1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

0.27 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Dec 13, 2022.

Thread Status:
Not open for further replies.
  1. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,615
    Yes I know, I mean the glow effect only. :)
     
  2. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,966
    Re: Trailers having their own ignition level and affecting lights and such this way: I fixed this issue here, but it's a fairly substantial change, no not something that can easily go into a hotfix and will therefore most likely be part of 0.28. :)
     
    • Like Like x 7
  3. Acrain7

    Acrain7
    Expand Collapse

    Joined:
    Sep 7, 2015
    Messages:
    3,515
    Does the Stambecco have lens flares? I swear they're almost imperceptible if they're there, and I far prefer the look.
     
  4. Doge_guy

    Doge_guy
    Expand Collapse

    Joined:
    Jul 13, 2021
    Messages:
    198
    So yes, probably this issue was begin with 0.26 update, and now in the 'Guinea Pig Preparations' scenario, the covet is just white and does not matches with the scenario thumbnail.(Covet doesn't have the guniea pig skin)
    screenshot_2023-01-15_23-09-34.png
     
  5. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    2,021
    Had no idea about this. Is it still happening in latest version? If it's still happening for you, did you report this in any thread that I can check for more details?
     
  6. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    2,021
    Thanks, I forwarded to the relevant people.
     
    • Like Like x 2
  7. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    2,021
    Thanks. This was already reported and has been fixed internally, the bugfix will be included in the next major update v0.28.
     
    • Like Like x 7
  8. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    2,021
    Heh, funny you mention that! We've been kinda compiling suggestions internally for a while, because I wrote the original list of tips when they were introduced to the Loading screen but they haven't received many additions since. Not sure when we'll finally have time to select, rewrite and polish them to be added. Or if we'll end up trying a different approach at education/documentation/featureshowcase... we have a ton of ideas but as usual the problem is time!
     
    • Like Like x 8
  9. DontKnowWhy186

    DontKnowWhy186
    Expand Collapse

    Joined:
    Aug 2, 2022
    Messages:
    1,007
    Sorry, must've fixed itself. I remember trying to crash my game on purpose yesterday to close it quickly and I was in a different map in a different car when I clicked on the replay and it worked perfectly fine.
     
  10. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    2,021
    No worries, please let me know if it happens again, you can @ me so I don't miss it. It's normal that some bugs only affect a very very small percent of people, so we (devs/QA/testers) may not have experienced your issue even if it still exists.
     
  11. Doge_guy

    Doge_guy
    Expand Collapse

    Joined:
    Jul 13, 2021
    Messages:
    198
    Hi everyone!
    So, my issue is that camera is not smooth as it should; I tested in Safe mode and then worked and I know the issue is presenting from a mod; But don't know what is that mod? Could anyone help? Thank in advance!
     
  12. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,436
    It's not a mod issue, it's a bug that randomly happens for some reason and it gets fixed when you run the thumbnail generator. It has been in game for years, idk how it's not fixed yet, maybe because nobody can even tell what causes it.
     
    • Agree Agree x 1
  13. DaddelZeit

    DaddelZeit
    Expand Collapse

    Joined:
    Jul 17, 2019
    Messages:
    3,488
    You must've somehow disabled it. I have no idea which setting it is in the UI, but executing "settings.setValue('cameraOrbitSmoothing', true)" in GELua via the console (default button is ~ on American keyboard layout, otherwise check your bindings) should reenable it.
     
  14. Leo Zieger

    Leo Zieger
    Expand Collapse

    Joined:
    Jan 12, 2023
    Messages:
    828
    Times (I mean the current time on the clock) in beamNg are wrong, for instance when a Time-Trial time was done, I think there is alway used GMT?
     
  15. Doge_guy

    Doge_guy
    Expand Collapse

    Joined:
    Jul 13, 2021
    Messages:
    198
    Thank you very much it worked!
     
  16. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    2,021
    @DaddelZeit we've solved this issue, the fix will be released in a future update :) (not yet sure if hotfix or v0.28).
     
    • Like Like x 5
  17. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,436
    There is no visible setting for it, it can just disable itself randomly for no reason
     
  18. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    2,021
    I'm afraid none of us have been able to reproduce the FPS issues shown in your video. Is this still an issue in the latest update?
     
  19. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,436
    I will have to check, but I have had similar issues with the game randomly becoming laggy when switching windows, and they would get fixed when opening the options menu. Maybe I just have some corrupt files and should verify integrity if it doesn't happen to anyone else
     
  20. GEKA

    GEKA
    Expand Collapse

    Joined:
    Oct 28, 2021
    Messages:
    289
    upload_2023-1-20_22-53-21.png
    stambecco unsinkable
    it only works this way with diesel watercooled engine



    upload_2023-1-20_23-6-37.png
    right bench was writed left bench
     
    #680 GEKA, Jan 20, 2023
    Last edited: Jan 20, 2023
    • Agree Agree x 1
Thread Status:
Not open for further replies.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice