You really joined the forums over a year and a half ago and made one comment asking for a release date for a mod that the author has no idea when it will be released. The author of an unfinished mod will not be like "It will be released in 12 days 10 hours and 34 seconds and 5 milliseconds from this very instant you are reading this." Just in case you don't understand yet, how about when you are doing a complex and difficult project, and I ask you when your project will be finished, would you have the exact date in your head? And if the project takes months, then you would absolutely never have an idea. (probably) All I'm saying is, please put yourself in the mod creator's shoes and understand that no one knows when the release date will be. Thanks!
Thread bumping is when a thread hasn't had any activity for a long period of time lets say over a month and you post something.
Ironic, I must say. A thread that has not been inactive for days does not make it eligible for bumping Read forum rules
chill out, stop jumping onto other people. I’ve said what needed to be said, you guys are just adding onto the damage.
this mod will def compete the gavril vertex mod and Procyon centauri mod! Very excited for this to come! Also a suggestion: Is it possible to add scratch physics in the mod?
It's been common knowledge for years at this point that not even the devs want to make scratch physics for their cars. And i won't either, this is BeamNG, not real life, if you want scratch physics, scratch your neighbour's Corsa or something
Wait... It's a soft-body physics game so like isn't it good to add scratch physics? It's aim to be as realistic and fun as possible right?
i am sorry but scratch physics take a long time to develop, Especially for a game like BeamNG. I think games like Forza/AC use scratch physics, but those are pre-defined and i think they have a bigger development team than me or the BeamNG team