You have to give it time to load things in properly before you do anything. These maps are made with the idea being for screenshots and photoshoots, so you have to give it time for Carkillers lighting system to fully load in. Depending on the level of hardware you're running in your PC it could take from a few seconds to a couple of minutes. For me it takes usually around 50seconds to about 2 minutes, 50 seconds being on a good day and that Steam, BeamNG or my PC didn't do a random update. Try loading it again, go and do something like eat a meal or take care of some stuff around your house and by the time you get back it should be fully loaded in. But remember, the length of time it takes really depends on 2 things, how good your hardware is in your PC and if you have a browser running with a ton of tabs open.
Hi, thanks for creating this stunning map! Unfortunately, I have a problem where there are massive holes in the map and things load in way too close to me. This is my first install of the map and I tried clearing cache. I have 32GB of RAM and BeamNG doesn't max out my system at all. Tried quitting background apps too. Have a very capable laptop: Asus Zephyrus G15 2021 R7 5800HS @ 3Ghz RTX 3060M 32GB Crucial DDR4 3200Mhz Game running off a PCIe SSD with plenty of free storage Temps are all fine RAM usage: See attached Any ideas what I can do? I'm running the game at Medium/High settings @ 1440p which has no issue getting 85-100+ fps on all other maps without stutters, lags, LOD issues, missing parts of the map, etc...
The first images are just out of bounds areas, you're not meant to go there and the lod distance can be adjusted with the slider in the map controller UI
Good to know, thanks. Interesting, I didn't encounter any sort of obstructions or barriers preventing me from going there, is that normal? It seemed to be the one of the first roads I found leaving the car park after like 1 minute. Maybe the playable area isn't as big as I thought? (I understand not every map is going to be as polished or dumbed down for the average user as the stock ones, but just asking)
It's a port from the yakuza games, the maps are on the smaller side (especially compared to beamng) and in the originals they just have invisible walls to stop you going where you shouldn't. I've used barriers across paths to indicate where the "original" playable area ends in the original games on all my ports made after this one but since this is the first those aren't present. You can still see by checking the minimap as all the playable roads are indicated on there
Update posted, last of the 0.28 fixes for now, I've redone plates so that they work again after they got broken by the update. As for new projects, Yokohama is still being worked on slowly in the background but still no set release dates or anything. It's definitely still in development though
Is there a way to have the parking lot within this map as one? Or is there an issue with performance/non euclidean sizes of the map that prevents that from happening?
There's nothing technically stopping it from happening, it's more of the fact that the maps were originally separate ports and linking them in the first place was a fun afterthought, they're not really 2 aprts of the same map and more 2 separate maps with different purposes that happen to have a convenient link between them Actually merging the files would cause a bit of a pain because suddenly you've got much worse performance in both, double the file size (and both barely fit on the forums on their own) and need to find a way to cleanly merge 2 separate lua systems which are specifically tailored to different functions of their respective map. Also, it would just add to the pain of the usual less intelligent people of the forums not being able to find either, there's enough people already who are unable to google "carpark map beamng" to find it and clog up various threads with wher 2 find questions so if it was hidden away inside an entirely different map that would just make the issue exponentially worse i think
the map appears to be causing some sort of memory leak bc I opened it just to see what its like and the game just didn't respond and so I went to task manager and just watched Beam just continuously use up more and more memory until I alt+f4'd Beam
The map is very big, takes a very long time to load and uses up lots of resources, you either didn't give it remotely enough time to load up or your pc is not good enough to run it. More details in the first post but you need at least 16gb of ram at the very least and a good 20 minutes-half an hour or even longer for it to then actually load
sorry nevermind. I think its just that I hadn't restarted in a while and the high amount of memory usage only happens when in loading up the map. usage dropped after the map fully loaded in. I have 32 Gb of ram so I have more than enough, just quite a bit gets taken up by other programs for some reason.
i know this isn't a debugging thread, but interestingly this map doesn't play nice with my intel arc a770le. worked fine on my old 1060 gpu, but it calls D3D11 error #887a0005. haven't seen anything else cause this in beam.
Neither me or CK have an arc gpu to be able to test this so no clue what could be causing that, sorry. CK has an arc igpu but not sure how comparable that would be for testing
This map is pretty much "abandoned" for now, we're not really sure why it doesn't load (or rather, it seems to slowly load just with an absolute ton of errors) and honestly this one just isn't worth investing that time into trying to hunt down the issue. It's in the plans to one day redo the map from scratch using one of the more modern versions of kamurocho from the newer games as they're much easier to work with and make a good port out of, so it's not really worth it for us to investigate an unknown error on the oldest and honestly the worst yakuza port we have when we're already working on more much better new ones, and with plans to redo this one in the future. My bad for not updating the thread to reflect that though, will do now
I like the idea of using one of the more modern up-to-date versions of Kamurocho, the old one wasn't bad and was awesome, but using a more modern vehicle in that map was odd because the version that was used had that 1980's Tokyo vibe. Something like Kamurocho from the Judgement/Lost Judgement games would work perfectly seeing as they are set in 2018.