The best thing would be if you could just click on controls in cockpit view light "lights" or "turn signal" and the lights or turn signal would turn on or off. Or click on the steering wheel to honk.
When you have 1 mod installed, it should say '_ out of 1 mod installed' not '_ out of 1 mods installed'.
Those 1 off players that only use 1 mod making up 1% of the player-base... Actually that would probably end up being quite a few people if it really was only 1%
Considering that electric batteries aren't a separate part, When the engine bursts, breaks, or gets hydro-locked, all electronics should stop functioning as the car battery is a part of the engine part and would realistically break with it. Doesn't really make sense that a car without the engine can turn lights on and have an active speedometer.
What? That's exactly how that works though? The engine can explode but the electrics will still all work perfectly fine. Ok, if the whole car burns to the ground that's an entirely different issue, but other than that, all the electrics would be unaffected by the functionality of the engine.
Part of the car that powers the car before ignition Where the battery is located (not always there, but always somewhere in the engine bay) What charges said battery said charger's location in the car Unless they add realistic car battery simulation instead, I'm sticking to my original idea. if the whole engine is gone, the battery is gone as well.
See, the battery can hold a charge without the alternator. If battery spawns in at full charge, it will power the car for a certain amount of time until it dies. It won't last forever, but it'll last for a while. Does your phone or laptop have an engine? Do they have an alternator? Didn't think so.
Wrong. Some models of C6 Corvette hold it in the trunk, for example. You know what a battery is for, right..? It holds charge (shocker) The alternator is used to charge it in order to replace the power used for all the electronics. I believe some newer cars have started cutting all power if an incident is detected. But in most cars you will be able to receive power from the car for quite some time, until the battery dies since it is no longer able to charge.
A Laptop has a CPU, a phone has a mobile processor. I can constantly charge a laptop/phone by keeping them plugged into a charger. Okay, though I don't remember any corvette-inspired cars in this game. Yes? It holds charge, and when the engine is pulled out, it can no longer supply the charge to the electrics(speedometer, ELS, lights, etc.). What exactly does it shock? the engine? So basically, power cut in vivace/tograc and SBR4. Asking for realistic car battery simulation is just flat-out too much. OT: Johnson valley loading speed optimization. It takes 5 minutes to load into the map. I can load into Italy in 1 minute and 30 seconds.
it's an example. you implied every single car ever made has the battery upfront. The alternator supplies charge to the battery. not the electronics. The battery is wired into the speedometer, lights, ect through the wiring harness. (note: engine wasn't mentioned in this sentence, because while some things are wired into the engine, the wiring from the battery doesn't run through the engine into the speedometer)
Ok, perhaps I misunderstood what you meant. And yes, I know where a battery is and how it works... I am an engineer after all. So what your saying is if your in a bad enough wreck that it could tear the battery out of the car, you want that to be simulated so it cuts the electrics right? Because if that is what your getting at you explained it very poorly and have us all confused as to what your trying to say.
If the engine isn't running then the car still turns on. I can turn on my lights, fans, radio all without the engine running. An electric car runs off its own 12V system (via its on-board DC-DC converter). If I turn the engine off then the electrics will work off the 12V battery. If I blow my engine entirely, the electrics still work off the 12V battery. If I raise this in a QoL suggestions thread, then it's still not a QoL suggestion.
BeamNG should remember my tickbox preferences on the map and vehicle selector. Really inconvenient that I have to press "include debug content" every time I want to select the showroom map or spawn a simplified traffic configuration. Same with "include custom configurations".
This could be useful, but it’s likely that they do it the way it is so that you can immediately drive another vehicle that was already spawned and/or free cam somewhere else. Typically if you want to drive a different car immediately, you’ve just replace the vehicle instead of deleting it and spawning a new one.
Increased audible siren distance. --- Post updated --- Animated ELS switches. 1 switch would control the light bar, and 1 would control the siren. Pretty small.
Count popped hubcaps as tire damage. could be a mixture between green(very small damage) and orange(tires popped).