NASCAR Oval and Dirt Oval Tracks

Discussion in 'Terrains, Levels, Maps' started by SnowBurger, Jul 8, 2022.

  1. Icantdrive.....nascar

    Icantdrive.....nascar
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    Thanks
    but no i havent put the paint in a dae
    How do i do that if you dont mind me asking
     
  2. Simitar

    Simitar
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    If you are using the latest version of blender, make sure to import it was wavefront (legacy) and then in the window where you select the .obj file, to the right under Geometry, select Split By Object and Split by Group.

    That way you can select individual objects on the map and right click and add to new collection, and add the paint there, then when you export it to dae, make sure to deselect/hide the other groups first, that way you will have a separate dae containing just the objects you added to the new collection.

    I do this for all trees, fences, guardrails, track objects, etc so i can add alpha clipping, no collision, etc to each individual type of object.
     
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  3. Icantdrive.....nascar

    Icantdrive.....nascar
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    Can I have the martinsvill That you used in your short track video
    I have been trying to get one on blender but have been unsuccessful
     
    #63 Icantdrive.....nascar, Nov 12, 2022
    Last edited: Nov 13, 2022
  4. SnowBurger

    SnowBurger
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    Does anyone still acknowledge this thread exists? Anyways, Auto Club!
     

    Attached Files:

    • BeamNGdrive-0272014705-RELEASE-x642_22_20234_37_35PM.png
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  5. LDogg48_Gaming

    LDogg48_Gaming
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    Great!!! Also, I totally forgot about this thread.
     
  6. bussin.buses

    bussin.buses
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    You must have a good PC lol
     
  7. AzP

    AzP
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    i remembered
     
  8. abfan88

    abfan88
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    W, im going there this weekend
     
  9. SnowBurger

    SnowBurger
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    Auto Club has been released! Note that mesh walls may stick out further in some places so avoid riding right against the wall. The exit of turns may also be grippy.
     
    #69 SnowBurger, Feb 23, 2023
    Last edited: Feb 23, 2023
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  10. abfan88

    abfan88
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    W, btw if possible can you add working lights to your tracks?
     
  11. LDogg48_Gaming

    LDogg48_Gaming
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    They never work right. I was messing around with an Atlanta port I made a couple months ago, and I added lights, but they never look right. It looked like a really crappy filter.
     
  12. SnowBurger

    SnowBurger
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    It has been something I've been trying to test out with other tracks like Daytona. It doesn't end up too bad, but it is a lengthy process to make them look just right.
     
  13. CDQUiLLiNEX

    CDQUiLLiNEX
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    learnerville speedway isnt working anymore its not showing up on the maps when i click freeroam
     
  14. SnowBurger

    SnowBurger
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    Did you maybe try redownloading it? I can send it again to you personally if it doesn’t work.
     
  15. CDQUiLLiNEX

    CDQUiLLiNEX
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    sorry i just now saw this i re downloaded it a couple times and even re installed my game and it still doesnt show up in free roam maps
     
  16. Let's Play With Ant

    Let's Play With Ant
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  17. jjjjj

    jjjjj
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    For some reason I stopped getting notifications from this thread. Anyways, I'd love to see Richmond Raceway in beamng.
     
  18. Let's Play With Ant

    Let's Play With Ant
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    if u arent active on a thread you will stop getting notifications
     
  19. Icantdrive.....nascar

    Icantdrive.....nascar
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    ive tried to do richmond
    It was very hard to get rid of the textures but thats prob cuz i learned it my self
    the track is alot of diff colors and its just a mess
     
  20. SnowBurger

    SnowBurger
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    Charlotte Oval has been released. In order to reduce lag, go to F11 - Data Block Editor - Decal Data - tiretrackdecal - Inspector - Change the size of 0.400 to 0
    For some reason when I made these changes, it wouldn't save so it has to be done manually if you want to reduce lag. upload_2023-4-18_18-43-27.png
     
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