If you are using the latest version of blender, make sure to import it was wavefront (legacy) and then in the window where you select the .obj file, to the right under Geometry, select Split By Object and Split by Group. That way you can select individual objects on the map and right click and add to new collection, and add the paint there, then when you export it to dae, make sure to deselect/hide the other groups first, that way you will have a separate dae containing just the objects you added to the new collection. I do this for all trees, fences, guardrails, track objects, etc so i can add alpha clipping, no collision, etc to each individual type of object.
Can I have the martinsvill That you used in your short track video I have been trying to get one on blender but have been unsuccessful
Auto Club has been released! Note that mesh walls may stick out further in some places so avoid riding right against the wall. The exit of turns may also be grippy.
They never work right. I was messing around with an Atlanta port I made a couple months ago, and I added lights, but they never look right. It looked like a really crappy filter.
It has been something I've been trying to test out with other tracks like Daytona. It doesn't end up too bad, but it is a lengthy process to make them look just right.
sorry i just now saw this i re downloaded it a couple times and even re installed my game and it still doesnt show up in free roam maps
For some reason I stopped getting notifications from this thread. Anyways, I'd love to see Richmond Raceway in beamng.
ive tried to do richmond It was very hard to get rid of the textures but thats prob cuz i learned it my self the track is alot of diff colors and its just a mess
Charlotte Oval has been released. In order to reduce lag, go to F11 - Data Block Editor - Decal Data - tiretrackdecal - Inspector - Change the size of 0.400 to 0 For some reason when I made these changes, it wouldn't save so it has to be done manually if you want to reduce lag.