WIP Beta released LEGO Car (progress thread)

Discussion in 'Land' started by Agent_Y, Sep 17, 2022.

  1. bruhcarerr

    bruhcarerr
    Expand Collapse
    Banned

    Joined:
    Aug 9, 2022
    Messages:
    545
    oh. wasent aware of that
     
  2. Mikah 01

    Mikah 01
    Expand Collapse

    Joined:
    Jul 25, 2022
    Messages:
    2,560

    Here it is in case : IMG_20230315_163514.png
     
  3. bruhcarerr

    bruhcarerr
    Expand Collapse
    Banned

    Joined:
    Aug 9, 2022
    Messages:
    545
    ok. saw that. ( just in case, this is a very outdated picture of the configs, its was from when the mod was recently WIP. the new configs are a lot better and a lot more.)
     
  4. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,352
    I have reworked that config since then, it can reach 1941 km/h now
    speed_record.jpg sdsdf.png
     
    • Like Like x 1
  5. bruhcarerr

    bruhcarerr
    Expand Collapse
    Banned

    Joined:
    Aug 9, 2022
    Messages:
    545
    • Agree Agree x 4
  6. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,004
    You should add a beater skin that has scratches and bite marks, so it’s like a real Lego car. And maybe a peeling license plate sticker design to go with it
     
    • Agree Agree x 2
  7. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,352
    That's a really cool idea but I don't think I'm skilled enough to make that sadly
     
  8. vertexv

    vertexv
    Expand Collapse

    Joined:
    Jun 25, 2021
    Messages:
    11
    • Like Like x 1
  9. bussin.buses

    bussin.buses
    Expand Collapse

    Joined:
    Aug 1, 2022
    Messages:
    5,004
    Not 3D modeled, just graphics.
     
  10. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,352
    Still it would need realistic normal maps
     
  11. DingusWolf

    DingusWolf
    Expand Collapse

    Joined:
    Mar 16, 2021
    Messages:
    126
    Haha that's amazing!
    --- Post updated ---
    also this is what i was thinking of
     

    Attached Files:

    • 20ftwheels.png
  12. Mikah 01

    Mikah 01
    Expand Collapse

    Joined:
    Jul 25, 2022
    Messages:
    2,560
    Hi Agent_Y

    I Wonder if you could do these configs :


    Front wheel drift : pretty much a cheap version without rims


    An initial D replica with golden sport wheel


    A replica of the Pontiac Firebird from smokey and the bandit

    A rolling coal version with the 6.0 diesel V8 on a lifted car and maybe Big exhaust

    Cvt drag : with a Cvt transmission, Fwd and drag tires at the front only to race your oponent in reverse
     
  13. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,352
    All of these are exactly what I DON'T want to make, because the replicas would require too many custom parts and the others are too lazy and you can make them yourself
     
    • Agree Agree x 1
  14. Mikah 01

    Mikah 01
    Expand Collapse

    Joined:
    Jul 25, 2022
    Messages:
    2,560
    Okay
     
  15. DingusWolf

    DingusWolf
    Expand Collapse

    Joined:
    Mar 16, 2021
    Messages:
    126
    where can we download this?
     
  16. coolcarguy#1

    coolcarguy#1
    Expand Collapse

    Joined:
    Sep 1, 2022
    Messages:
    1,272
  17. DingusWolf

    DingusWolf
    Expand Collapse

    Joined:
    Mar 16, 2021
    Messages:
    126
    ok thanks!
     
  18. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,352
    Progress update 16, hopefully the last big one before release!
    I have fixed some remaining bugs I found (maybe not all yet, there could be a few more hiding somewhere). Cleaned up the Blender file, separated objects into collections so anyone who wants to use it can find stuff easier. Removed unnecessary unused meshes from dae (and it's nearly 100MB despite that... I admit the 3D model could be better optimized but that's also due to all the parts it has). Cooked all textures and included in the mod files for much faster loading. Made stock configs colorable. Generated thumbnails for all configs. And earlier than that, I added a bunch of stuff that I will show now.
    Ricer config, featuring unpainted body kit, fake blower, roof spoiler and ridiculous multi-layer wing
    aaa01.png

    Big engine, small wheels: I modelled the small wheels for the trailer, and also used them on a config because why not
    aaa02.png

    Sleeper: the cheapest base model with old paint, lowered suspension and a 500hp V6 (still with stock tires lol)
    aaa03.png

    Bosozoku, with a lot of custom parts, such as ridiculously long splitter, custom extended hood with fins, long sideskirts, custom painted wing, ridiculous long twisty exhaust...
    aaa04.png

    Random Parts... self-explanatory
    aaa05.png

    FWD dragster, powered with a turbocharged V6 engine with headlight intake and hood exhaust
    aaa06.png

    RWD dragster, powered by a supercharged V8 engine and equipped with a much needed wheelie bar
    aaa07.png

    Rocket car, with a JATO liquid fuel rocket! I have a video so you can see how fast it is!


    The Brick Breaker, JATO + ram plow, more weight and much stronger than normal.
    aaa08.png

    Overloaded config, I basically put all the heaviest parts possible on it as a test, it weighs 3185kg and lags the game a lot.
    aaa09.png

    And now for the biggest addition, the lego trailer! Featuring custom smaller wheels with 3 tire options, lifted axle option, EU and US variants, 3 load variants, optional ladder rack, comes both in the parts selector and as a separate vehicle!
    aab01.png

    2 Towing Package configs included featuring the trailer, the EU and US variant. They have two-tone colors, lifted rear axle, different final drive for more torque, and of course the tow hitch and trailer.
    ab002.png

    Overall the car has over 100 configs now, here are all of them in 1 image:
    ac001.png

    Now I need to find someone to help with finetuning some of the configs so they drive good. It's harder than tuning a normal car, because there's no suspension on most of them and you can't edit the wheel geometry, but instead you need to mess with weight and tire friction parameters to change the way the car drives. If you know someone who can do this then please tell me. I can't release the mod until at least all of the sensible configs drive decently. Otherwise the mod is almost ready for release!
     
    • Like Like x 6
  19. Mikah 01

    Mikah 01
    Expand Collapse

    Joined:
    Jul 25, 2022
    Messages:
    2,560
    For the tunning help , i Can only Say that LSD differential somehow keeps the car from spinning
     
  20. DingusWolf

    DingusWolf
    Expand Collapse

    Joined:
    Mar 16, 2021
    Messages:
    126
    Bosozoku Haha what is that based off of?
    --- Post updated ---
    it looks like my dads cars when he builds
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice