Released American 80's Fullsize Series 2.1

disguised pre-release test car of a famous car brand.

  1. DontKnowWhy186

    DontKnowWhy186
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    Well, you're the expert.
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I'm not an expert lol just judging by what I have seen in the Jbeam so far when I took a quick look
     
  3. kalanen12

    kalanen12
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    I don't know why, but the light it self from the lightbars isn't moving. I'm not sure if it's just for me, but i don't know if there is a way to fix it. I have had this problem for a while now, and i have tried to fix it but it's still broken.
     
  4. Lewhik

    Lewhik
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    I tried it recently, while it spins way too fast, and the illumination still moves when the game is paused, other than that I didn't notice anything
     
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  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    We will probably have to redo the light bars animation, but we are tackling the engines for now. We found a lot more issues than expected with them, especially when we started looking deeper in the models and textures. The whole system might have to be redone to be based on what the Bluebuck has (reusable base block model with swappable covers, air filters and wiring), all engines will be the same model, textures selectable separately in the paint slot. That way we can have a single modular engine and tuning that makes more sense and is more accurate to real life (for example, if you want to put a supercharger on, you need to swap the diesel long block on the engine so it can survive the extra torque). Currently the tuning is hilariously unrealistic, 600hp from a small block with some Diesel parts and custom carburetor... I will make realistic tuning based on vanilla cars. That will also add the ability to use all intakes, exhausts and transmissions on all engines, and we will have the ability to add more engine options that these cars had irl too. You will be able to swap the fuel system of any engine too, make a Diesel out of a gas engine by swapping the intake, just like the factory made them lol. For your info currently most engines in the mod are almost all the same model with little changes, one exception being the Chevy big block which is from the Fleetwood Bounder mod originally, we might scrap that one due to shading issues and just texture the normal engine model to look more like it. There is also a mess of duplicate parts that look literally identical but have different names, especially the cooling fans are duplicated way too many times. Other parts only differ with textures and have the same models, for example slightly more rusty exhaust or different colored engine blocks. So yeah this begs to be fixed for file size reduction, and the engine color slot will be more useful now. We may also add some V6 engines if they turn out easy to make, but can't promise it.
    Side effect: All configurations will need to be redone so the new system works with them. But that just gives the opportunity to add more realistic factory configs which the mod is missing currently.
     
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  6. Agent_Y

    Agent_Y
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    Engine slots rework done! There are 9 selectable engines in total, 4 of which are new in the mod.
    1.png

    Each engine has the amount of tuning you would find on a vanilla car and more! The catalytic converter, EGR valve and aircon pulley are removable if you want a bit of extra power and torque. (in case of catalytic converter and EGR valve, it comes at the cost of more exhaust smoke.) Irl removing this kind of parts is mostly what makes the difference between the civilian and military grade Detroit Diesel V8, hence no need to have separate versions of this engine anymore.
    2.png

    Previously engines had separate colors by default and the engine color slot contained only dusty and rusty versions. Now every engine (with the exception of the Chevy Mark IV, I'll get to that later) can have any color in clean, dusty, rusty, and dusty&rusty version. (This doesn't work on air filters yet, we need to rework the textures of them.) Some of the options:
    3.png

    Long block slot contains separate stock blocks for gasoline and diesel. If you use the diesel block on a gasoline engine, it can survive more torque.
    4.png
    There is also a WIP project car block that does this... Removes one of your cylinder heads and causes a lot of smoke if you try to start the engine lol. Generally intended to use with other WIP project engine parts.
    5.png

    Exhaust headers largely unchanged, except all headers can be used on all engines (except the Chevrolet Mark IV) and the derby exhaust was moved here because it makes more sense. The project engine one is like the dual header but only the right side, and only allows right exhaust pipe.
    6.png

    These intakes are available for all engines except for the Chevy Mark IV. Quadrajet carburetor adds more power compared to the Dualjet one. Most intakes change your engine sound to one of the sounds provided in the mod (only the sounds that still work). WIP project engine intake is missing half of the ignition and doesn't let you turn on the engine. Diesel fuel injection changes your engine into a Diesel, it is intended to change the Rocket 350 into the LF9 and also to be used on the Detroit 378 Diesel, but generally you can change any engine between gasoline and diesel, just remember to change the fuel tank and long block, and install the proper ECU for diesel!
    7.png

    Speaking of ECU, there are 2 stock Diesel ones, and additionally race diesel and race gasoline.
    8.png

    Due to having a completely different 3D model that doesn't allow to swap most of the modular parts, the Chevrolet Mark IV big block has different slots than the rest. There is a different selection of long blocks, intakes and exhaust headers (note the different default intake). Due to using a different texture set, custom colors are not available, only rusty and dusty like currently in the mod.
    9.png
    But we didn't want to make this engine feel left out, so we decided to add the option to put Bluebuck superchargers on it!
    10.png

    Overall the changes are pretty drastic as the engines are completely new. But you can still recreate all the engines from the old version of the mod in this version (some may look different visually though, and all will vary in performance since torque curves are completely redone).
    11.png

    I hope (but I'm not sure if that's the case) that the engine rework was the hardest part of this update and it will get easier from now on for me... Meanwhile others are tidying up the mess that is this mod's file system, and putting everything into more fitting folders and stuff to make it easier to find stuff and to maintain the mod in the future.
     
    #2506 Agent_Y, Jan 12, 2023
    Last edited: Jan 12, 2023
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  7. ryanisstigg

    ryanisstigg
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    Wow, that's awesome to see. Hope everything's going good so far, it looks tedious lol
     
  8. Nacho Problem

    Nacho Problem
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    Trust me it is
     
  9. AntonSuhinin

    AntonSuhinin
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    that looks amazing
     
  10. emosun

    emosun
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    i still cannot get this mod to work at all it's been months. i installed the base car , when i put the downloaded pack into the correct directory nothing shows up in game just the base car. every other car mod from the repository works fine.
     
  11. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    1. Delete all versions of the mod you currently have, unsubscribe/whatever, remove them from wherever you managed to put them.
    2. Go to the first page of this thread.
    3. Click this.
    upload_2023-1-13_19-22-52.png
    4. Then this.
    upload_2023-1-13_19-24-40.png
    MAKE SURE IT'S THE ORANGE ONE
    5. Go to your downloads folder.
    6. Copy both .zip files you downloaded.
    7. Open your game.
    8. Click this.
    upload_2023-1-13_19-25-51.png
    9. Click this.
    upload_2023-1-13_19-26-15.png
    10. Click this.
    upload_2023-1-13_19-26-50.png
    11. Paste both of the files you downloaded.
    upload_2023-1-13_19-28-4.png
    12. Clear your cache.
    13. Restart the game if need be.
     
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  12. SergentFido

    SergentFido
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    I'm pretty impressed by the work done so far and i'm happy Agent_Y made a team to bring this old mod up to date with such passion.
    Good luck for all the changes and can't wait to see the end result of all this great work !
     
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  13. c-flinn

    c-flinn
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    good mod
     
  14. NuclearFaker

    NuclearFaker
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    so the engines were updated right?
     
  15. DontKnowWhy186

    DontKnowWhy186
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    Yes
     
  16. Jackets64

    Jackets64
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    The updated content is not released anywhere yet, but will be when it is completed. Knowing that however, yes the engines have been updated.
     
    #2516 Jackets64, Jan 20, 2023
    Last edited: Jan 20, 2023
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  17. NuclearFaker

    NuclearFaker
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    but is the engine update out or is it in progress yet?
     
  18. GEKA

    GEKA
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    • Agree Agree x 5
  19. Jackets64

    Jackets64
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  20. GEKA

    GEKA
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