50.png



    Map so far from the air

    screenshot_2022-11-23_04-07-50.png screenshot_2022-12-10_10-03-27.png screenshot_2022-12-29_02-26-56.png



    69 Truck Stop

    screenshot_2022-12-29_02-18-50.png screenshot_2022-12-29_02-19-22.png screenshot_2022-12-10_09-54-43.png screenshot_2022-12-10_09-56-25.png



    i69 Northbound D.O.T. Weigh Station

    screenshot_2022-11-19_22-00-08.png screenshot_2022-11-19_22-01-10.png



    Some trail teasers......

    screenshot_2022-12-03_04-25-46.png screenshot_2022-12-03_04-26-05.png screenshot_2022-12-03_04-27-29.png screenshot_2022-12-10_23-03-40.png screenshot_2022-12-10_23-08-12.png screenshot_2022-12-10_23-14-27.png screenshot_2022-12-22_03-22-10.png screenshot_2022-12-22_03-23-35.png screenshot_2022-12-22_03-25-05.png screenshot_2022-12-23_01-21-00.png screenshot_2022-12-23_01-52-00.png screenshot_2022-12-23_02-00-41.png
    screenshot_2022-12-25_02-26-54.png screenshot_2022-12-25_03-46-50.png screenshot_2022-12-25_04-10-30.png screenshot_2022-12-25_04-10-42.png screenshot_2022-12-25_04-24-38.png screenshot_2022-12-25_21-57-37.png screenshot_2022-12-25_22-06-55.png screenshot_2022-12-25_22-12-27.png



    Unnamed waterfall leading to a long, also unnamed creek

    screenshot_2022-12-23_06-30-11.png screenshot_2022-12-23_06-30-26.png screenshot_2022-12-23_19-06-00.png screenshot_2022-12-23_19-06-45.png screenshot_2022-12-23_19-07-24.png screenshot_2022-12-26_22-24-04.png screenshot_2022-12-29_02-22-58.png screenshot_2022-12-29_02-23-23.png screenshot_2022-12-29_02-23-50.png


    Alot more to come, so expect a release later on in development. I may release sooner than later with enough interest or if I get some help. Any suggestions and/or criticisms are appreciated and noted. Thanks.



    Credit for all assets used will be added in when finished. Things could be changed by then, so I'll wait for now.





    Edit 1
    I do plan on adding rural housing, a saw mill, some wildlife, may be a dam along the river/creek, will be adding lighting for alot of the buildings and some street poles, will have A.I. roads, will have a good player home and shop eventually, plan on adding custom signs later on also.

    Edit 2
    Refer to latest posts to see progress and get download links. Please share any issues you find.

    Edit 3
    I will start uploading links here instead of later posts

     
    #1 danielscott082996, Dec 29, 2022
    Last edited: Feb 13, 2023
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  2. chris nowak

    chris nowak
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    looks good so far
     
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  3. Stefan190506

    Stefan190506
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    Cool, keep going
     
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  4. TheHonoraryBrit

    TheHonoraryBrit
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    Looking promising. Keep it up :)
     
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  5. SmokeyDokey

    SmokeyDokey
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    I can tell this one will be beautiful when it's done! Good luck!
     
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  6. LolAero

    LolAero
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    Incredible and wonderful ! (can we please have some proper road signs and road marks for RP driving)
     
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  7. danielscott082996

    danielscott082996
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    Planning on adding custom street signs, mile marker signs, and more. Will be RP missions too. Trips to the store and back, repo missions, ect....

    If you or anyone else has an idea for anything else I can add, just comment and I'll see what I can do. Likely going to need some help with everything later on, so if any great map makers see this, dm me.
     
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  8. LolAero

    LolAero
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    Nice ! (also can we have proper speed limits and speed limit that make sense?)
    PS : when will this get realesed ? Any early access ?
     
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  9. Agent_Y

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    "Will be developer quality"
    I am not sure if you understand what it takes to reach this quality... It took the entire team of devs like 5 years to make Johnson Valley, if you want to reach the same quality alone you would have to work for 20+ years...
     
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  10. SmokeyDokey

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    By that logic, when this mod gets released, beamng will already be in a released state, and this mod would be instantly outdated.
     
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  11. locualo

    locualo
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    not necessarily, there are excellent maps with dev. quality, for example altitude and many others, if this one will ever be, who knows
     
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  12. danielscott082996

    danielscott082996
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    Not sure on a release yet, but it will definitely be FREE and have an early release to certain members for testing.

    I do understand what makes a map Dev quality. They were working on the whole game, so they had limited time to really improve the maps. The dev maps are great and run great, but they use alot of blocker vegetation, the maps are small, and they simply do things differently than I would. So yes, this map will be similar in quality to a dev map. Wont be perfect by any means, but will definitely be good.





    UPDATE : So, now I'm working more on the creek system and need an idea of the community preference with how the creek should look. Below are the choices....

    This is a screenshot from an area of the creek in the East Coast USA map
    screenshot_2022-12-31_01-46-43.png

    This is an area of the Jungle Rock Island creek
    screenshot_2022-12-31_02-03-15.png


    This is option 1 from my map, take note of the detail and size of these rocks in comparison to other options
    screenshot_2022-12-31_02-17-42.png


    This is option 2. No rocks, only the terrain paint texture.
    screenshot_2022-12-31_02-09-32.png


    Option 3 is my favorite, but the rocks being so big takes away from the detail. Looks great from farther away, but as you get closer, the quality is worse.
    screenshot_2022-12-31_01-38-49.png screenshot_2022-12-31_01-39-02.png


    Which do you guys prefer? There will be flowing water, this is very early so I'm still using an ocean plane for now.
     
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  13. Agent_Y

    Agent_Y
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    Altitude, Cliff Roads and some of Car Killer's maps are the only ones I can think of, Spencer Johnson's maps and some of the most downloaded repo mods are amazing but they suffer from console error spam and complete lack of optimization, Los Injurus can't judge yet as it's not finished but it's close. In the past before PBR it used to be easier to reach that quality, but not anymore.
    That's not really the case, there's a separate dedicated team to make maps, and they likely outsource some assets. The reason it took them so long was just because how much of a challenge it was, + working on remasters of other maps inbetween.
     
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  14. driftingmedic

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    I think each one has its place, the water crossings in vanilla maps have always felt a bit off to me. While I prefer crossings that are simple (option 2 with just straight mud or dirt/sand), they are rarely like that and especially in the real Appalachia will have water doing crazy things, something that Beam lacks. I would say keep all of them as different difficulty sections and maybe add some of the smaller rock piles from Johnson Valley to the river for the extra character, they do look similar to some rocks I have seen around the Appalachians
     
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  15. danielscott082996

    danielscott082996
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    This is current progress. The whole creek will likely be similar to these pics unless I find a way to make it look nicer.

    screenshot_2022-12-31_09-59-22.png screenshot_2022-12-31_09-58-53.png screenshot_2022-12-31_09-46-43.png screenshot_2022-12-31_09-46-32.png
     
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  16. danielscott082996

    danielscott082996
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    Slowly progressing, map is maybe 40% complete now. I've been adding in rural housing, placing them as they'd be in the area in reality. The creek system is halfway done now, been working on trails through the woods, redesigned the 69 truck stop, and I've been laying the road decals. Everything is coming together slowly, but I will have to find a way to make everything run smoother. Not laggy yet, but definitely will be demanding when done.

    screenshot_2023-01-01_02-22-16.png screenshot_2023-01-03_05-50-19.png screenshot_2023-01-03_05-49-15.png screenshot_2023-01-03_05-48-45.png screenshot_2023-01-03_05-48-11.png screenshot_2023-01-03_05-47-31.png screenshot_2023-01-03_05-47-12.png screenshot_2023-01-03_05-46-45.png screenshot_2023-01-03_05-46-06.png screenshot_2023-01-03_05-32-16.png screenshot_2023-01-03_05-29-22.png screenshot_2023-01-01_09-23-26.png

    I am having trouble with ram now, collisions are disabled randomly for me sometimes. The mobile home prop mod is causing this I believe. I've got them placed and loading in, but my game still thinks they are player vehicles. Anyone know how I could fix this? I plan on adding lots of campers, tents, and other props, so I hope this can be fixed.

    EDIT : Any suggestions or critiques help alot, so let me know what you guys think so far.
     
    #16 danielscott082996, Jan 3, 2023
    Last edited: Jan 3, 2023
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  17. Stefan190506

    Stefan190506
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    My subjective opinion, but the asphalt is too black, such a thing is not found on the maps of developers
     
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  18. Deleted member 509752

    Deleted member 509752
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    That is gonna be huge.

    I don't know that when its out, some PCs can handle that.
     
  19. SmokeyDokey

    SmokeyDokey
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    I'd say it just looks like a newly paved road (the dark black, how perfect it is). Maybe a little bit of lightening of the black and a little more roughness in parts would do the trick.
     
  20. azureskies

    azureskies
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    The grass textures and the road side textures are kind of eh imo
     
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