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(Mod!) Chassis/Engine Codes for BeamNG Vehicles

Discussion in 'General Discussion' started by DriftinCovet1987, Sep 30, 2022.

  1. DriftinCovet1987

    DriftinCovet1987
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    Oh, so if I'm getting this right, you want all the versions to be listed in the titles of the trims? The D-Series could probably use that, what with how many trims come in two, or even three, of the different versions. For instance, there are three different versions of the D25 V8 4WD Extended Cab Long Bed - an '86 with a manual (it's listed as an '85, but I assume that's an error, since it's the only one listed as an '85), a '92 with an automatic, and a '98 with an automatic. Having them all listed as "early", "mid", or "late" in their trim names would make them a bit easier to find in the vehicle selector, I suppose.

    However, ff I were to compare the D25 V8 4WD ECLBs to each other, I could probably just refer to them by their model years ("the '86", "the '92", "the '98"). I could be misinterpreting how you want them all to be reworked - perhaps an image would work better?
     
  2. bussin.buses

    bussin.buses
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    That, and the parts in the parts selector.
    But yeah, you got it otherwise. You’re good at figuring things out and making ideas better
    --- Post updated ---
    In addition, different brands should have different ways of showing facelifts, too. Example: All Bruckell s should have model years, all gavrils/burnsides should have early/intermediate/late, etc.
     
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  3. GearHead1

    GearHead1
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    @ManfredE3 made a pretty good concept for a three-stage config selector (as opposed to the two-stage we have now) back in the day.
     
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  4. DriftinCovet1987

    DriftinCovet1987
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    Yeah, I'm aware of that post - I don't quite remember exactly when he posted it; it was probably around the time that the D-Series got its early versions and the Charro, so early 2020. It'd certainly help a lot with the D-Series' massive number of configurations.
     
  5. GearHead1

    GearHead1
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    It was mostly just a continuation of Zoll's old Hirochi chart, nothing new.
     
  6. DriftinCovet1987

    DriftinCovet1987
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    Oh, makes sense.
     
  7. DriftinCovet1987

    DriftinCovet1987
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    Did some minor update work today:

    -Massively simplified the SP codes.

    -Updated the Ibishu, Hirochi, Cherrier, and ETK chassis and engine codes.

    -Some other small things I probably missed.
     
  8. DriftinCovet1987

    DriftinCovet1987
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    So, it's here - the first release of the engine/chassis code mod! You can check it out in the first post - please let me know what codes you like, don't like, and/or want changed. Also, if y'all want the brands removed from the names of the engines, that's fine with me.

    Just to be clear, the mod will overwrite the official names, but all you have to do is download it and drop it into your mod folder. Also, big thanks to @Agent_Y for helping me get it working.

    And I did some more fine-tuning to the codenames.
     
  9. GearHead1

    GearHead1
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    Isn't the 2.0 naturaly aspirated?
     
  10. DriftinCovet1987

    DriftinCovet1987
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    Nope, that's the 2.5 in the Base RWD, although the Base RWD was a 2.0 N/A for a long while. To be fair, I should probably remove the "T" designations and whatnot from most of the Japanese engine codes in this thread - only the ones which are "single-configuration", like the Covet MR Turbo's T15DET and Pigeon/Wigeon's L13DE L4s, will be staying with their extensions.
     
  11. JowoHD

    JowoHD
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    really like this. expanding of the beam lore always makes me happy. just curious, where did the pessimas being VM301/VM501 originally come from? i heard it was from the devs but i dont remember seeing it in game ever
     
  12. DriftinCovet1987

    DriftinCovet1987
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    Thank you very much!

    Zoll told me that the codes used to be in the game EDIT: in the documentation briefly after 0.26 EDIT: 0.24 released, but were removed in a following patch. That could mean that they're planning on adding chassis/engine codes officially eventually, but it could also have been a weird experiment.

    I don't know if the devs have ever said anything about those codes.

    EDIT: Thanks to CaptainZoll for the corrections.
     
    #32 DriftinCovet1987, Jan 11, 2023
    Last edited: Jan 11, 2023
  13. JowoHD

    JowoHD
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    ah alright. if they do continue to expand on that it could definitely be cool
     
  14. DriftinCovet1987

    DriftinCovet1987
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    Oh, it would - and it'd also be a lot less of a pain in the ass for referring to quite a lot of things. Instead of having to type out, say, "the pre-facelift D-Series" all the time, I could just refer to them by "the GTP400", or something like that. Engine codes would be really nice, too, what with a lot of brands using the same displacements across multiple engines.

    However, as shown by my mod, the names of vehicles do tend to get quite long - here's an example of that.
    upload_2023-1-11_1-45-32.png
     
  15. JowoHD

    JowoHD
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    this just serves to remind me that, with all the ui updates and stuff the devs are doing to the game, the main thing it needs imo is an update for the vehicle selector (and to stop it memory leaking and slowing down over time grrrr)
    it'd be very nice if, instead of choosing a car and then a config and spawning, there was a third stage where you could choose pre or post facelift and the transmission etc
    but i digress
     
  16. DriftinCovet1987

    DriftinCovet1987
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    That's been suggested a lot, even in this thread - and while it would be very nice, I don't know if the devs will ever do a thing like that. It'd certainly help cars like, say, the D-Series have more unique configurations (especially more configs for the Charro - man, that thing's got like, six configs? Maybe eight with the Kentarchs?) instead of having to have multiple very similar configurations all splayed out across the screen.

    Also, I made this really quick mod for the Signia that adds a chassis code to it - C101.

    As for the current codes, anything particularly wrong with them? I keep wanting to edit them, but if people are happy with how they are, then I'm gonna keep 'em as-is.
     

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  17. JowoHD

    JowoHD
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    no problems imo. will test it out when im home but i feel like it'll take a while to get used to them, but thats not the game's fault - im sure the first time everyone heard AE86 it sounded a bit weird
    i like having it for the signia - might be worth adding it for some other lore friendly mods (kljp, centauri, serenity, picnic etc) if that's something youre open to doing.
     
  18. DriftinCovet1987

    DriftinCovet1987
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    Oh, absolutely, I could add codes for many/all of those mods and more. It's very simple to do for me, now that I've refined the process, and I also want to do it anyway because it makes everything feel a bit more "real" to me. And it also makes the vehicle selector look better.

    Granted, it would probably be really tedious for, say, KLJP or mods like it, since I'd have to add chassis codes to every single configuration, but I've done it before for the GTPs, and it worked fine. Vehicles with shitloads of engines could also be a bit of a pain to codename, but again - already had to do so many re-names for the modern Gavril V8s.

    EDIT: Also, another issue I could run into is that I might not be able to download quite a few mods due to my Internet speed being trash, so if mod creators do want me to add codes to those vehicles, they'd have to send me the info, trim, and/or engine files.
     
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  19. CaptainZoll

    CaptainZoll
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    IIRC it was never actually in-game, but it was temporarily on the documentation in some places.
     
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  20. Agent_Y

    Agent_Y
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    Yeah it was wrongly documented to be in game but was nowhere to be found in the files
     
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