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BeamNG Experimental Branch Feedback Thread

Discussion in 'General Discussion' started by gabester, Sep 9, 2014.

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  1. HadACoolName

    HadACoolName
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    Not sure if anyone else is having this problem but sometimes the mouse goes invisible so I've got to try and figure out where it is so I can change car or set AI, etc..
    I've noticed it will re-appear for a while if I open up the UI, but it doesn't stay visible for more than 2 minutes. Its not a massive bug but its enough to annoy me.
     
  2. Potato

    Potato
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    If you change cars or reload yours (not respawn) or anything like that it'll reappear.
    Still a bit of any irritating bug, but nothing huge.
     
  3. Mad Jasper

    Mad Jasper
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    Two questions:

    1.) Since going with the experimental, my Xbox 360 wireless input maps no longer work. I used the D-pad t reset my vehicle and cycle between vehicles. I don't care about turn signals and lights. Is there a way to make the old inputmaps work?

    2.) And has the saving of parts configs been fixed yet? It doesn't work for me, but I wanted to make sure there wasn't a workaround.

    Thanks,

    MJ
     
  4. Potato

    Potato
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    Dammit
    After another reinstall my East Coast still isn't working ;-;
     
  5. ducky108

    ducky108
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    I honestly find it hard to believe you have a 19.2ghz cpu Lolz
     
  6. TechnicolorDalek

    TechnicolorDalek
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    #ofcores*clock!=1core@#ofcores*clock
     
  7. Cwazywazy

    Cwazywazy
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    Uh what? He said he's got a 6 core CPU running at 3.2GHz.. Doesn't mean that the CPU is running 19.2GHz..

    I've got an 8 core running 4.8GHz. Doesn't mean I have a 38.4GHz CPU.
     
  8. xTakedown JnR

    xTakedown JnR
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    Why is every one of your posts so useless?
     
  9. TechnicolorDalek

    TechnicolorDalek
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    It's not useless just because you don't understand it.
     
  10. messerschmitt1

    messerschmitt1
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    It's really not.

    View attachment 43537
     
  11. SixSixSevenSeven

    SixSixSevenSeven
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    Number of cores multiplied by clock does not equal 1 core at number of cores multiplied by clock.
    Literally I think he means that a quad core running at 4ghz does not equal a single core at 16ghz.
     
  12. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
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    The parts configs save to My Documents\BeamNG.drive\cache\vehicles\<vehiclename> right now.
     
  13. NaxNir

    NaxNir
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    Jan 28, 2014
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    1. Delete your cache, go to My Documents and delete the BeamNG.drive folder.
    2. Make sure BeamNG.drive.exe is running with your AMD/Nvidia graphics card.

    If you do this your issues should be solved. ;)
     
  14. Aboroath

    Aboroath
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    Anyone know where the Sunburst and T-75 wheels are being fetched from in experimental?
     
  15. Swanky_Pants

    Swanky_Pants
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    Common folder in content/vehicles
     
  16. Cwazywazy

    Cwazywazy
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    This just made me think that someone should put offroad D15 tires or even tiny Covet tires onto the T75. Nadeox, get on dis shit.
     
  17. Aboroath

    Aboroath
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    I'm trying to get the Semi and Sunburst to load into Gridmap stable but they are both wheel-less. I've copied the entire vehicle file over and the wheel jbeam etc. files
    are there. Truck wheel info is nowhere in the vehicles common folder but the Sunburst is.
    screenshot_00039.jpg

    They load properly in the exp back up so it's a file path thing and most likely a very simple one that I can't find.....yet.;)
     
  18. Bubbleawsome

    Bubbleawsome
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    Due to multi-DAE I think.

    Did we ever get the Logitech MOMO wheel working on the new branch? I found mine.
     
  19. logoster

    logoster
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    As bubbleawesome said, its because there is no multi-dae in the stable branch, to get wheels to work, you have to put them inside main model file (t75 main model = semi.dae, sunburst main model = sunburst.dae)

    Sent from the 3rd galaxy via the talks of tapping
     
  20. Aboroath

    Aboroath
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    Ah...multi-dae. So this means adding them to the main vehicle .dae via writing/copying it in manually?. Oh boy this will be fun. Thanks logoster/bubbleawesome.:cool:
     
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