I'll check it out this evening, shouldn't take to long to redo an export with only the first UV. Only issue is that it's mirrored For the normals, can't you import the already existing normal map into substance? Worst case scenario it's fairly simple, so you can easily combine them together in Photoshop, by putting the old normal map on top of yours, and deleting all the "default normal blue" color from it.
There was a slight misalignment issue when I tried that, however I can probably figure out how to resolve it. Good suggestion on the Photoshop solution though! I never thought of that. Edit: Aha! Inverting the colours of the normal map in Photoshop fixed it in Substance Painter. I had to convert it to PNG, but the DXT BC5 compression inverted the colours to make it look yellow rather than purple. Edit 2: I've had much more success on the second attempt at skinning the GPV. I was able to create a skin for the TPUJoopTrimsSkin material, as it already has a mod slot for making the parts with that material black / body coloured, so I was able to create a new skin part in a jbeam file pretty easily to resolve the issue of non-rusty window wipers, roof support bars etc. One issue remains though, and I cannot figure out a solution. The TPUJoopTrimsColor material does not have a mod slot to change skins, and I don't think I can add a new slot to the vehicle body without editing the original file (I may be wrong). I do not want to interfere with or overwrite any of the original files of the mod if I can help it. I saw an old thread explaining that (if I am understanding correctly) I can reference any global skin for any material, so I tried adding TPUJoopTrimsColor.skin.Rusty to my material file (Rusty being the name of the skin for the rusty body I created), but it does not seem to switch the skin of the glovebox, mirror, outside handles etc when I select the Rusty skin. Maybe skins don't work that way? I tell ya, BeamNG is a steep learning curve. I don't suppose you know how to achieve what I'm attempting to do here (changing the skin of multiple materials when I select the body skin via a mod slot)? Edit 3: Well what do ya know? I restarted BeamNG and suddenly the skin is working! Here is my second attempt at the rusty skin (now with fixed mirror, handles, glovebox etc). I'm thinking I might redo it again to make it not quite so over the top, however at least I know the skin works now. I've given it some bar tread tires too!
I don't know why but that last image made me go, "Jurassic Park?" Maybe because of the red rims with the body color.
Yeah, I had the same thought! This was a colour scheme offered on the Jeep CJ-2A and I don't know if the YJ from Jurassic Park came in the same scheme originally, or they just painted them grey and red as a homage.
Hey Trackpad, I was wondering what your opinion was on the Gavril GPA variant of the GPV. I think it would be something interesting since there aren't too many amphibious mods nowadays. (Minus the new amphibious vehicle in game from the new update)
I had a mod similar to the 8x8 the devs made, but it had a tendency to fly into space if you deformed it a bunch.
I wasn't intending on making a modular roof for the GPV tonight, but it happened... (And yes, the Jeep Surrey Gala is a real thing!) I was kinda rushing this as it got to 3am by the time I finished. No node/beam structure for it yet and I think I want to rework the model of the canvas to make it look better, but this is a start at least!
I was meant to be redoing that roof, but several hours later, I had two new fascias instead... At least it's only midnight when I'm done this time!
I've still got a bit to do before this would be release worthy, but rest assured, I'm making progress! So far I have: NDT tyres Bigger, more aggressive NDT tyres Colourable wheels (using 3rd colour) Both sets of tyres and the new wheel also added to the spare wheel slot Military vertical slot grille (needs a few paint chips adding to match the standard parts) Civilian vertical slot grille with its own set of lights (same as above regarding paint chips) Modified the folded roof structure so that the hinge point is correct for deploying the arms Full canvas cover (in khaki, colourable and striped colourable variants) The above, without doors The above, without sides The above, without the back panel (I want to rework the canvas top to improve the model, and it doesn't yet have a node/beam structure either) Rusty skin (I want to rework this so it looks a lot better) Good lord, I didn't realise I'd managed to do so much already! What are these badges you'd like? Willys branding? Side mount spare is high on my list of priorities! I wouldn't mind making separate military/civilian bodies, but that's possibly going to take quite a bit of time.
Looks like my dream i made while ago is coming true! --- Post updated --- Will the shifters be animated?
TrackpadUser said that he’d like to make these work, but he’s got to figure out how it works first lol.
No tutorials available. Just studying the official system. And asking others who’ve already implemented it.