JBeam workflow question

Discussion in 'Content Creation' started by Real_20dka, Jan 11, 2023.

  1. Real_20dka

    Real_20dka
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    Hey all, just wondering about the new imgui vehicle editor. What's the intended workflow?
    So far I've been mostly using it for the node picker feature, and it's inconvenient having to close out of it and the world editor every time I want to make a part change, then have to reopen the world editor and search and open the vehicle editor. I'm sure I could make some shortcuts to this with Lua, I was just wondering if I'd missed anything.
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    As far as I can tell the editor is not finished and it's just a preview for now, will receive better functionalities later and I'm sure it will include being able to change parts. It still has some incredibly useful features though. Most people I talked with don't include it as a part of their normal workflow, they use various third party tools instead, or do everything by hand.
     
    • Like Like x 1
  3. Deleted member 509752

    Deleted member 509752
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    Guest

    So they use tools like NodeBeamEditor and Notepad++?

    When it's fully released, What will it be like?

    Which are the useful features?
     
  4. LucasBE

    LucasBE
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    1. Most people just use a text editor (Notepad++ or Visual Studio Code work pretty well)

    2. How could he know?

    3. Crurently the vehicle editor includes a few useful features like a Flexbody debug tool, Lights/Props debug tool, a Prop Transform tool, and some other generic stuff like aero, powertrain, and vehicle data debug tools
     
  5. Deleted member 509752

    Deleted member 509752
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    What does Prop transform do?
     
  6. LucasBE

    LucasBE
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    it transforms props..? as in rotation, translation, etc.
     
  7. Deleted member 509752

    Deleted member 509752
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    Guest

    How to use the in game vehicle editor as of right now?
     
  8. LucasBE

    LucasBE
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    F11 (World Editor) > Window > Experimental > Vehicle Editor

    upload_2023-1-13_20-30-17.png
     
  9. Deleted member 509752

    Deleted member 509752
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    Guest

    Thanks.

    Now let's see if it might work when it makes mods or not.
     
  10. LucasBE

    LucasBE
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    Keep in mind this isn't a "Vehicle Maker", it's a Vehicle Editor. It's very limited and only has a few debug and help tools.
     
    • Agree Agree x 2
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