Just some goofy little map I'm working on, I'm just having trouble importing the decal road materials from ECUSA.
spent 8 hours re-doing the skin, i hated the pointy pixelated stars so i made the skin 8k lol. results are great. progress is great.
Beautiful car and modeling, love how you just made a whole CSP311 in the amount of time it would take me to do one seat Anyways, did a thing today polygons go brrr
I believe it’s just a text editor and MAYBE the Blender tool thing, but only for node and beam positioning as is often reccomended.
Which one that blender jbeam plugin? --- Post updated --- Imagine what the body Jbeam looks like and imagine a video of the Jbeam process! --- Post updated --- That CSP311 mod by LJ will be so much better then a meshslap mod from Modland and World of mods that I just can't wait to give the CSP311 a try when it comes out!
think that will do for today, not too bad progress wise probably will work on the smaller details next including the lights, windows, trim ect.. and of course panel gaps
I model the jbeam in blender and copy the position of each node/vertex into the jbeam file in notepad++
Woah, that's a cool way of making a Jbeam! --- Post updated --- Modeling a jbeam would be really nice and fast alternative and maybe we could even have a tutorial about it someday.
all you have to do is model it like anything else, then when you're done, select a vertex individually and transcribe the vertex coordinates into the jbeam file's node coordinates.
It's been a thing for a long time. There's a tutorial somewhere around, I'd check the modding for dummies server if you're really interested.