You probably equipped one of the weird parts like the +5hp sticker or the communist carburetor simulator which randomize some engine values and have a small chance of breaking the engine which idk how to fix
not sure if this is something on my end, but im pretty sure if its controlled by the traffic ai, it gets confused with the new ignition
lol id avoided using this mod for a few months because some of the textured were messed up and i couldnt be bothered to go through my mods to work out which one was breaking it and ive only now realised while moving my mods over to 0.27 that it's because i had 1.5 and 1.6 installed at the same time (idiot)
Requests for 1.7 -BiS Model -Special black, red, silver and brown versions -Italian fiat badge on the middle of front belt -Realistic engine sounds -Better dashboard designs accurate to the model -Working turn signals -Improved steering wheel textures That's all. I hope I dont ask for too much EDIT: Since in 0.27 is in the game could you make the ignition chamber have a key that actually spins?
All of this and more will be in 2.0, not sure if 1.7 will even exist if there isn't much broken stuff after 0.27
is the 650 engine supposed to rev slower then the 600? i feel like the change is so minimal in size and according to wikipedia the engine was bored which shouldnt really change the rpm
It is not supposed to, weird, I must have overlooked that. When I have time I will check what is causing it
Not sure, we have redone the lights like 5 times already and they are still not of good enough quality for it, if someone who knows how to texture them properly can help then we could add bloom
I have a problem! I installed the mod, put the maluch, common and sound folder in the vehicles folder and I have no Sound
Just put the whole the .zip file in 'mods' folder, don't separate subfolders! Read how to install mods : https://documentation.beamng.com/tutorials/mods/installing-mods/