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Does the gridmap have an end?

Discussion in 'General Discussion' started by ScintillaNerd, Feb 23, 2023.

  1. ScintillaNerd

    ScintillaNerd
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    Does the gridmap have an end?
     
  2. Carlover97

    Carlover97
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    I’ve driven on it for a super long time in a line, seems like it’s infinite, since it’s just a square
     
    • Agree Agree x 2
  3. ScintillaNerd

    ScintillaNerd
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    I have taken my fastest mod (340 MPH) at its top speed, went through 4 cars worth of fuel, and I still have not gotten to the end, so I agree
     
  4. bussin.buses

    bussin.buses
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    The ‘Grid, Small, Pure’ map has an end, but I don’t think Gridmap V2 does. The OG Gridmap did.
     
    • Like Like x 1
  5. Carlover97

    Carlover97
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    Intresting
     
  6. ScintillaNerd

    ScintillaNerd
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    What is at the end?
     
  7. glen

    glen
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    Probably just invisible road, like og gridmap.
     
    • Agree Agree x 1
  8. bussin.buses

    bussin.buses
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    It is.
     
  9. default0.0player

    default0.0player
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    Is there any way to get the coordinates of your vehicle's current location on the map?
     
  10. Angry_Bird

    Angry_Bird
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    Level 0 of BeamNG
     
  11. DontKnowWhy186

    DontKnowWhy186
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    This is the vid for Gridmap V2
     
  12. Leo Zieger

    Leo Zieger
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    Side note: do you hear sonic boom at 1225 km/h?
     
    • Like Like x 1
  13. ScintillaNerd

    ScintillaNerd
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    I have no idea, the fastest speed I have hit was about 450 in a JATO Hiroshi Prasu
     
  14. Richard_Long

    Richard_Long
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    Not sure
    --- Post updated ---
    my computer do not go FAST so not sure how to find the end if it has one
    --- Post updated ---
    computer NOT fast
     
  15. Occam's Razer

    Occam's Razer
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    Sure!
    1. Press 'J' to pause the game (not strictly necessary, but we'll get to that).
    2. Press 'F11' to open the world editor.
    3. Navigate to the bottom of the Scenetree. There should be a folder that contains all currently spawned vehicles.
    4. Select the vehicle you want to find the coordinates for.
    5. The Inspector window should now contain information on this vehicle. Next to 'position' there should now be three boxes with numbers in them. These numbers are the vehicle's X, Y, and Z coordinates.
    Please note that these numbers do not update in realtime, so if you need a precise, up-to-date readout, pause the game as directed in step one. Edit: Nevermind, they do seem to update in realtime. Never noticed that. Also worth noting is that these numbers can be altered as well as observed. If you want to put your vehicle 500 kms away from the level center, this is the fastest way to do that. ;)

    Sadly, in spite of everything else that BeamNG excels at, aerodynamic effects have always lagged a bit behind. Even with what is probably the fastest operable mod, no such sounds or effects are experienced.
     
    #15 Occam's Razer, Feb 24, 2023
    Last edited: Feb 24, 2023
    • Like Like x 2
  16. Lordlichi2006

    Lordlichi2006
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    nope, at ~1+ million kms the game becomes unstable due to floating point calculations and you crash, thats also why the farlands exist and why a lot of bugs in seeminly infinite open worlds appear at long distances
    source: went into world editor and teleported my car slowly till 1 million, things were not happy and after going further the game died
    --- Post updated ---
    ok im redoing the test
    upload_2023-2-24_20-32-16.png
    for each 175 in the forwards direction the car odometer counted 1 so this should be 1000 km/miles idk what measurments the game uses
    upload_2023-2-24_20-33-9.png
    car is very shaky, moving props like steering wheel shake a lot and shadows are bugged
    --- Post updated ---
    upload_2023-2-24_20-35-38.png
    at 2000km/miles the car is extremly shaky, the node grabber nodes move and its unplayable
    --- Post updated ---
    at 10000km/miles
    the game is virtually broken, it seems to be in a infinite eartquake in terms of shakyness
    upload_2023-2-24_20-37-59.png
    pic isnt edited its the motion blur ddying
    --- Post updated ---
    upload_2023-2-24_20-39-23.png
    20000km/mile
    the car sometimes becomes invisible and the scale of the car seems to vary? shadows are cubes too
    --- Post updated ---
    100000km/mile
    upload_2023-2-24_20-40-40.png
    the game is plain broken , the cameras shake around and the phisics feel off
    --- Post updated ---
    200000km/mile
    upload_2023-2-24_20-42-20.png
    car spanws backwards, the grid is now diagonal lines mixed with streched grid and the game is not happy at all
    --- Post updated ---
    upload_2023-2-24_20-45-7.png
    1 mil km/miles
    pure epilepsy
    you dont know whats going on and its just a mess of colors with the resemblance of a car
    --- Post updated ---
    2 million upload_2023-2-24_20-46-28.png
    camera placement ded completly and the grid dissapears, there still is ground tho
    --- Post updated ---
    10 million
    game crash
    error report console dump doesnt say anithing
    game just died
     
    • Like Like x 3
  17. Nazu

    Nazu
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    i wish
     
    • Agree Agree x 3
  18. hubert2005 kam

    hubert2005 kam
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    yes but it just crashes your game i had a old plane mod that i modded to go over 10k kilometers and left it running for a while the plane started moving back and forward like it was lagging then my game crashed
     
  19. glen

    glen
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    huh, never knew that, but weird that that happens
     
  20. ScintillaNerd

    ScintillaNerd
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    Interesting
     
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