200BX remaster + new competitor would be perfectly fit that. Wish that would be the next update, but probably won't happen.
they could definitely tie in the miramar/200bx/sunburst/G3 pessima remasters with such a theme. You'd need a japanese map to justify having a substantial amount of Japanese content, but it has been one of the more consistently suggested countries. The police covet is also weird, being effectively a Japanese police car, but saying "police" in English on the door. some people have suggested it's meant to be a JRI police car, but I don't buy that, if JRI was a US territory like Hawaii, Guam or American Samoa, they'd use mainland US-style police cars. I suspect like how the "border patrol" D-series was retconned to the "Park Ranger" Charro, they could easily change the text on the covet's skin once they make a Japanese map, and for now they're just avoiding repeating the whole gendarmerie sunburst thing. But continuing on JRI, it should also be mentioned that the bus stops are positioned to suggest that the roads are set up for LHD, like the US, but there aren't any road markings, etc. backing that up, so it could easily be changed to RHD. a couple of years ago there was also a WIP "japanese town" mesh in the JRI folder, suggesting they were at least considering making the map more japanese. (apologies to whoever originally uploaded these pics, I forgot your name) Perhaps they decided against making JRI more japanese, because they had a new idea for a new standalone japan map, and wanted to keep JRI more "abandoned"? I suspect for themed updates, we might be getting 2 at some point: 1. Heavy Equipment, Construction machinery, etc.: -When someone requested an excavator, and mentioned terrain deformation, Tdev replied with a "" to both -The T-series was omitted from getting animated shifters, odometers, and openable doors so far, suggesting it'll get them in a remaster -we've recently got proper PTO hydraulic simulation on the powertrain, which would be useful on, say, cranes and excavators? -0.27 added new giant tire props, which could be the tires on heavy earthmoving equipment, or could be jbeam experimentation into them -the flatbed.dae file contains parts to use the trailer for logging: 2. Drag Racing: -So far, none of the old "muscle cars" have had a remaster yet, most notably the Moonhawk, which is by far the oldest non-remastered car in the game at this point. -there's a mesh for a "dragtree" prop in the vehicles folder, -The Moonhawk did get an updated engine model with 0.28, but it's the same mesh used in the bluebuck/barstow. I suspect this might only be a placeholder, and they're holding off properly remastering the Moonhawk until they can do the drag racing update, which itself is being held off to be released alongside the new tire model, which is still a long way out.
He's kinda right, We all want these features, But nobody can pack all of these in just one update, I'm agree with stenyak, Maybe in 2 or 3 years, we have some of these features
I think that the two-tier selector UI is getting to a critical disaster point where it is so messy that to avoid config spam the devs have to severly reduce the number of configs. I do find it odd that they reduced the 800 and K configs and not the Bluebuck's, though. Let's start with the 800-series. The factory configurations go as follows (not including transmission options)- Spoiler: 800-series factory configs 844 150 (EUDM) 854 150d (EUDM) 854 190 (EUDM) 854 190d (EUDM) 844 250 (USDM) 854x 250 (EUDM) 856xc 260d (EUDM) 856xc 300 (USDM) 846tt 310d (USDM) 846tt 340 (EUDM) 856ttx 310d (EUDM) 856ttx 340 (USDM) 856 ttsport (EUDM) 846 ttsport Heritage (USDM) 846 ttsport+ (USDM) Now, lets count the configs that are missing. Starting with the messiest, we'll look at bodystyles. Pretty much everything here needs a bodystyle version. Assuming that AWD isn't wagon-only, RWD isn't sedan only, there is a non-plus ttsport sedan, and the sedan would get six-cylinder non-allterain "846xc" versions, that's 13. I'm guessing that "c" just means upgraded, and on the sedan that means nicer wheels, bumpers, and interior, and on the wagon it's all that plus the clading, because the cladding can be removed in the parts selector while keeping the "c" bumpers and other parts unique to the configuration. We can even make it 15, if there is a ttsport+ wagon and a ttsport Heritage wagon. That would mean every factory config. Here's our new list- Spoiler: 800-series factory configs, plus bodystyles 844 150 (EUDM) 854 150 (EUDM) 844 150d (EUDM) 854 150d (EUDM) 844 190 (EUDM) 854 190 (EUDM) 844 190d (EUDM) 854 190d (EUDM) 844 250 (USDM) 854 250 (USDM) 844x 250 (EUDM) 854x 250 (EUDM) 846xc 260d (EUDM) 856xc 260d (EUDM) 846xc 300 (USDM) 856xc 300 (USDM) 846tt 310d (USDM) 856tt 310d (USDM) 846tt 340 (EUDM) 856tt 340 (EUDM) 846ttx 310d (EUDM) 856ttx 310d (EUDM) 846ttx 340 (USDM) 856ttx 340 (USDM) 846 ttsport (EUDM) 856 ttsport (EUDM) 846 ttsport Heritage (USDM) 856 ttsport Heritage (USDM) 846 ttsport+ (USDM) 856 ttsport+ (USDM) Next, markets. We'll add to the new, 30 configs including bodystyles, not the original 15. The market situation here takes a lot of guesswork. We can assume that the eight "150" and "190" configs will be EUDM-only. The four "250" models all have no reason not to have opposite market models. We could also say with confidence that the 850 is available in the US because of the tt, ttsport, and xc models, but I'm going to guess that it's a situation similar to the current E-class wagon where only the six-cylinder allterrain and sport models are available in the US. The diesels are for the most part EU only except for the "tt" which is odd, but maybe it's just a special sport version? I'm going to leave it as that, but if anyone has a better idea I'll gladly take it. The tt versions should definetley be available in both markets, same with the ttsports. The ttsport+ and Heritage also have no reason to be US-only. So here's our new list- Spoiler: 800-series factory configs, plus bodystyles, plus markets 844 150 (EUDM) 854 150 (EUDM) 844 150d (EUDM) 854 150d (EUDM) 844 190 (EUDM) 854 190 (EUDM) 844 190d (EUDM) 854 190d (EUDM) 844 250 (USDM) 854 250 (USDM) 844 250 (EUDM) 854 250 (EUDM) 844x 250 (USDM) 854x 250 (USDM) 844x 250 (EUDM) 854x 250 (EUDM) 846xc 260d (EUDM) 856xc 260d (EUDM) 846xc 300 (USDM) 856xc 300 (USDM) 846xc 300 (EUDM) 856xc 300 (EUDM) 846tt 310d (USDM) 856tt 310d (USDM) 846tt 310d (EUDM) 856tt 310d (EUDM) 846tt 340 (USDM) 856tt 340 (USDM) 846tt 340 (EUDM) 856tt 340 (EUDM) 846ttx 310d (USDM) 856ttx 310d (USDM) 846ttx 310d (EUDM) 856ttx 310d (EUDM) 846ttx 340 (USDM) 856ttx 340 (USDM) 846ttx 340 (EUDM) 856ttx 340 (EUDM) 846 ttsport (USDM) 856 ttsport (USDM) 846 ttsport (EUDM) 856 ttsport (EUDM) 846 ttsport Heritage (USDM) 856 ttsport Heritage (USDM) 846 ttsport Heritage (EUDM) 856 ttsport Heritage (EUDM) 846 ttsport+ (USDM) 856 ttsport+ (EUDM) 846 ttsport+ (EUDM) 856 ttsport+ (USDM) That went from 15 to 50 really fast. And this isn't even close to the mighty D-series or LeGran with their facelifts, bodystyles, and trims, or as redundant as the K-series with it's weird market availability, though I have a feeling the K-series has reduced configs just to keep consistent with the 800. This is just more proof that the a multi-tier UI system is desperately, desperatly needed. To be clear, I'm not crying myself to sleep for lack of an 846xc 300 (EUDM), but I'm just showing how much the devs had to cut back to keep this from happening. I'm also aware that the UI doesn't support this and changing it is way harder than any of us think, and the devs absolutely killed it with this update.
Yup, we tried to keep the number down, otherwise it just becomes impossible to use with the current state of the selector...
a multi tier selector is a must have for the future, for the etk800 it would be as simple as etk800>body style>markets>configs and could be defined in each configs info.json so each config knows where it’s going
i have an idea for potentially cutting all configs by half. why bother with the automatic/manual transmission configs? just make the transmission a selectable part on spawn like the color selector is. its asking for more features.... that could potentially be complex... having jbeam parts selectable before spawning is a whole other feature.... but this would also drastically expand the configs flexibility and it would remove the duplicate configs for manual or auto trans. which for the most part would cut ALL configs in half! there are probably issues i dont see while brining this idea up, but i just had this idea pop up in my head and i had to share since you were talking specifically about keeping the numbers of configs down. keep up the awesome work devs! yall are the most inspiring dev team that ive had the pleasure of growing up with.
Not to mention some of the BeamNG dev team was part of the development of Rigs of Rods, a game with a heavy focus on cranes, excavators and large trucks. Maybe they were waiting for BeamNG's engine to be able to handle things like collisions and hydraulic simulations better before implementing those vehicles into the game.
As for the layout of JRI if it is kept LHD but not set as a fictional US island territory, I think it would be set in a Southeast Asian country. Only 5 countries in that region drive on the right like America: Philippines, Vietnam, Cambodia, Laos and Burma. Of these, the Philippines is the only one that is entirely islands, and was home to many US military bases which would explain the obvious remains of military forts and an airstrip. The Philippines was also briefly occupied by the Japanese during WWII, so that would explain the wrecked Japanese plane in the airstrip hangar. Because of this I think it’s possible, they might retcon the lore of JRI to be in the Philippines, because it isn’t that accurate to Hawaii anyway. As for the addition of heavy equipment, and possibly the T-series remaster, I do think that’s why they didn’t add openable doors or shifter animation to it. It’s way overdue for a remaster at this point, and with such a remaster would be an opportunity to add other truck and heavy equipment related stuff. That logging trailer would definitely be nice, as well as a proper intermodal container trailer, reefer unit for the dry van, more loads etc. as well as heavy equipment. And maybe an optional for trailer side skirts
"XC" means cross country What if the manual configs were EUDM and the automatic configs were USDM, kinda like how the D-Series will has pre-facelift manual configs and facelift automatic ones? Also, I really have a bone to pick with the new naming scheme. I don't understand why it has to be two seperate numbers now- It just makes the trim levels more intricate for no reason
speaking of handling collisions. these are the official props with the official rollback vanster. and just placing them on each other makes them have micro phantom collisions and pushes the wooden pallet prop around. this all moved by itself, on a parked vehicle. it could be anywhere but stuff just moves around.. and for as long as ive played beamng, i can remember props always moving around by themselves. do the devs have plans to improve prop collisions before starting to implement heavy duty equipment and props handling? or are the props going to be hard coded/jbeamed as a vehicle and not as an independent prop? i was curious and asked in the beam MFD discord, answers so far ranged from -AxBE -AgentY -Ai'Torror all very interesting information. thanks a lot for taking the time to reply guys! i really appreciate it and i always want to learn more about beamng and its limitations. but im still wondering if i understood properly and its just jbeam stability issues, or straight up game engine bugs which makes props move around. so far to my understanding, aerodynamics and coltris are flawed. are there plans to improve that?
I kinda wish we get an update more focused on props, remaster some of the existing ones and add new ones. Stuff like trash cans that throw trash everywhere when you crash into them, mail boxes that do the same but with letters, fire hydrants that spray water, etc. Hell, it should even be possible to use the parked vehicles system but use it for spawning dynamic props on sidewalks instead.
ive always loved props in beamng, the TV and fridge they added is something i really love playing with. having a props update would be neat lol. but it would need to feature a lot of props to have 1 major update focused around props.. i love the idea tho. going back to my super old props pack, im thinking its probably time to completely redo that super old stuff. some example props ideas i had i never made a reality yet: hospital bed, big desks, working tv with html stuff for shows, complex vending machine, big complex gaming desktop, big speaker box, a mixture of gaming chairs or just normal chairs. in reality prop ideas are endless lol. we could have a whole damn house interior that is jbeamed lol. there is a limit of how small the object can be.. about the size of an apple, or a soda can. but other then that.. there are so many prop possibilities lol. but that old prop mod was when i was just starting to learn how to jbeam. i had so many props idea in mind but life took over and my countless other mod ideas got over and blah.... its life. am currently working on a wooden log, with realistic properties. we will see where this leads in the future. small side project so far. one of the main reason why im here asking about the phantom collisions, is because my wooden log keeps moving by itself. its annoying. i keep trying to fix it but it seems there is nothing i can do since its a game flaw... on a sidenote, anyone else noticed they removed the slim tv? there was 2 official tv prop before, the fat CRT and the slim one. but i only noticed now that its gone since 0.28
Yes, maybe take out the "c" on the 846. I just find it wierd that there isn't a non-sport 846, or one with the unique "c" interior and bumpers, which are really nice compared to the standard models. Manuals are only on sport versions, which should definetly have them in the US, and base models, which I already excluded from the US market. I was trying to show how many configs would be IRL, and I didn't include transmissions in the list anyway. It's also only on some D-series configs, and the whole D-series Configuration Situation is just wack. I think it makes it a lot better- it alows for more engine options, drops the confusig "t" moniker that meant different things on different cars, and allows for the sport-but-not-really "tt" models. By the way, if there are any devs readong this, the badging is inacurrate on some models, y'all gotta check that out.
I could be wrong but I'm pretty sure the slim TV is from a mod. I forget what its called but someone else made a props pack (not yours) that adds a slim TV and other stuff like computer CPU boxes, etc. edit- just checked in game, it's from a mod by @Lordlichi2006 and both TV types still work
thanks a lot. i guess i must have mistook that small tv as official content somehow. really appreciate it!
You're right, maybe "c" means comfort? Speaking of badging, a lot of the badges for possible factory configs have been flat-out removed afaik. Before the update there were more badges for configurations not listed in the vehicle selector. Now you can't make a lot of these configs even if you wanted to. I mean sure, it opens the door for that, but we didn't get any new engines besides the v8. "T" was just for the higher-end ones, it stood for Touring i think